150
It's the turn for moving all my pieces into place before we kick things off.
We got our great merchant out of Torment, Commodore & Elkad went into their second golden ages, naufrager the Regular Roman went to peace with Old Hitru who then decided to push everything on towards Elkad, taking a city, and Elkad realized he needed to be whipping yesterday. (He's probably also pissed at me for not joining in, but I just don't see it working out for me Elkad.) Meanwhile Rusten decides its his time to expand and hits 2metraninja taking a city.
I'll join in next turn. Here's my main force:
Unfortunately not every galley has 4 move, so we're not able to unload knights directly into the city and move forward. So we will move forward with the 3 movement galleys first and take the city when some knights off of those, then I will use the 4-move galleys to unload and move knights forward. Those 4 move galleys will then head back while the 3 move galleys likely continue on along the coast.
In the west, I have a 4-move galley with a horse archer and a longbow ready to snipe a city Mouse has left undefended for some reason.
In the east, I had another galley with 2 camel archers to see if I could snipe the island northwest of Nemesis. Unfortunately mouseferatu moved a unit up 1 turn too early
Really unfortunate luck here. I moved the galley towards the west in hopes of just playing things cool. If he plants the city where the settler is there's no way for me to try to take Ushijima by sea: I was originally going to stage where Mouse's workboat is now but that clearly won't work if he settles a city next turn. So we'll see what happens here.
Here are the only defenses I've managed to spot so far:
We're getting towards a decent number of catapults, but I don't see any hitters to follow them up. If his plan is to whip out hitters he's going to be too slow to stop my initial wave. What probably will happen is he'll retreat the catapults when I make my initial advances - and that may end up having us come to a stalemate as I get closer to his capital. However, with everything being coastal I'll be able to hit his coastal cities while piles up in the capital. Which in turn means I'm going to need to start getting collateral builds going.
It's the turn for moving all my pieces into place before we kick things off.
We got our great merchant out of Torment, Commodore & Elkad went into their second golden ages, naufrager the Regular Roman went to peace with Old Hitru who then decided to push everything on towards Elkad, taking a city, and Elkad realized he needed to be whipping yesterday. (He's probably also pissed at me for not joining in, but I just don't see it working out for me Elkad.) Meanwhile Rusten decides its his time to expand and hits 2metraninja taking a city.
I'll join in next turn. Here's my main force:
Unfortunately not every galley has 4 move, so we're not able to unload knights directly into the city and move forward. So we will move forward with the 3 movement galleys first and take the city when some knights off of those, then I will use the 4-move galleys to unload and move knights forward. Those 4 move galleys will then head back while the 3 move galleys likely continue on along the coast.
In the west, I have a 4-move galley with a horse archer and a longbow ready to snipe a city Mouse has left undefended for some reason.
In the east, I had another galley with 2 camel archers to see if I could snipe the island northwest of Nemesis. Unfortunately mouseferatu moved a unit up 1 turn too early
Really unfortunate luck here. I moved the galley towards the west in hopes of just playing things cool. If he plants the city where the settler is there's no way for me to try to take Ushijima by sea: I was originally going to stage where Mouse's workboat is now but that clearly won't work if he settles a city next turn. So we'll see what happens here.
Here are the only defenses I've managed to spot so far:
We're getting towards a decent number of catapults, but I don't see any hitters to follow them up. If his plan is to whip out hitters he's going to be too slow to stop my initial wave. What probably will happen is he'll retreat the catapults when I make my initial advances - and that may end up having us come to a stalemate as I get closer to his capital. However, with everything being coastal I'll be able to hit his coastal cities while piles up in the capital. Which in turn means I'm going to need to start getting collateral builds going.
Suffer Game Sicko
Dodo Tier Player
Dodo Tier Player