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transport costs in MOO?

(November 19th, 2019, 19:31)ignatius Wrote:
(November 15th, 2019, 17:00)Bionic Commando Wrote: Related to transportation costs is general population growth. I'm trying to write a couple simulators to play with a couple scenarios and I'm having trouble syncing my results with what I see in kyrub's m patch. I'm just doing a basic 1PE and am comparing to the OSG formula (I've even included the 1 tenth population carryover).

My data:

year,UI pop,Sim pop
2300,40,40
2301,42,42
2302,45,44
2303,47,47
2304,51,52
2305,53,54
2306,56,56
2307,59,59

Not a huge deal, I suppose, but I'm sort of curious. Does it somehow happen to relate to ecology spending since the UI has a limited number of "ticks"?

1oom reproduces the UI pop, both with and without slider adjustments.

ignatius

Thanks for the sanity check. Turns out I wasn't adding in the tenths in the correct place. This helped me solve the issue!
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