January 13th, 2020, 17:37
(This post was last modified: January 13th, 2020, 17:44 by Slingers.)
Posts: 534
Threads: 1
Joined: Dec 2019
Earthquake (Rare) COM 150MP [MOM 200MP]
Garrison unit chance to die COM 4% [MOM 25%]
Building destruction minus replaced buildings COM 40% [MOM 15%]
From the description right now:
“This isn't like Crack's Call, where you have to participate in combat and risk losing units to be able to cast the spell at all.
At 4% the chance is low enough that a risk is introduced - you might need to sacrifice significant amounts of time and spellcasting and possibly still don't get the intended outcome.
Of course this would have made the spell unusable, so it had to be rebranded as a building destruction spell, giving Nature its only way to hurt enemy economy.”
As is the chance for a walking garrision unit to die by an earthquake is very low. Usually this spell is the rivet at the lottery booth.
Making it´s damage irrecoverable like Crack´s Call would add the rare event that a low-level hero on vacation including his mediocre items is irrecoverably lost.
Many earthquakes are first a thing in the very late game, when OP heroes and creatures fly around. Those are immune, otherwise they would not have made it in the first place. But still … things could happen !