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Role of planes

I think part of the problem ends up being that 2/2 enemy split is so rare. The thing is. The 2/2 split makes the end boss pacing different, and in my opinion better. The problem is the 2/2 split gives the player too much territory on their plane. Something like a 3/2 enemy split, with 3 ai on the players plane and 2 ai on the other plane would IMO be ideal. So the problem basically just boils down to the fact that 4 is too small a number to divide in that many interesting ways. So, in CoM 2, even without a ton of alternate gamemode variants the default variant could just use alternate fraction for how many ai there are per plane, with say 5 opponents being split 3/2, and well any and all other numbers you can think of adding to the game having various break downs. Possibly with 12 ai enemies the breakdown could be 8/4 or randomized to also include 7/5 and 9/3 and such to keep the games varied.

Another option might be to divorce the land mass size setting from being identical on both planes. Perhaps if you select small landsize it will give arcanus small landsize and myrran tiny landsize (aka one size tier smaller). This would significantly nerf settlers on myyran and maybe even allow you to improve the mineral/treasure quality of myrran back closer to it's original 1994 state (where it was just crazy OP). I agree though most of these problem seem much easier to solve for a potential CoM 2, and CoM 1 might be in an ideal place.
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Quote:Another option might be to divorce the land mass size setting from being identical on both planes.

This is already a thing even in CoM 1, if it's 3/1 enemies then the plane with 3 gets 20% extra land tiles. For 2/2 the land tiles are equal.
A similar but more refined system will be in CoM 2 - the size of each plane will depend on the number of players there.
I plan to have a ratio of 1 enemy on the other plane for each 4 players on the first as default game mode with fractions rounded up, and there will be a mode for "same number of players on both planes" as well.

CoM 1's maximal 4 AIs is really the worst case scenario : it can't be divided in a way that plays optimally. 4 vs 1 is too good for the myrran side and 3 vs 2 is too unpredictable as well as results in the Myrran players not being strong enough. 5 vs 2 would be the best but that will require CoM 2.
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what about, if you take the myrran retort, you star alone on the myrran plane BUT towers are open or much easier to crack up? what kind of gameplay would it ensue?
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Probably not good. Myrran races are stronger so it would likely result in the Myrran player being able to rush and destroy the other 4 very quickly. Possibly even before any armies from Arcanus are built up large enough to be sent into towers.
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