December 9th, 2019, 12:20
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I agree that Confucianism is risky - but if we do get collosus, our GPT should go up. And if we miss Confucianism, we can still switch into caste, run a bunch of scientists, research math and pulp Philo. The cap, for instance, should be able to run 4 scientists, which gets us a GS in 9 turns, maybe 8 if we squeeze. With a few strategic merchants, we should be able to run near 100% science to get math in like 6 or 7 turns. (that's a guess)
I only really mention this because I there is power in having a religion and since we seem to be A) isolated B) have our barb issue under control and C) aren't desperate for currency, we can maybe take a shot.
That said, a cautious approach of just pounding out settlers and hoping to get a religion by taking someone else over isn't a bad one. Imp is, after all, at least partly a mil trait.
Completed: PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57
Current: PB 52. Boudicca of Maya
December 9th, 2019, 22:33
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turn 88
collosus hasn't fallen yet. 2 turns to go.
Completed: PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57
Current: PB 52. Boudicca of Maya
December 10th, 2019, 05:04
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Couldn't we whip it if we want to be sure?
And I'm not opposed to trying confu due to CoL being useful in other ways, its just that being first seems unlikely.
December 10th, 2019, 09:57
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(December 10th, 2019, 05:04)Adler Wrote: Couldn't we whip it if we want to be sure?
And I'm not opposed to trying confu due to CoL being useful in other ways, its just that being first seems unlikely.
Works for me.
I didn't think to whip, but I'm not sure a whip would have worked, anyway. The penalty for whipping a wonder is pretty high and we got a fair number of hammers. Even this turn it's 2 pop to whip, and there's only 1 turn left.
Turn 88
Collosus still not done.
Confucianism still out. 1 more turn of gold, then 8 turn run on CoL.
Statue of Zeus fell, which means someone went Aesthetics first. It was either Elkad or b, not sure which (based on score increase)
Some thoughts on settling order:
![[Image: pb46t88island.JPG]](https://dl.dropbox.com/s/ltcmx90b8l5jnp8/pb46t88island.JPG)
C1 is the future commerce city
C2 is a sheep/fur city.
C3 is up on the island
C4 is the big sheep/crab/fur city. That maybe should be c2
C5 is the whale city.
I have the new island city on a granary, the idea being that we can pop borders with an artist in 10 turns.
Exploration to the east. Lots of little islands off that way. Probably need another wb to get details there while this wb keeps looking for other people.
Completed: PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57
Current: PB 52. Boudicca of Maya
December 11th, 2019, 09:00
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Turn 89
Collosus is in!! Woohoo!!
That was really well done, Adler.
Confucianism is founded. Don't know who got it, of course.
We get it in 7 turns.
Dunno what to tech after that. Philo is possible, but going to be expensive. We can try to bulb it, but we need math and alpha.
Oh - we found someone!!
That's the Aztecs, GeneralKilCavalry.
Similar resources.
Completed: PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57
Current: PB 52. Boudicca of Maya
December 11th, 2019, 12:24
Posts: 77
Threads: 1
Joined: Apr 2019
Great news about the Colossus!
I played the last game with GKC although it was very limited as we ran into Gavagai as a neighbour very early and that made the game very much about survival. So now we need to think how to set up the border, which islands are important and which aren't so. So far the islands aren't that great, but as a buffer or stepping stones they have importance.
Why don't we grow Kish before settler spamming, it's almost size 5?
December 11th, 2019, 14:07
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that's a good idea, growing kish. Either we'll get more commerce, or more likely, work more hammers and get 4 turn settlers with a 3 turner in there at some point with overflow.
At this point, that island just before GKC's city is important, because it has the only sugar I've seen. that said, there is likely to be more.
I think that for us, any spot of land we can squeeze a city is good, particularly if there is seafood and a few hammers to get lighthouses and ziggurats.
An interesting thing - I believe that GKC is organized and he has a special, cheap courthouse, too. odd that we end up next to each on a map this big
Alphabet (for trade routes) may be a good thing for us at some point.
Completed: PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57
Current: PB 52. Boudicca of Maya
December 12th, 2019, 09:01
Posts: 5,323
Threads: 22
Joined: Feb 2012
Turn 90
Workboat hits aztec borders, so is going to turn around. will try going north around the sugar island first.
Kish moved to a granary for a turn, then will go back to settlers.
I gave the collosus city an engineer, which will give us in 19 turns either an engineer or a merchant. I also started the capitol on a forge. I think the "run a bunch of scientists and bulb philo" idea won't work, either - someone else is likely to do that who lost the CoL race by a few turns, so I think that monarchy and calendar are important. To that end, I kind of don't care whether we get an engineer or a merchant - a merchant will let us bulb currency while an engineer can go to a wonder or let us bulb machinery, both of which would be useful.
Completed: PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57
Current: PB 52. Boudicca of Maya
December 12th, 2019, 15:46
(This post was last modified: December 12th, 2019, 15:46 by Adler.)
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Should we start to set up some other city to create gp points aswell for a future golden age? Easiest would be spy points.
December 12th, 2019, 16:03
Posts: 5,323
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Well, in 8 turns, we can put any of three specialists we want for a GA. I think we do need to think about GP strategy long-term.
I just think we should concentrate on filling up the cities - imp should be very strong on this map, since it has an implicit maintenance reduction. Tons of cities is the way.
Completed: PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57
Current: PB 52. Boudicca of Maya
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