Texts from the internet about roads:
„In the heyday of the Romans about 25 to 30 legions where sufficient to secure the world empire on three continents, which could be quickly moved by marching streets and by ship.“
The paved long-distance roads where built as military roads for infantry in the first place and a unique Roman thing.
In the Middle Ages they still where used in many places, but not maintained anymore.
„The word highway goes back to the elevated Roman roads that had a mound or hill formed by earth from the side ditches thrown toward the centre, thus highway. The word street originates with the Latin strata (initially, “paved”) and later strata via (“a way paved with stones”). Street was used by the Anglo-Saxons for all the roads that they inherited from the Romans. By the Middle Ages, constructed roads were to be found only in the towns, and so street took on its modern limited application to town roads. The more recent word road, derived from the Old English word rád (“to ride”) and the Middle English rode or rade (“a mounted journey”), is now used to indicate all vehicular ways.“
Did anybody read Myrran roads instead of highways & combat roads instead of streets ?
I tried to imagine how low availability of "better roads" would affect the game:
-The start was on Arcanus. After a while a glowing road appears on the overland map. One of the other Wizards employed Dwarven engineer mercenaries ! Me the player wants them. I send troops to turn them undead and get distracted from what I originally intended to do.
-Human player with slow and expensive Dwarven engineers decides for a better economy. He conqueres some Beastmen or even Arcanus race for faster dirt road building.
-Dwarven engineer and other type engineer build a road together. The game crashes.
-Are Dwarves actually so much perfectionistic, that they just cannot build simple roads?
-The lonely Myrran AI covers the entire map with roads. 50% of the engineers are Dwarves (1/2 speed) and 50% are Beastmen (double speed). The result would be 20% better roads, 80% simply roads, without overwritings. What would be the final result, if they overwrite each other ?
-No Dwarves show up in the game.
The „Raze-button“ is a very exciting improvement. I guess every MOM-player had it on his wishlist occasionally.
To me it looks like with this button all the issues around razing cities would be solved. And then it matters much less how the roads are.
„In the heyday of the Romans about 25 to 30 legions where sufficient to secure the world empire on three continents, which could be quickly moved by marching streets and by ship.“
The paved long-distance roads where built as military roads for infantry in the first place and a unique Roman thing.
In the Middle Ages they still where used in many places, but not maintained anymore.
„The word highway goes back to the elevated Roman roads that had a mound or hill formed by earth from the side ditches thrown toward the centre, thus highway. The word street originates with the Latin strata (initially, “paved”) and later strata via (“a way paved with stones”). Street was used by the Anglo-Saxons for all the roads that they inherited from the Romans. By the Middle Ages, constructed roads were to be found only in the towns, and so street took on its modern limited application to town roads. The more recent word road, derived from the Old English word rád (“to ride”) and the Middle English rode or rade (“a mounted journey”), is now used to indicate all vehicular ways.“
Did anybody read Myrran roads instead of highways & combat roads instead of streets ?
I tried to imagine how low availability of "better roads" would affect the game:
-The start was on Arcanus. After a while a glowing road appears on the overland map. One of the other Wizards employed Dwarven engineer mercenaries ! Me the player wants them. I send troops to turn them undead and get distracted from what I originally intended to do.
-Human player with slow and expensive Dwarven engineers decides for a better economy. He conqueres some Beastmen or even Arcanus race for faster dirt road building.
-Dwarven engineer and other type engineer build a road together. The game crashes.
-Are Dwarves actually so much perfectionistic, that they just cannot build simple roads?
-The lonely Myrran AI covers the entire map with roads. 50% of the engineers are Dwarves (1/2 speed) and 50% are Beastmen (double speed). The result would be 20% better roads, 80% simply roads, without overwritings. What would be the final result, if they overwrite each other ?
-No Dwarves show up in the game.
The „Raze-button“ is a very exciting improvement. I guess every MOM-player had it on his wishlist occasionally.
To me it looks like with this button all the issues around razing cities would be solved. And then it matters much less how the roads are.