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[Spoilers] Elkad mostly empty thread - now less empty

T112.

I'm thinking about GL...  Probably should have thought about it 20t ago...

I can flat build it in my capital in 14t, completing 127.  Not the best spot really, but it has the advantage of being easy.  Oops, 2 more turns, I need a library.  And my capital can't build wealth at 25/turn, delaying feud.  That happens before my GA kicks off, so no OR bonus.  I'd also need another 7 libraries for the 3rd scientist (quest), but that can come after.
The libraries quest is not worth any extra effort without that.  It's 2 beakers in one city.  If you get it by accident, great.

Samaels Forge settles on 119 (118 if I start another galley NOW, and whip it next turn).  I want NE there anyway, which is a massive advantage if I can pair this up.
It needs a minimum of granary (5t to sz2, 1pop), library (2pop), and GL.  It has 3 forests to chop.  Food is +5/+3/+3 for +11 at sz3 and 4, so growth is never more than 2t.  It's slow enough I can go for OR before I chop.  A lighthouse gives another +2 food, but I'd have to build it.  A forge is nice, but it's expensive as well.  Takes 480 hammers to pay off, which is most of GL and a Library, but not all.

I can't prechop before settling, my boats are out of place, and (probably like everyone else on the map), I need about eleventeen more workers.

City needs an MP (barb warriors about), Tracker (to get food 2&3 online in 10t), and about 3 workers.  6 units.  3 lifts with my single boat.
MP needs to be a chariot (or woody2 axe, but it's too late to build that) so it can keep up with the settler, or I lose another turn.
117 settler and chariot unload, worker+tracker load.
118 settler moves to spot, worker/tracker unload, 2 workers load.
119 city,  worker moves, 2 workers unload
120 granary chop finishes, farm starts?

I already see a way to settle a turn earlier by whipping a Galley in Heorot on 113.  It runs NE, picks up settler and MP, drops them directly on the settle spot on 117, settle 118.
Assuming a warrior isn't standing on that tile anyway...

I've never tried to do a city hammer/food micro before.. 
I'm positive it's slower.  I don't know how much. 
Seat of the pants. 350@15hpt at sz7=23turns. -4t for 2 forests (3rd goes in the granary). 19t. Growing from 1 to 7 is about 20t. But I'll be making hammers along the way.. call it half of that, so 10t off. Another 60h for a library, +6. 25t. Plus the 5t to settle, so 30t. Wow that's a long time.
GA in 15t (10 after settling), and OR bonus 3t later, and save the chops for the end?
Time to break out the spreadsheet. It's a good exercise for building NE anyway, so why not?

   
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Oh FFS.

I'm so used to lagging an era behind I don't even consider first-to bonuses.
I can run Music in 10t
If I win the race, that means a GA 5t earlier.
I'm working 50 tiles right now with 1+ commerce. So that's the minimum gain per turn.
Roughly the same in hammer tiles.

And of course I can squeeze it down with wealth builds.

Question, how does beaker-stacking work after the beginning of the game (disabling a research choice)?
For that matter, how does research overflow work?
Say i'm making 200bpt and researching somethign with 2 prereqs (40%) that only has 1 beaker left.
How many beakers would get dumped into no-prereq lines Astro? 279? 199?
What if I build a pile of libraries IBT?
Basically, does it work like production overflow?
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Tested. Can't stash overflow...
So I dump it in Music now (I'm holding 200b). Run cash until I can 100% Music, and go for it.

If I get it, I'll have to make sure I can get feud before the end of the GA. Might have to hold it a couple turns.
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T114

Dammit.

   

Actually, I haven't seen those squares in a while. Maybe it's sz2? Nah, it had a forest on 112, that would have updated at least.

If I settle there, one forest is 3rd ring. Initial clams instead of corn. Otherwise it's fine.
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I don't have the axes to dig archers out of a hilled city. (current supply=0)

So the settler for Samaels goes past it to the island.
And my capital has to build GL.
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T116 from memory.

Not a lot to report.
Met Commodore - his workboat violated OH's borders at the north ice the same time my tracker got there. They both have writing, guess they couldn't come to an agreement.
Music push continues.

OH send a 2nd chariot to poke around inside my borders. His first one will have the entirety of my little peninsula mapped out before it can help, so enjoy that extra coin of maint.
Borsche is STILL dumping EPs on me. 80 vs his current 144. Base city vis is (80+100)*1.2=216, plus distance penalty. No global spending bonus yet, we are both still at +4 (well, he could have a few extra points if he met his first opponent before I did). So either he's just reinforcing tech visibility, or I need to do something about it in 25ish turns.
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(January 11th, 2020, 09:24)Elkad Wrote: They both have writing, guess they couldn't come to an agreement.

Think it's Alpha for OBs in this version of the mod.
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(January 11th, 2020, 09:41)Juri Wrote:
(January 11th, 2020, 09:24)Elkad Wrote: They both have writing, guess they couldn't come to an agreement.

Think it's Alpha for OBs in this version of the mod.

Yeah, misspoke there.
Anyway, they both have OB available.

I didn't ask Commodore for OB.  Guess it can't hurt, but no rush either.  He hasn't found my land, I haven't found his.
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T117.
Found OH's capital. Has Maoi, Terrace, Market, Lighthouse - and Palace of course. Pretty thin.
It's jammed against the frozen north, and yet I've only found half(?) of his cities?
Upon looking through my trade routes with him (from my on-continent cities), he has a minimum of 5 islands. I can see one, so there's 4 of them.

Found one Rusten city. West of Dark over the sea. SE? of 2metra?
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T118

Music at the flip, so at worst I'm in the lottery for the Artist.
Oath is fully operational.  Maoi+Forge.  Sz8 currently, cap 13-2angry (4 and 14)
TGL construction started (in my cap)
HE EoT 120
11 Libraries planned out for quest.
2 settlers on boats.
My worker-hauling galley for NE island just found an OH galley.  It's in striking range (2t) of an empty city of mine, and he's scouted it with a chariot.  Nothing I can do about it.  Not even dry-whipping an archer is an option, don't have the pop.  So we see if he wants to start the big luau early.
Hmm.  If the galley is empty, it could still pick up the chariot on 119, move out of my culture on 120, and declare and move back in for the burn on 121.  I could beat that with a whipped archer.
Pickup, immediate declare (for the teleport), and move+burn on 120 is also possible.
So I should put a hammer in an archer and whip it on 119.  Losing the city would be bad enough, but it also would force me to upgrade the warrior in Oath, and probably rush something as well.  Loss of Oath is gamebreaking.
Logging back in to fix that.


Lurker Question
If I finish TGL and my 11th library the same turn, can I get the full quest value?
Yes?  No?  Dependent on city founding order?  Depending on random chance?
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