3rd round against TheArchduke!
Let's see civs that benefits from industrial start.
-France, get UU from start, can farm GG with it and +10 bonus in own contintent and Catherine gives +3 strength from start due diplomatic visiblity. But other powers requires many building, especially expensive wonders and builder charges for Chateau's.
-Germany, always reliable bonuses which can be used in all era's. UU within reach but it is sea based and we aren't playing continents map anymore.
-Japan, only UU is missing from industrial start, but it is weak UU to begin with due placement at tech tree. Other bonuses are decent and UB is within reach but not really killer UB.
-Australia, tempting... stronger outbacks from start, strong UU within reach. Strong bonuses including 100% production if TheArchduke declares upon me.
-Brazil, UU from start, but it is naval UU, same problem with Germany. Other bonuses geared Great People don't tempt me.
-Russia, purely because Cossacks are unlocked almost from start.
-Scotland, some nice bonuses and UU from start. But it is scout type, not the best for combat.
-America, 5+ strength on home continent and extra wildcard is already nice for ancient start. But with industrial start UB and both UU within reach. Also tempting because I can change thread along lines of climate change being a hoax.
-England with Victoria, also seem interesting with UU from start and bonuses towards powered up industrial zones, iron and coals. But its main strength is upon sea and again we aren't playing continents map.
-Canada, UU within reach, stronger tundra farms almost from start, 5 turns warning for war since Canada can't be declared suprise war upon, but I can't declare suprise too. Bit too map dependt upon amount of tundra tiles.
After all summing up, I think that I pick Australia after all.
Let's see civs that benefits from industrial start.
-France, get UU from start, can farm GG with it and +10 bonus in own contintent and Catherine gives +3 strength from start due diplomatic visiblity. But other powers requires many building, especially expensive wonders and builder charges for Chateau's.
-Germany, always reliable bonuses which can be used in all era's. UU within reach but it is sea based and we aren't playing continents map anymore.
-Japan, only UU is missing from industrial start, but it is weak UU to begin with due placement at tech tree. Other bonuses are decent and UB is within reach but not really killer UB.
-Australia, tempting... stronger outbacks from start, strong UU within reach. Strong bonuses including 100% production if TheArchduke declares upon me.
-Brazil, UU from start, but it is naval UU, same problem with Germany. Other bonuses geared Great People don't tempt me.
-Russia, purely because Cossacks are unlocked almost from start.
-Scotland, some nice bonuses and UU from start. But it is scout type, not the best for combat.
-America, 5+ strength on home continent and extra wildcard is already nice for ancient start. But with industrial start UB and both UU within reach. Also tempting because I can change thread along lines of climate change being a hoax.
-England with Victoria, also seem interesting with UU from start and bonuses towards powered up industrial zones, iron and coals. But its main strength is upon sea and again we aren't playing continents map.
-Canada, UU within reach, stronger tundra farms almost from start, 5 turns warning for war since Canada can't be declared suprise war upon, but I can't declare suprise too. Bit too map dependt upon amount of tundra tiles.
After all summing up, I think that I pick Australia after all.