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[SPOILERS] BaII's spoiler thread

T138 - I know it's been awhile since I've reported but here's things so far. I'm about to finish CS and I need to think about when to throw my GA to swap into Bureaucracy and setting myself up for another GA afterwards. I think I'm going for Literature next and I'm going to be throwing chops into National Epic so I can revolt into Caste System next to hopefully set up for another potential GA later.

In other news a nice thing about having Baray's is that I can run an artist specialist and get border pops in 2 turns. Although Baray's are made a lot better if you can get a HE for very cheap Elephants.

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T140 - I opened up the turn to this offer. Not sure what to make of it since but I don't see a reason to refuse the deal yet because I'm still in builder mode.

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Another city has been founded this turn as well. I've got several more filler city spots I want to plant. Also if u noticed Pindicator is heading towards guilds. Probably means it's time for some Ballistaphants to be built.
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T141 - Founded Aran this turn. These RQ are kinda annoying but what can you do. Literature is up next so I can have access National Epic at some point and then it's onto to optics for Caravels. I know Pindicator has guilds finished but I have BE to deal with those for now and if I have Caravels it should be a lot harder for him to be able to invade me if he wanted too.

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T145 - Alot of GG's were born this turn. Anyways after engineering into optics I'll probably be looking into starting a GA soonish. Ideally at the start of the GA I swap into Beucracy and at the end of the GA I can get access to FM. Also Pindicator adopting Merc is kinda of a big deal since it means he's going to be losing out on a lot of TR's. 

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(February 15th, 2020, 23:50)BaII Wrote: T145 - Also Pindicator adopting Merc is kinda of a big deal since it means he's going to be losing out on a lot of TR's. 
Merc doesnt get rid of trade routes anymore. It gives free spec. ( it has been that way for a couple RTR's now )
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(February 16th, 2020, 00:12)Hollybombay Wrote: Merc doesnt get rid of trade routes anymore. It gives free spec. ( it has been that way for a couple RTR's now )

Wow thanks letting me know I guess I must have missed that changed while reading over the list of changes.
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T149 - I've been pretty busy lately so not many turn reports. Overall it's just developing the empire and building infra. 100% I make about 530~ beakers and break even is at 60%.

Here's a demo screenshot to show that I'm basically middle of the pack. I have a few more filler city site I can settle but that will be it after that. Also I've been slowly trying to raise the soldier count and I'm planning on getting some Carvel's after getting optics.

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Ya'll probably already know this but Pindicator dec'd war. Tbh I did run a pretty greedy Farmer's gambit and got called out for it. I kinda of saw it coming but assumed since he was already at war w some ppl most of his troops would be guarding for that. Just more things to learn from cause I didn't realize he could get everything in position like that.
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T153 - Welp looks like this city is gone if you check pbspy. 6 camel archers w 4 gallery's to the right of it so that's kind of tough luck. I have several Caravel's completing eot but it's all probably too little too late at this point. I'll probably live for a little while longer the problem is that I've lost too many cities already. Sighs really should have respected Pindicator's power level rising. Treating this too much like a single player game.

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T154 - Well that wasn't how I expected the turn to go.... Forgot that if he captures my city then the gallery's can unload and his units get all their movement points. Because of that he killed my cat stack which is kinda of obnoxious. I actually will have enough caravels to gain back the seas in a few turns and then it's about dealing with the Camel Archers.

Also started up the GA now because I thought I could survive without it. Yeah turns out I'm horribly wrong on that one lol. Really needy to stop being greedy here.
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