Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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[Spoilers] Elkad mostly empty thread - now less empty

T97 continued.
Edit - screenshot added. Same one as post #69, I forgot it. Boat route doesn't quite match the text, I fixed the signs then forgot to take a new shot.


6xp archers referred to as F1, F2, etc. 9xp archers are L1, L2, etc.
FF contains 2 6xp archers, and a 6xp spear.  Granary, Totem Pole.  
It has 22 shields in a barracks and makes 4 shields per turn.
Production set to walls (0)
I have one galley in the area (G1 - 0xp).  

T98. Footfall(sz3) whips walls.  38-25=13 shields overflow (protective adjusted out).
L1 completes and loads.  Boat moves 2s.
Option.  Declare.  Move Nav1 (G3) boat N of Neapolis Pigs.  Blockade.  Is blockade radius 1 or 2?

T99.  FF Borders expand.  Inner ring tile reclaimed.
FF worker1 finishes chop.  22+13+30 shields into Barracks (5 overflow)
L1 offloads S of wheat (no road there sadly)
L2 completes and sits in Lucifer.  L3 started, some starvation required to 1t it.
Boat moves to Gripping, picks up worker2, moves back to same tile it started on.
Option.  G3 to Neapolis Clams, blockade or pillage.

T100
FF puts 5 overflow +4 production into chariot.  Iron pillage opportunity strike, or worker defense.
FF regrows to 3
LH completes L3, starts Medic (only thing it can 1t, and I need one)
G1 moves E of wheat, offloads W2 onto wheat, loads L2+L3
L1 moves onto Ivory.
W1 moves to Oasis Wheat if safe-ish, Irrigate1

Option - G3 Pillage Clams, move E-SE to help shuttle units (and be in position if he throws some Praets on a Galley to throw at Lucifer, which would REALLY suck if he burned it)

T101.  FF Chariot whipped.
G1 moves adjacent to FF, unloads L2 and L3.
W2 moves to Oasis Wheat, Irrigate 2&3.
If a warrior threatens workers, L1 moves to cover.  If it's an axe (there is one down there somewhere), they run away instead and fort gems (with L1 covering on a jungle hill...
Medic idles.

T102
FF starts archer.  Chariot moves onto Ivory - out of view (or all the way to kill worker-chasing axe)
G1 returns, loads medic  (and maybe an archer, hammers are very close, if not I whip it.).
G2 arrives
G3 mills around.  (blockade something?)
If workers are safe, L1 moves to FF.

T103.


G1 moves, offloads medic (and archer?)
FF contains F1, F2, L2, L3, spear, medic, possible L1, possible L4, possible chariot.
Vs 3 praets.  It's fine.
LH definitely completes L4 here, loads.
FF FF regrows to 3, and whips archer.

T104.  5 Praet window.
L5 loads on G3 and moves directly into the city to unload on the same turn.
F1-3, L1-5, spear, medic.  Still fine.
FF starts F4

T105
G3 returns, loads L6
FF starts F4.

T106 - 12 Praet window.
L7 loads on G3, G3 moves, L6&7 unload.
F1-3, L1-7, spear, medic, possible chariot.

Getting thin.  My other cities need to help out before that.

T108
First Trireme completes.
Borsche lands a fleet on my east coast.
OH hits my north with Knights.

T118
Footfall is my last city.  It's sz1 and all tiles are pillaged, but it has 24 CG3 archers in it.
Gavagai completes Space Elevator.
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(December 17th, 2019, 23:20)Elkad Wrote: T108
First Trireme completes.
Borsche lands a fleet on my east coast.
OH hits my north with Knights.

T118
Footfall is my last city.  It's sz1 and all tiles are pillaged, but it has 24 CG3 archers in it.
lol
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Trying to beat Superdeaths record?
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(December 17th, 2019, 23:38)Hollybombay Wrote: Trying to beat Superdeaths record?

For what?  Earliest death?

I've died on about turn 5 in a CFC Pitboss game.  Raging barbs, opened a hut with a warrior, 7 warriors came out.

Maybe longest lingering with a single city?
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Totem poled archers.
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Ahh. What's the record?
And did he have SoZ?

Note for the first 10 turns I think I'm stopping heavy whipping from TBWs entire empire? with 2 cities and 4 whips.
Hopefully he'll get the idea and march off somewhere else.
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PB38 with CHA/PRO he had 30 or 40?
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At basically 1/turn until Feudalism I'll get there.
If I get seriously invaded and start whipping everywhere? 10 cities @ 3 each puts me over 40. If I whip them all to the ground, I could crank out well over 100.
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Oh yeah.
Screenshot (just one).
Took this before I re-fiddled my boat routes, so they aren't quite right.




His spear in Neapolis was covering the workers this morning. I moved G3 to his NW, think it worried him and he pulled the spear back in case I had a couple units on it. (it's empty)
His new city 4S of Neapolis has been there about 2 turns. There was a Shock Axe in the area, I haven't seen it in maybe 5t. Good chance it's the garrison. And the threat to my workers on the Oasis Wheat.

Edit: Just realized when my borders pop on 99, I'll take the incense tile away. There are no forests missing yet (he could be chopping the one W of the cow - but I suspect his nearby workers all ran to mine the Iron), so no Barracks culture yet. Which means I'll see the city center, and my chariot might have a shot at it (with worker support).
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T98
Played before work again.

Since I spent 3 hours logged in staring at the map after TBW had already played on 98, G3 did not invade.
Would have probably been legal(I didn't move anything after he played), but "avoid the appearance of impropriety"

Instead it moved farther west. Edge gazing says I have a route to hit the lighthouse fish in Cumae on 99 (park on it, pillage following turn). Then it can come back.

I actually want first in turn order I think. G3 movement, getting units into FF same turn, hiding the chariot for a strike at his new city (or it's axe), and the better post-combat promotions.

Every whip should be pre-planned anyway. My 3 galleys should stop naval ideas, which means he can't fork me.
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