T112.
I'm thinking about GL... Probably should have thought about it 20t ago...
I can flat build it in my capital in 14t, completing 127. Not the best spot really, but it has the advantage of being easy. Oops, 2 more turns, I need a library. And my capital can't build wealth at 25/turn, delaying feud. That happens before my GA kicks off, so no OR bonus. I'd also need another 7 libraries for the 3rd scientist (quest), but that can come after.
The libraries quest is not worth any extra effort without that. It's 2 beakers in one city. If you get it by accident, great.
Samaels Forge settles on 119 (118 if I start another galley NOW, and whip it next turn). I want NE there anyway, which is a massive advantage if I can pair this up.
It needs a minimum of granary (5t to sz2, 1pop), library (2pop), and GL. It has 3 forests to chop. Food is +5/+3/+3 for +11 at sz3 and 4, so growth is never more than 2t. It's slow enough I can go for OR before I chop. A lighthouse gives another +2 food, but I'd have to build it. A forge is nice, but it's expensive as well. Takes 480 hammers to pay off, which is most of GL and a Library, but not all.
I can't prechop before settling, my boats are out of place, and (probably like everyone else on the map), I need about eleventeen more workers.
City needs an MP (barb warriors about), Tracker (to get food 2&3 online in 10t), and about 3 workers. 6 units. 3 lifts with my single boat.
MP needs to be a chariot (or woody2 axe, but it's too late to build that) so it can keep up with the settler, or I lose another turn.
117 settler and chariot unload, worker+tracker load.
118 settler moves to spot, worker/tracker unload, 2 workers load.
119 city, worker moves, 2 workers unload
120 granary chop finishes, farm starts?
I already see a way to settle a turn earlier by whipping a Galley in Heorot on 113. It runs NE, picks up settler and MP, drops them directly on the settle spot on 117, settle 118.
Assuming a warrior isn't standing on that tile anyway...
I've never tried to do a city hammer/food micro before..
I'm positive it's slower. I don't know how much.
Seat of the pants. 350@15hpt at sz7=23turns. -4t for 2 forests (3rd goes in the granary). 19t. Growing from 1 to 7 is about 20t. But I'll be making hammers along the way.. call it half of that, so 10t off. Another 60h for a library, +6. 25t. Plus the 5t to settle, so 30t. Wow that's a long time.
GA in 15t (10 after settling), and OR bonus 3t later, and save the chops for the end?
Time to break out the spreadsheet. It's a good exercise for building NE anyway, so why not?
I'm thinking about GL... Probably should have thought about it 20t ago...
I can flat build it in my capital in 14t, completing 127. Not the best spot really, but it has the advantage of being easy. Oops, 2 more turns, I need a library. And my capital can't build wealth at 25/turn, delaying feud. That happens before my GA kicks off, so no OR bonus. I'd also need another 7 libraries for the 3rd scientist (quest), but that can come after.
The libraries quest is not worth any extra effort without that. It's 2 beakers in one city. If you get it by accident, great.
Samaels Forge settles on 119 (118 if I start another galley NOW, and whip it next turn). I want NE there anyway, which is a massive advantage if I can pair this up.
It needs a minimum of granary (5t to sz2, 1pop), library (2pop), and GL. It has 3 forests to chop. Food is +5/+3/+3 for +11 at sz3 and 4, so growth is never more than 2t. It's slow enough I can go for OR before I chop. A lighthouse gives another +2 food, but I'd have to build it. A forge is nice, but it's expensive as well. Takes 480 hammers to pay off, which is most of GL and a Library, but not all.
I can't prechop before settling, my boats are out of place, and (probably like everyone else on the map), I need about eleventeen more workers.
City needs an MP (barb warriors about), Tracker (to get food 2&3 online in 10t), and about 3 workers. 6 units. 3 lifts with my single boat.
MP needs to be a chariot (or woody2 axe, but it's too late to build that) so it can keep up with the settler, or I lose another turn.
117 settler and chariot unload, worker+tracker load.
118 settler moves to spot, worker/tracker unload, 2 workers load.
119 city, worker moves, 2 workers unload
120 granary chop finishes, farm starts?
I already see a way to settle a turn earlier by whipping a Galley in Heorot on 113. It runs NE, picks up settler and MP, drops them directly on the settle spot on 117, settle 118.
Assuming a warrior isn't standing on that tile anyway...
I've never tried to do a city hammer/food micro before..
I'm positive it's slower. I don't know how much.
Seat of the pants. 350@15hpt at sz7=23turns. -4t for 2 forests (3rd goes in the granary). 19t. Growing from 1 to 7 is about 20t. But I'll be making hammers along the way.. call it half of that, so 10t off. Another 60h for a library, +6. 25t. Plus the 5t to settle, so 30t. Wow that's a long time.
GA in 15t (10 after settling), and OR bonus 3t later, and save the chops for the end?
Time to break out the spreadsheet. It's a good exercise for building NE anyway, so why not?