Turn 174
So far no preemptive war declaration from Woden. Niccolo Machiavelli is ready to be recruited. He appears in LinCon and immediately heads west. Pindicator will likely get the next one. In other GP news Woden will be getting a Great General in four turns. That wouldn’t be ideal. After running the numbers I switch Acorn to an Encampment project. That will get me exactly 240 points and hopefully the Great General. The next one should then cost 545 points. It delays the Workshop two turns. Speaking of Acorn, the IZ is generating 6 Great Engineer points by itself.
Mustketman moves towards the barbarian camp but I won’t see anything until next turn due to line of sight issues. Settler disembarks at the wheat 3NE of Mersenne Twister and picks up its warrior escort. There are no hostile units in the area (yet). Auckland has mined the coal but is not giving me any (and it doesn’t show up in the city-state suzerain bonuses. I’ll see if that changes next turn.
Out at sea I’ve lost track of the northern caravel. The southern one has remained in place. Chaucer moves first, moving NW a couple of tiles and then generally north on the assumption he’s defogging the northern ocean. He finds the frigate roughly due west of its position near Rublev last turn. I start inching the westernmost cuirassiers towards Persia. Move one a tile west, move the other a tile west. They see nothing. Jeanne d’Arc makes a beeline for open ocean due west. I do the snapshot plot again on the southern frigate, bringing up one of the coastal units to fill the gap. The other one goes due west. I send Rublev northwest. Bi Sheng moves due west and finds nothing in the south. At the end of all that the Pacific Ocean looks like this:
The spit of land with the bananas on the right edge of the picture is west of Bologna. Here’s where things are with respect to Persia:
The catch will be moving the cuirassiers around Ha Long Bay so that they do not get seen by the galley/admiral combination that’s been hanging around there. I don’t mind having one unit get spotted as that “is only a scout” . In fact I might have one unit go through there in order to draw any pickets away from the desert coast. As of right now the easternmost cuirassier (the one next to the frigate) will take 6 turns to get to the LZ and disembark.
As can also be seen the Persian city hasn’t been planted yet. Looking at Woden’s cities a new city’s garrison strength would be 45. I could theoretically take the city in one turn with only three cuirassiers and hold onto it. They’d be able to heal up by the time the other units arrived and formed up and it would let me bring Triple-A over to join the party. Of course, Woden might put the new city in a location that can be shelled by his frigates but I’d only want the city as a temporary post anyways.
This continue to evolves into a strictly pillaging raid but if I can do enough damage it might cripple Woden for a little while (and, done properly, fill my coffers). I’ll only send the bombards over if he attacks Xorshift with the frigates.
In gossip news, Woden has built another settler and finished Urbanization and Military Science. That latter one could be a complication once he gets his gold generation up. He’s also adopted Force Modernization so I’m expecting a few upgrades sooner or later. Could make things...interesting. Pindicator has finished a Military Academy in Ralakesh.
So far no preemptive war declaration from Woden. Niccolo Machiavelli is ready to be recruited. He appears in LinCon and immediately heads west. Pindicator will likely get the next one. In other GP news Woden will be getting a Great General in four turns. That wouldn’t be ideal. After running the numbers I switch Acorn to an Encampment project. That will get me exactly 240 points and hopefully the Great General. The next one should then cost 545 points. It delays the Workshop two turns. Speaking of Acorn, the IZ is generating 6 Great Engineer points by itself.
Mustketman moves towards the barbarian camp but I won’t see anything until next turn due to line of sight issues. Settler disembarks at the wheat 3NE of Mersenne Twister and picks up its warrior escort. There are no hostile units in the area (yet). Auckland has mined the coal but is not giving me any (and it doesn’t show up in the city-state suzerain bonuses. I’ll see if that changes next turn.
Out at sea I’ve lost track of the northern caravel. The southern one has remained in place. Chaucer moves first, moving NW a couple of tiles and then generally north on the assumption he’s defogging the northern ocean. He finds the frigate roughly due west of its position near Rublev last turn. I start inching the westernmost cuirassiers towards Persia. Move one a tile west, move the other a tile west. They see nothing. Jeanne d’Arc makes a beeline for open ocean due west. I do the snapshot plot again on the southern frigate, bringing up one of the coastal units to fill the gap. The other one goes due west. I send Rublev northwest. Bi Sheng moves due west and finds nothing in the south. At the end of all that the Pacific Ocean looks like this:
The spit of land with the bananas on the right edge of the picture is west of Bologna. Here’s where things are with respect to Persia:
The catch will be moving the cuirassiers around Ha Long Bay so that they do not get seen by the galley/admiral combination that’s been hanging around there. I don’t mind having one unit get spotted as that “is only a scout” . In fact I might have one unit go through there in order to draw any pickets away from the desert coast. As of right now the easternmost cuirassier (the one next to the frigate) will take 6 turns to get to the LZ and disembark.
As can also be seen the Persian city hasn’t been planted yet. Looking at Woden’s cities a new city’s garrison strength would be 45. I could theoretically take the city in one turn with only three cuirassiers and hold onto it. They’d be able to heal up by the time the other units arrived and formed up and it would let me bring Triple-A over to join the party. Of course, Woden might put the new city in a location that can be shelled by his frigates but I’d only want the city as a temporary post anyways.
This continue to evolves into a strictly pillaging raid but if I can do enough damage it might cripple Woden for a little while (and, done properly, fill my coffers). I’ll only send the bombards over if he attacks Xorshift with the frigates.
In gossip news, Woden has built another settler and finished Urbanization and Military Science. That latter one could be a complication once he gets his gold generation up. He’s also adopted Force Modernization so I’m expecting a few upgrades sooner or later. Could make things...interesting. Pindicator has finished a Military Academy in Ralakesh.
Sending units to their death since 2017.
Don't do what I did: PBEM 3 - Arabia , PBEM 6 - Australia This worked well enough: PBEM 10 - Aztecs Gamus Interruptus: PBEM 14 - Indonesia
Gathering Storm Meanderings: PBEM 15 - Gorgo You Say Pítati, I Say Potato: PBEM 17 - Nubia The Last of the Summer Wine: PBEM 18 - Eleanor/England
Rhymin' Simon: PBEM 20 - Indonesia (Team w/ China)
Don't do what I did: PBEM 3 - Arabia , PBEM 6 - Australia This worked well enough: PBEM 10 - Aztecs Gamus Interruptus: PBEM 14 - Indonesia
Gathering Storm Meanderings: PBEM 15 - Gorgo You Say Pítati, I Say Potato: PBEM 17 - Nubia The Last of the Summer Wine: PBEM 18 - Eleanor/England
Rhymin' Simon: PBEM 20 - Indonesia (Team w/ China)