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[SPOILERS] Rusten enters uncharted waters

(November 17th, 2019, 07:15)DaveV Wrote: Ouch, that is rough. Give the RNG credit for always finding a way to throw a wrench in your plans.

Interested to see what comes next!

In other news superdeath built The Great Lighthouse. Good for him, looks like he's actually doing the right thing and getting an economy with Boudica. It's a very early build though, especially considering he has no free hammers, so his development might suffer enough that it's not as good. I CBA to look up his city count on PBspy right now.

I put priesthood on 0% science as I'm undecided on teching meditation before writing+mathematics or not. I think I will switch it back to meditation. Having the option to put hammers into temples and monasteries will be useful and it can speed up some culture pops. Most notably in the new city (Seagrape), which could whip a temple to speed up the road to 10 culture which means pigs and another useful tile (plains hill mine). Right now it's a little annoying that Krill moved the temples from priesthood to meditation.
Actually scratch that, 40 hammer temple is too much for pigs a couple of turns sooner and I don't need the happiness. I will just go PH--writing--mathematics. Better to whip a work boat for exploration and/or the silk city and then getting a lighthouse.
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2metra is close already, so I may scale back my aggressive settling a bit. He already has an enemy in Borsche so we can play friends until engineering. There's soooo much room south-west still that I can grab instead, and it's littered with food resources.

Best case scenario is still Borsche and 2metra weakening each other through conflict and then I roll over both a little later. So far it looks like I've only got 1 neighbour by land as Borsche needs to go through 2metra first, and said neighbour got one of his early cities razed by another civ (Borsche). That's pretty much a perfect start.
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Engineering?  Did you misspell Guilds mischief?

Darrell
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Knights are good, but are they 60-hammer pikes with 8 base strength and CR promotions good? I'm not so sure. Depending on how much 2metra struggles he might not even have xbows (machinery) by the time I attack. Even more so if I successfully bulb machinery or engineering with a GE.

The distances by land are so long that I don't mind engineering for the movement alone, and it's quicker to get than guilds. Uncertain which timing lines up better, it's a difficult choice, but that's a nice problem to have. nod Knights would certainly do it, but we're min-maxing here!
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The luxury of so much land to settle is you can delay the decision how to attack for quite some time.

Darrell
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Pretty much, yeah. I can adopt a wait and see strategy for now and just work with what I've already got.

1280 BC: Better named as 'why the GNP stat should be largely ignored for the early game'




It looks nice so I thought I'd add it, but it's just a case of triple arrows on writing coupled with 100% science slider. My research is nowhere near as dominant as the demos might have you believe, although 2-turning writing is no joke. Nothing much else to report and I'm low on time. I'll add some screenshots of new findings towards the west soon -- probably Friday.
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Here's what the work boat has tracked down so far:




The marked Cs already represent 7 cities, and this is just the west. Munch The easternmost C is being settled in ~3 turns, because one of the fish tiles are already in my culture by then thanks to 3rd ring in Diatom. Settling cities with food already improved is one of the greatest feelings in civ. I love building a peaceful empire, I just struggle to keep my inner maniac at bay by the mid-game. shhh I want more and more. A hunger that can't be stopped.

In hindsight imperialistic would've been nice, but I'm sure I'll be extremely happy about the cheap markets soon too.
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Yeah, I think as the map unfolded IMP was a much strong trait than most players expected. I can't recall, are you still simulating the turns out? Curious when you believe the entire peninsula will be settled...

Darrell
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I only simmed up to T60, so I'm not sure. An educated guess (and goal) would be to settle all those spots before T100.

Courthouses and Forbidden Palace will be very important, so I'm happy about that cluster of forests (and happy about religion available for OR). It will get the later cities up to speed and complete the wonder faster. The northern C (fish, sheep, gold) seems like the best spot for FP taking future northern conquests into consideration as well. It has no hills other than the gold so I'd need to save the forests and whip the courthouse, but that shouldn't be a problem with double food resource.
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Honestly, this could be a game for early Divine Right, probably as early as right after guilds+banking. Not only does it unlock Spiral Minaret (amazing with spiritual and a well spread religion), but Versailles will be very good as well after I've battled through 2metra and Borsche. The distances are massive and a 3rd "capital" up there would help a lot.
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