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Alhambram vs TheArchduke Round 3 (Alhambram's Thread)

3rd round against TheArchduke!

Let's see civs that benefits from industrial start.

-France, get UU from start, can farm GG with it and +10 bonus in own contintent and Catherine gives +3 strength from start due diplomatic visiblity. But other powers requires many building, especially expensive wonders and builder charges for Chateau's.

-Germany, always reliable bonuses which can be used in all era's. UU within reach but it is sea based and we aren't playing continents map anymore.

-Japan, only UU is missing from industrial start, but it is weak UU to begin with due placement at tech tree. Other bonuses are decent and UB is within reach but not really killer UB.

-Australia, tempting... stronger outbacks from start, strong UU within reach. Strong bonuses including 100% production if TheArchduke declares upon me.

-Brazil, UU from start, but it is naval UU, same problem with Germany. Other bonuses geared Great People don't tempt me.

-Russia, purely because Cossacks are unlocked almost from start.

-Scotland, some nice bonuses and UU from start. But it is scout type, not the best for combat.

-America, 5+ strength on home continent and extra wildcard is already nice for ancient start. But with industrial start UB and both UU within reach. Also tempting because I can change thread along lines of climate change being a hoax.

-England with Victoria, also seem interesting with UU from start and bonuses towards powered up industrial zones, iron and coals. But its main strength is upon sea and again we aren't playing continents map.

-Canada, UU within reach, stronger tundra farms almost from start, 5 turns warning for war since Canada can't be declared suprise war upon, but I can't declare suprise too. Bit too map dependt upon amount of tundra tiles.


After all summing up, I think that I pick Australia after all.
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let us try with a new save, this time you are starting player


Attached Files
.civ6save   JOHN CURTIN 256 1725 AD.Civ6Save (Size: 287.5 KB / Downloads: 1)

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Turn 2:

I scattered units to scout, in east a coast, south east a city state probably, south west natural wonder but very dry land, north desert but fresh water.
   
Settling upon dry coast tile should no be problem for me as Australia. I did pick God of Open Sky Pantheon, just because I always picks it when playing Australia.

I totally have no idea how deal with industrial start, just go along and see how things spins out.
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does fresh water matter as much since cities start with pop + granaries and aqueducts are already unlocked?
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(October 23rd, 2019, 21:49)Chevalier Mal Fet Wrote: does fresh water matter as much since cities start with pop + granaries and aqueducts are already unlocked?

This shows prefectly that I have no idea how to deal with Industrial start properly. I just do same thing as when I start a ancient start, probably not ideal but I got too used playing this way. And not thinking how inudstrial start can offer other ways of playing.

Turn 7:
Met TheArchduke at turn 4 already, he is pretty close at west.
   
I also did find 3 city states first: Valletta, Hong Kong and Kabul. I am suzeraining all of them and I use Valletta for faith buying buildings in cities.
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