Turn 5
As always, one should ignore the on map information. Both the scout and population 2 will finish in two turns as the city information says.
I would love to have a dedlurker, one´s game tends to improve by quite a lot simply by the act of gathering information to share with your dedlurker.
Self-analysis improves that way and sometimes one does not see the whole picture when one is immersed in the game.
Now on pantheons. I think I have seriously underestimated just how critical culture is Gathering Storm. Culture unlocks Governors and Governors are the reason Alhambram ran away with the last game. So one has to give serious consideration to the culture enhancing pantheons over the other ones. So front loaded culture pantheons are the way to go.
So let´s get over them.
I do not think that
City Patron Goddess is most of the times worth it. We will most likely build our first 2 districts before we get our pantheon.
Dance of the Aurora is out as I see no tundra in the vicinity.
Desert Folklore, the same.
Divine Spark, now without China this accelerates our religion by quite a bit. Being Russia we will get +2 GP per Lavra, this makes it 3. With one project or a bought shrine this turboboosts Religion so even Stonehenge would not stand in the way. After that it just gives Great Scientists. I will probably not manage a quick campus or more GS points then the others without it.
Earth Goddess I find underwhelming, we do have quite contrary to my last game as Japan, some breathtaking tiles.
Fertility Rites, even with the free builder a questionable choice. I find builders easy to come buy thanks to golden ages and monumentality and the normal bonus is nothing to write about. Pop growth is always a housing or happiness problem, never a "growth" problem.
Fire Goddess, nope. Never worth it.
God of Craftsmen, not good enough unless you have 4-5 horses in sight. Doubt this will happen.
God of Healing, a peculiar effect which lends itself to SP. In MP a human player knows that he needs to kill not wound.
God of Forge, we are not going to rush. Else take it of course. Cornflakes should have taken this in PBEM 16.
God of the open Sky, a mainstay of pantheons for me. The +1 culture is crazy good, only problem, right now I got 1! cow.
God of the Sea, as much as I like production and I like to take it in SP, this will not help me enough especially seeing as my 2nd and 3rd cities will not be coastal.
God of War, even more ridiculous then God of Healing. If you think fighting close to your cities is a good sign, you are sorely mistaken.
God of Festivals, as awesome as the God of the Open Sky
Goddess of Hunt, my new favourite as you get bonus food and production making for some awesome tiles.
Initiation Rites, yeah, right, no.
Lady of the Reeds and Marshes, Sullla´s analysis is still right, one of the better ones out there, nothing for my current setup.
Monument to the Gods, Can be fun as China, else you are better of with something else. Without China I could go with a fancy route, but I did that with River Goddess last time and I got burned badly.
Religious Idols, not enough mines around, better use out of the pantheons as you can see luxury and bonus. I like desert folklore and sacred path more if you want a faith boost.
Religious Settlements, went from useless to banned and overpowered. A free early settler? Nothing comes even close!
River Goddess, got a nice boost, I tried to use it, I think culture is worth more. Khmer will probably want it. I could try to deny it to them.
Sacred Path, can be quite good, but you want to raze those rain forests long term.
Stone Circles, decent and plan able.
So, our current situation?
God of Festivals (thanks to the two spices and the one dye).
Goddess of Hunt (two tiles which would be awesome, maybe if we find more)
Lady of the Reeds, (depends on a possible city southeast)
River Goddess (I still think it could be worth it!)