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RP Pitboss #2 [SPOILERS] - Darius I of the Holy Roman Empire

I'll try to play the turns to the best of my abilities.

I'm learning a lot from your worker plans and are working them into my play style, but it takes some getting used to... bang

India has 195 gold in the bank this turn. Dantski has 350+, need to keep a check on that.
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[SIZE="5"]Turn 184[/SIZE]

Here's the status regarding Taj Mahal:

[Image: Civ4ScreenShot0019-1.jpg]

We get another chop in next turn and the last one a few turns later. We have to check how many turns India needs for Nationalism. They did get a Great Artist. Can one bulb Nat?

I think we should be safe to whip it at the last possible moment (1 turn before they get to Nationalism).

Workers moved as you suggested. We got another worker ready near Port Natal, so he'll start cottaging next turn

Darkmoor is founded and set to a WB.
Send the galley with two axes to the new islands.

Queg should build a missionary to accompany the settler I think.

Whipped Land's End for the settler. Shall we go for a Uni or for Maoi there?
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Researching Horseback Riding in an MP game in 1240AD ? I love it. lol
There are two kinds of fools. One says, "This is old, and therefore good." And one says, "This is new, and therefore better." - John Brunner, The Shockwave Rider
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Kylearan, we never really bothered with HBR... smoke
But with Guilds coming next, we thought it might be nice to have it... lol
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Yes, HBR - Guilds up next.

9 turns to go. frown Wish it was faster.
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[SIZE="5"]Turn 185[/SIZE]

Korea finished The Pyramids.

Krondor finished the Uni, on to Theatre to battle the culture.
Ironpass (former Dathomir) had a border pop and can work gold, silver, iron and crabs now. That helps our gold production a bit.
Ylith finished granary, parked at Rathaus (want to get a worker first at size 3)
Almost got visibility in Slaze's cities.
Another turn of 0% science to get the gold to repay Athlete. I suggest we keep at 0% untill Taj Mahal is done.

[SIZE="4"]Project: Taj Mahal[/SIZE]

India needs 4 turns to get Nationalism.
Two chops got in, we're at 6t now for TM, but that will be a lot less next turn. Last chop coming in next turn (3 workers to get it), so we can build for 2 more turns. Then we re-evaluate. We can already whip for 8 pop, but that will be less after 2 more turns. So I'm pretty sure we can get it.
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[SIZE="5"]Turn 186 [/SIZE](not ended)

[SIZE="4"]Project Taj Mahal:[/SIZE]

[Image: Civ4ScreenShot0021-1.jpg]

We are going to make it!
India needs 3t to research Nationalism and we can whip it next turn for 3pop I hope. Do we wait another turn or do we whip?

Some other things:
- Krondor, we need a Grocer there and could put Hermitage there to get more culture.
- Carse, size 5 now, when do we whip for Lib, we can run 2 scientist there easily
- La Mut, do we build another Settler or military?
- Sethanon, should we build a market-grocer in the hope we get a Great Prophet?

If you could take a look after you tests, that would be great!
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EDIT: Fingers crossed for Taj Mahal. TM plus MoM is a nice combo. thumbsup

Did Whosit gift you the praetorian that's active in this picture? Or did you bring him to 10XP yourselves?

[Image: Civ4ScreenShot0679.jpg]
I have to run.
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WHIP WHIP WHIP

NOW NOW NOW

smile

Btw I finished 2 Advanced Placement exams in the past 2 days ... feels so good. I still have next week's AP's but at least I get a nice refreshing night. It'll be so good after I finish high school. smile

EDIT: Checking the game.
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[SIZE="7"]Turn 186 - 1260 AD (Continued ...)[/SIZE]

Finally got to take a look at the game! lol

I just thought this had to be amusing for India to see (my question is, though, why 3 workers if we're just roading which requires 2 worker turns):

[Image: Civ4ScreenShot0688.jpg]

Also - Northwarden can whip the Rathaus for 2 pop next turn (I like the Organized Trait) - but this means we cannot work a silver tile. Personally, since the city is costing us 14.63 gold per turn, I still think it's worth whipping it down to 2 pop. Whipping for science buildings or economical buildings should be our only whips from now on. Yes, the Taj Mahal counts as an economical building from my perspective ....

When do we whip Carse? I would do it in 5 (or 6) turns, because Carse generates just 1 hammer a turn, but we are already at 25/90 hammers for the library. 1 whip = 30 hammers so I think we can do a 2 population whip once we're at 30/90 hammers. Whipping for 3 is something I'd avoid especially since we've got a cottage that will be finished next turn.

[Image: Civ4ScreenShot0689.jpg]

Some screenshots:

-Domestic. This is just so I can see our population level growth.

[Image: Civ4ScreenShot0691.jpg]

-We need a worker plan. Should we cottage, farm, or workshop by Sethanon's tiles?

[Image: Civ4ScreenShot0692.jpg]

Reminders:

1. Culture signs should have the turn # on them because the use of culture signs is to show, over X amount of turns, how the culture has changed. It's not worth it to update the culture info every turn - if 10 turns has passed since we wrote a culture note and our culture is increasing, we know we're winning the culture battle.

2. Crydee - don't whip just yet. It can finish a university for 5 population points - too much right now.

3. 6 turns until Sethanon generates a Great Person! smile This is why moving the gold tile to Stardock was a good idea, since Stardock has a higher growth rate than Sethanon. The reason why we kept the gold worked in Sethanon was because of the higher science multipliers - but I don't think that's the case anymore since Stardock has whipped a library.

4. Make sure Ironpass gets a culture buidling soon after the university. There is a crucial fish tile that is at 0% culture for both us and Inca - obviously we want that tile!

5. Queg - I like the plan you set up! smile Longbow will be done next turn, and then a confucian missionary, then a settler.

6. In 2 turns, La Mut needs to give one of its mines to Yabon. Unless we can improve one of Yabon's tiles.

7. You wrote down a sign for Moai by Land's End. While I'd love to get Moai there, I think it's just going to be too diffuclt and too long to do so even with stone. Despite the fact that Land's End has more water tiles than Queg, I think Queg should get the Moai. Queg has vastly greater production AND is also out of the ring, so its ships, etc. can reach out to all the outer lands, etc. while Land's End is confined to the inner ring.

8. Otherwise, looks okay to me. Sethanon and Yabon are the two cities of ours with lots of need for improved tiles. Should La Mut build a worker after the settler? La Mut also doesn't have many more improved tiles to work. I think this justifies a worker, especially since our cities will be growing a lot and need tiles to work.

9. Did we pay back Ottomans?

10. WORKERS in our island (Queg, Darkmoor, Ylith). What's your plan with the worker on the tile with the "preroad" sign? Do you plan on finishing the road next turn, then finishing the cottage, then sending the worker back on a forest to chop?

[SIZE="3"]Now ... here's the last thing I have to say about the Taj Mahal. Obviously, we want this wonder. Badly. Now ... I KNOW it says that India has 3 turns left on Nationalism this turn ... so in theory we could delay Taj and get the wonder at a later turn. But the problem is, India could be shielding their research. They know we have visibility on their research (there's a mathematical formula for it). So they could be pulling down their research to, say, 50% when in actuality they could switch to 100% this turn and finish Nationalism by next turn. Thus, the winner of the Taj comes down to a coin flip if both of us finish during THE NEXT TURN. This is why I support us whipping NOW unless we end the turn and they still haven't finished Nationalism. We never know what to expect from India who has used many different tactics to achieve their goals (remember that "Krondor" statement Speaker said - they never ended up attacking Krondor so I am forced to conclude that it was a simple psychological trick). In any case ... this is how we should play out our turn. We hold off on ending our turn. We see what India's research is. If we are the last ones to end our turn, and India is still on their current research level, we DO NOT WHIP but flip the turn over (India will still not have Nationalism next turn). If we whip now, and India couldn't get Nationalism anyway by next turn, we will have depleted some advantage of our golden age. Our TWELVE turn golden age. Obviously if India switches their research back, or DOESN'T end their turn and we can't finish the turn after they do, just whip.[/SIZE]

Hopefully this isn't too much text to wade in. lol
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