I was the last one ingame to end turn so I got the turn flip.
Did most although there is probably some stuff I missed., especially with galley movements
What I did was:
1. Switch carse's scientist to work the improved rice. Carse's workers should go on one mine (together) so that they will be ready to mine Carse's hill once its borders pop.
2. Loaded Great Merchant onto galley, so he can go across Centralia and onto our outer galley. If possible, I'd like India to not see this merchant so be wary of their horse archer nearby.
3. Switched a bit of tiles near Stardock to get rid of working a 2f 0h 0c tile.
4. Put the settler + missionary on top of the hill of our island city. If Dantski's citiy's borders dont pop next turn, just settle on the hill. If they do, settle 1E onto the tundra tile.
5. Worker from Ylith went onto deer to imrove next turn - worker that was on a road by ylith went onto one of Queg's forest for a chop-cottage combo, rather than finishing up the 1-turn cottage since Ylith takes 4 turns to grow to the next size anyway. Incidentally, the worker on Queg's plantation should probably road since we've only got one spice (this will be the second).
6. Switch Krondor to a grocer? For health?
7. Question: do we run an artist in Yabon to get the next border pop come very soon? I think we should although I didn't do this ingame. This is better than just building another culture building.
Note: We won 2 tiles from Dantski this turn.
Reminder: We should definitely switch to Economics at least by the end of the golden age - preferably in 2 turns although if so we have to be sure to switch out of Caste and Pacifism by the last turn of the Golden Age.
Did most although there is probably some stuff I missed., especially with galley movements
What I did was:
1. Switch carse's scientist to work the improved rice. Carse's workers should go on one mine (together) so that they will be ready to mine Carse's hill once its borders pop.
2. Loaded Great Merchant onto galley, so he can go across Centralia and onto our outer galley. If possible, I'd like India to not see this merchant so be wary of their horse archer nearby.
3. Switched a bit of tiles near Stardock to get rid of working a 2f 0h 0c tile.
4. Put the settler + missionary on top of the hill of our island city. If Dantski's citiy's borders dont pop next turn, just settle on the hill. If they do, settle 1E onto the tundra tile.
5. Worker from Ylith went onto deer to imrove next turn - worker that was on a road by ylith went onto one of Queg's forest for a chop-cottage combo, rather than finishing up the 1-turn cottage since Ylith takes 4 turns to grow to the next size anyway. Incidentally, the worker on Queg's plantation should probably road since we've only got one spice (this will be the second).
6. Switch Krondor to a grocer? For health?
7. Question: do we run an artist in Yabon to get the next border pop come very soon? I think we should although I didn't do this ingame. This is better than just building another culture building.
Note: We won 2 tiles from Dantski this turn.
Reminder: We should definitely switch to Economics at least by the end of the golden age - preferably in 2 turns although if so we have to be sure to switch out of Caste and Pacifism by the last turn of the Golden Age.