November 4th, 2019, 08:36
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My googling suggests the same on shrines. Could they previously be purchased by faith in an older patch maybe?
(November 4th, 2019, 02:03)Chevalier Mal Fet Wrote: I think after horsemen are out to win some breathing space, maybe a shrine to spread the faith, then see if we can get peace and go back into expansion mode (ie more settlers and city-state conquests in an effort to catch up).
Yeah, Faith generation + Golden Ages + Monumentality is still the hope here. Plus it sounds fun if I can survive long enough to try it.
November 4th, 2019, 11:36
(This post was last modified: November 4th, 2019, 11:36 by scooter.)
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Took a quick peek at the turn that I'll play later. Here's the situation and puzzle that needs solving.
There's two swords now. How can I ensure these swords don't hit Longxi until T57 when walls are online? I'm not so sure I can, but I'm hazy on how many turns of movement are required to actually attack a city. If the warrior was not there, obviously his first sword could go SE-SE-SW next turn (movement costs: 2-1-1) to get within 2 tiles of the city. Then the following turn he'd have options. Maybe instead I should try to stall one of the two swords? I think if I move my warrior 1SW, that may delay the second one? Alternately, I could hold in place and force them to use extra movement points killing me now.
I don't think escaping is a legit option which is why I'm considering this. Any thoughts? I'm actually mildly leaning towards fortifying in place and forcing them to either hit me on the hill or go around using more movement points. FWIW, I'm not getting DotF bonuses here I don't think. I'm not sure where that starts exactly.
November 4th, 2019, 16:52
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DoTF should kick in on your land. What land types are north of your city? A hill and a Marsh? If so it's fine. Rivers take 3 movement points, plus movement points for terrain on the opposite side of the river.
It looks like the timing will be perfect for you. They will take a turn to move 2 tiles. Then they are going to use one getting to the river and then at best, be able to cross it. At the end of that turn your walls go up. I would try to occupy the forest Forest Hill by Longxi with a melee unit.
Someone with a better understanding of the movement mechanics could correct me though.
November 4th, 2019, 19:19
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It looks to me like if scooter doesn't block them they'll reach the city 1 turn before walls - 2 movement points to cross their hills, then 2 more to reach the river. Next turn they cross the river with 3 and then have 1 left over to attack the city. I'm not sure there's a way to save the warrior - best case is to pull him south to the river, maybe he survives 2 sword attacks? I doubt it, then he crosses and is killed next turn, but having bought time to bring up walls. Fortifying in place may be better, do more damage.
Changsha has time to get walls up, right? If those two cities are walled, Xi'an should be safe in the rear - the swords would need to advance through arrow fire from both cities, plus strong defensive horsemen, to reach the capital.
Also, this may be considered an exploit, so lurkers can chime in, but Xi'an has an empty production queue with 1 turn to HBR. If you do the rest of your turn but don't build anything in Xi'an, you can force the turn to end by hitting Shift+Enter, banking the production until next turn when you can dump into a horseman with Maneuver. Personally, I think that's a legitimate use of the feature, but others may disagree.
November 4th, 2019, 20:46
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Sounds like neither of you are 100% certain on the movement stuff here, hah. It kinda seems like my best option is to fortify in place and force them to either try to kill the warrior or slow down going around it. So I'll go with that.
(November 4th, 2019, 19:19)Chevalier Mal Fet Wrote: Changsha has time to get walls up, right? If those two cities are walled, Xi'an should be safe in the rear - the swords would need to advance through arrow fire from both cities, plus strong defensive horsemen, to reach the capital.
Also, this may be considered an exploit, so lurkers can chime in, but Xi'an has an empty production queue with 1 turn to HBR. If you do the rest of your turn but don't build anything in Xi'an, you can force the turn to end by hitting Shift+Enter, banking the production until next turn when you can dump into a horseman with Maneuver. Personally, I think that's a legitimate use of the feature, but others may disagree.
I'm not sure on Changsha - it's going to be close honestly. If he were to beeline it, he might be able to get there a turn ahead. That said, he theoretically doesn't know it's there, and the wall situation in Longxi will surely draw him that way first. So I think we'll be ok.
As for the second one - are you sure? And yeah I'd like clarification before I tried something like that. I was just thinking of putting a turn into walls in Xian in case it becomes necessary.
November 4th, 2019, 22:50
(This post was last modified: November 4th, 2019, 22:52 by Alhazard.)
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you can't send armani to a CS you are at war with. Better to get victor.
Also shift+enter got patched so you dont save production.
Probably need to chop out a horseman using the forest SE of mids.
November 5th, 2019, 03:19
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Aw, bummer. Oh, well, it was only 1 turn of production anyway. Hopefully that's not the margin.
November 5th, 2019, 10:09
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Turn 55
Maneuver was the obvious choice. Agoge didn’t seem useful anymore, so I went with Conscription as we’re starting to pay for the Archers, and with horsemen coming, we’ll continue to pay for units. I also went ahead with envoy generation because the extra points allow us to generate an envoy in 8 turns (rather than 14), and shortly after that we’ll have another civic swap available, so if we want to 2-for-1 somewhere by swapping to Diplomatic League, we have the option.
I decided to go ahead and fortify the warrior in place. It’s going to be really tight at Changsha if they do beeline it. Worst-case scenario I can double chop the walls, but I really want to avoid that because the second chop really needs to go into a horseman.
The dilemma I have here I guess is what to do with the southern builder SE of the Pyramids. My plan was to move him again next turn onto a forest next to Xian and chop one of those for a Horsemen, leaving the other forest for Changsha to work to finish those walls. Instead, I could chop that forest next turn as Alhazard suggested to get the Horse quicker, but that potentially risks the Changsha wall timing. I guess I’ll look at the exact numbers next turn, but I’m leaning towards delaying the first horse 1T in exchange for getting the walls quicker. It may depend on what Alhambram does with his swords. I just think it’s possible for us to huddle inside our walls, but if we lose Changsha, it’s really GG.
November 5th, 2019, 11:33
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Quick look at tonight's turn.
Yep, LOOKING DIRE. To make things worse, Alhambram picked up another suzerian/levy combo. He actually hadn't secured Bandar Brunei yet, but he did this turn. Those will come from the northwest.
Anyway, walls will be in place for Longxi at least, so I suspect he'll walk past it towards Changsha, which he's spotted with a wandering Slinger. Unfortunately, the chop is only going to get me I think 41 production into the walls. All in all, this means after the chop, I would need roughly 3 more turns to complete the walls, and that's assuming I leave the forested hill next to the Pyramids for Changsha to continue working. I could double chop the walls to completion THIS turn, but that expires the second worker, which means the first horse would have to slow-build. I don't think that's worth it.
So my current inclination is to move my southern worker 1E to chop that Horse next turn, and hope Changsha can last long enough. Alhambram is 3T away from hitting it for the first time, and I've got an Archer coming too from Xian, so maybe I can hold out long enough. Especially as I get to take potshots from Longxi as he passes by. The only problem is we aren't actually at war yet, so I can't take a shot at the sword this turn without losing my chance to pick up the eureka. Shout if you have any brilliant ideas or dislike my plans.
November 5th, 2019, 16:04
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Swap the tile SE of the pyrimids to Changsha. 2 chops should finish the walls. Better that than letting it die. One more chope then for the horseman next turn.
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