(October 27th, 2019, 04:47)Rusten Wrote: Quote:Magic Science decided he could only get 12 cities peacefully and needed to pry the thirteenth from Cairo's cold dead fingers. Never thought I'd say that I hope Cairo is close to Cho-ko-nus.
I never got around to processing this in between everything else yesterday, but that's a little odd if it's a hot war. Doesn't MS share a border with both us and SD? Would've thought he'd be better off piling on SD and taking out SD's eastern jungle cities.
I guess I was assuming it was a hot war. I shouldn't have made that assumption since they had a little war before where no cities changed hands. This one is in fact hot:
You can see the captured city in the screenshot. I don't know if this was an opportunistic snipe or the beginning of a big naval invasion down Cairo's eastern seaboard.
Here's the big picture:
The layout on the big is not quite a rhombus. The distance from us to MSCC or Superdeath is a hair shorter than the distances between the other players. Scylla's lies on the diagonal, cutting Magic Science off from SD. (Btw, when Cairo traded maps I noticed that our river starts all the way by CheetoFuhrer. A lovely touch, Commodore.
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If I were more creative, there's definitely a story about that river somewhere.) In a darker mood, I was thinking about how we could have played our game differently, and if we had perfect map knowledge, the best play would have been to keep expanding along the diagonal to box in MSCC and smother Superdeath. Oh well, we didn't know.
Here's the front:
There's a galley just out of frame with two samurai. Forgive my laziness: I didn't feel like annotating this screenshot. Next turn, stragglers move to flat land. Treb bombards DD to 34. Turn after, everyone has a reunion on the hill. Bombard to 26. The galley disgorges its two samurai 1NW of DD. They can be attacked, but whatcha gonna do?
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Then on turn 102, both trebs bombard to 10% and we go in and go in like the U.S. Marshals. Our samurai's odds only increase 2-3% bombarding down from 10% to 0. (I haven't reckoned on cultural defenses refreshing. Don't know how that works.)
You see a lone samurai behind our stragglers. I think I might divert that to Scylla's Window. Every turn that goes by without visibility on horse archers, I worry even more that Scylla's about to face 7+ of them. Scylla's would fall (again
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) but everything else would hold. If Superdeath wants to burn horse archers attacking us, in the long term that's great, because it makes our conquest that much quicker, but in the short term, well, no one enjoys losing cities and having foreign troops on their soil. I plan to get a barracks into Scylla's ASAP, but in the meantime, the capital is building a scout for vision, who will, with luck, become our great medic. Edit: I don't know where else to fit this in the report, but Superdeath whipped 5 of his 6 cities last turn. 4 1-pop whips and 1 2-pop. It's not inconceivable that those are all horse archers. But gosh I hope not.
Note the great people counter. With enough gold stockpiled, Masonry is a 1 turn tech. If no one's landed Pyramids in 5 turns (although boak/GKC and Magic Science should definitely be able to), we should tech it just in case we get the engineer.
Again, I'm feeling lazy, so I won't walk through all the graphs. We're scourging with scorpions, so we have zero hammer tiles worked. Our power is insanely high, insane because at what cost? Here's the GNP:
Boak/GKC are in a golden age, but still.
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I hope that Superdeath's descending GNP means he's given up trying to reach hwachas. If that's the case, victory's only a matter of time, but lengthy victory in civ feels a lot like defeat.
There is no way to peace. Peace is the way.