Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

Create an account  

 
the adventures of cool guy boak

[Image: latest?cb=20110916180519]
Our triremes vs. the borg

Declaration of war was made before MSCC logged on, I have also paused for them.

Every civ in the game is at war and I love it
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman

Reply

this galley is safe for the moment...

[Image: iNrUBCq.jpg]

nothing else in sight we can kill, yet frown
Reply

I named our other triremes after more Sky F1 broadcasters to hopefully make communicating moves easier.

5 turns from HG, though we don't have any new cities coming any time soon so I figure we should just work max hammers and get it done in 4 (which i've done).

what are the "POINT 1-4" signs for?
Reply

The point signs are point of possible contact with the enemy. I have found about five points where ships can potentially come through to us. We need multiple triremes stationed at each point.

What do you think about future tech plans? We have currency next turn, but what next.

Here's the micro for HG.
[Image: FG7v1Ma.jpg]
Sustained peace bonus is growing with Cairo, we should get to +3 gold eventually.
[Image: jhIRJoL.jpg]
Some foreign pictures.
[Image: IXgdqjq.jpg]
[Image: BCe8dQ3.jpg]
15 cities to our twelve. Cairo has 6. Nauf/Sd have around 7.
[Image: XExbl2q.jpg]
[Image: xT6rcyN.jpg]
[Image: 3aR6VnD.jpg]
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman

Reply

Some pictures and discussion:
[Image: Kp9sOG1.jpg]
First of all, superdeath has 6 city sites he could've settled thus far without touching our continent. except for sd6 (which has a grassland tile, though), each has immediate access to either a deer or seafood resource. With creative, he could even settle a seventh site to the far east of this image, where a fish is two tiles away from land. Exapsnive means cheap workkboats, so he could easily make these cities whip heaven. Plus, they're all "intercontinental" so he'd be rolling in trade route income with currency. But he is superdeath, so none of this will happen, unless he survives this conflict with nauf.

The good thing is that SD makes the perfect puppet state. Behind in tech, cannot pose a naval threat, fighting a powerful enemy for us at the expense of everything he has, reliant on our aid to survive. In 2-3 turns we shall send him dyes.

Speaking of resource deals, boak signed one with nauf. I do not know if this is wise, but I agreed with the move, as getting gems for silk that we shall soon have more of is a great trade for us and a mediocre one for nauf (+2 happy for +1). But they are desperate, and we don't want the balance of power to shift TOO much to superdeath's favor. While nauf sees the prospect of victory, he will keep beating his economy up.

In terms of securing our key points, our scout is now free to do more important duties, since we now have a trireme on duty.
[Image: SzM5jke.jpg]
[Image: ZexsrRb.jpg]
The scout will proceed to provide intel on Cimmerian, which we must take before nauf finds out about it. To do so, I have queued up an invasion party in Verstappen. After this trireme, we will make a galley, an axe, and a sword. If the garrison is warriors/archers, we will easily manage, but if it is anything more, we may have to wait for better units or overwhelming force.

On the other side of the world, we have scouted more of the borg's lands.
[Image: GbQd2p1.jpg]
Couldn't catch the galley, but unless it hides in that one ocean tile inside borders, it will surely die.

Let's talk dev now.
[Image: E61H6in.jpg]
Here's a plan for a Moai city. It has some productive capacity to push out the moai itself (it won't take long if we spread buddhism here. Our missionary ought to go here next since this is the least built-up city as of now). Moreover, it will have 11 coast tiles and 4 sea tiles to work, plus one quarry. Total of 20 hammers a turn with all tiles worked is pretty good.Forge and trading post mean 6 triremes/galleys every 10 turns, or at the point when moai will be built, more likely a caravel every 2 turns. Absolute naval dominance will be projected by this city.

With code of laws coming soon, once we build courthouses in the cities losing us the most gold, we should be at least at 100gpt. (Verstappen alone is costing us 11, and we have 12 cities. Simultaneously, we can start building new cities. What are our options?

[Image: 2QBiMx5.jpg]
[Image: sQrauJ2.jpg]
We have four island cities we can plant, all of which look pretty good. With TGL+currency+intercontinental trade routes, they'll pay for themselves, and the first out of these should net us a huge profit.


COL in 4- 5 turns with gold left over.

Edit:
We should probably have the new trireme out of verstappen secure the southern approach that naufragaar can take towards our continent. (Point 2b?)
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman

Reply

Quoting from boak on discord:
Quote:gems are probably better for us than silk considering we've got a few forges up with more to come
but also if we want to help SD we'll lose the trade soon
i accepted regardless, even if we only have it for a few turns
found the borg galley again, though it can just move back to the safety of the ocean again next turn
however we can go and destroy the fishing boats to the SE of Tyre at least
and maybe the ones SW too if he's improved them since we last scouted it
To add, war with nauf is inevitable and we should consider invasion plans as soon as we get berserkers.
Also, our power graph has noticeable growth from the trireme production and pop increases.
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman

Reply

I'm excited that it's nearly berserker time hammer
Reply

We were offered open borders by nauf. Not sure if it is worth accepting, but it will give a great boost to commerce.

Did not end turn.
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman

Reply

[Image: CHcUxF4.jpg]I ended up refusing the deal and reoffering with, but with asking nauf for world map.

Speaking of which.

[Image: Emp6jA2.jpg]
What the fuck is going on here????? Did I miss some RTR patch notes? Is civ3 style settling possible now? I am very confused. Maybe I'm seeing some distortion or something but this is confusing.
Code:
    <Define>
        <DefineName>MIN_CITY_RANGE</DefineName>
        <iDefineIntVal>2</iDefineIntVal>
    </Define>
[Image: zSqKm7n.jpg]
Also, I'm going to start tracking gold values, so I'll be updating this image each turn if possible. GNP graph is a mediocre metric due to 0/100 research rate, but this is exact.

Also, offered dyes to SD since we connect another source next turn. Hopefully that can whip him another 10 horse archers...

Our trireme fleet is seven strong now, with 4 more in the next 3 turns. I plan combine the ones completed in our western cities into a proper fleet to harass the borg, who now have triremes of their own.

Here's the full screenie of the other continent.
[Image: rl8qKXi.jpg]

Compare the city sizes. Massive difference there...


Edit: As I posted it, I got even more disturbed about the city distance thing. Can someone please calm me down.
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman

Reply

Cities not on the same landmass can be 2 tiles apart. There is ice between them
Reply



Forum Jump: