Yeah, krill seems pretty feisty today.
LURKER THREAD- No Players
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It's a 52-player game with players of completely different skill levels, it's not meant to be super serious. Krill is in the wrong and should simply walk away if he doesn't appreciate the conditions -- he's not even officially signed up. No need to spoil it for everyone else, and superjm in particular. An irrigated food resource and a plains hill start is not unplayable.
I'd throw a fit if I had a start like this in a RB game of course, but this is something entirely different. And he's free to walk away.
Its one of those arguments where both have valid points. They took the risk of moving and it didn't pay off. However, all those deserts are just painful to look at. Starting a 2 year game and knowing how many worthless tiles you have around you would be discouraging.
(December 12th, 2019, 10:34)Mjmd Wrote: Its one of those arguments where both have valid points. They took the risk of moving and it didn't pay off. However, all those deserts are just painful to look at. Starting a 2 year game and knowing how many worthless tiles you have around you would be discouraging. They also don't loose that much time as many players opted to settle later.
Mods: RtR CtH
Pitboss: PB39, PB40, PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer Buy me a coffee
Question as I try to learn more. How noob would it be to for Superjm to move back to the desert hill, farm the flood plains, and mine everything else. I know usually you want a cottage capitol for bureaucracy, but I don't see that in the cards. Expand until you run out of room and then keep expanding
Does hurt my soul to farm that many floodplains though. The only other option I'm seeing is move 1w of the sheep. Still picks up all the flood plains and looks pretty green.
That depends on the other cities. So if he might find a city with better cottage potential, he could move his capitol there and start bureau there. A lot also depends on hidden strategic resources.
Assuming he settles on his initial desert hill the city could certainly be developed as a production city, like you said. He has the potential for 6 cottages on flatland and the gold. There are certainly worse commerce cities.
Mods: RtR CtH
Pitboss: PB39, PB40, PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer Buy me a coffee
Farming FP is awfully slow though, and they're playing deity, when does happiness start to hurt there?
I think moving 1 south would have been fine. Plains hill plant, 6 yield wheat & 4 Flood plains. Lack of fresh water is mildly annoying, but if you find 1 more grain then you're already getting +4 health from the granary, I think you could manage it.
It's not an RB level start, but I'd consider it above average for a random map(albeit it's a while since I've played random SP).
I've been reading on the German forum as well. The stats are all designed in a way that you get 2 food resources + gold/silver/gems if SIP. 1 food resource if flood plains (not sure if this is justified). There's nearly always a plains hill you can move to with the same resources but no fresh water.
But I have to give it to jm/Krill that theirs is the start that strikes me as the worst of those I've seen. Still Easily set of by the right neighbour. |