I know this discussion would belong into the RtR subforum, but I'm not sure how many members show up there, especially those that aren't interested in RtR. So to increase awareness I post here.
As some of you may know Krill has quitted in PB46 and hasn't returned to these realms since the 10th of February. In his last post he wrote about quitting:
According to his last post I would have expected him to return around the 16th of March, but he didn't. He also didn't replay to any of my PMs. He also never contacted me about quitting RtR or RB at all, in fact I even developed some stuff he asked me about during his absence. There were also some players who raised concerns about RtRs development both here in the forum and in PMs to me. This leaves the question of what to do with RtR in the future. But first let me quickly share what definitly will happen with RtR:
Krill started this mod back in 2010 together with Cyneheard. Their goal at first was to rebalance some broken stuff in BtS, but this quickly moved on to more changes. I started a discussion with Krill via PM about the mods direction, as I thought, we are going to far. The mission goal as Krill stated to me in a PM is and was:
Reading back through the old development thread here, I noticed that we lost quite a few players with more and more changes in RtR. Lastly I also want to share Krill's thoughts about the mod from his last post:
I myself got into the RtR project back in 2019 and initially wanted to just add BUG to RtR. Krill also asked me to add some changes inside the DLL, as you may know. The way I see it we had the following roles:
Krill was the lead and in charge of the overall direction of RtR and balancing
I just add BUG and help with changes to the DLL
I already mentioned that I think the changes in RtR stray to far from the original BtS. My fear is that we loose players with more changes and it is harder to get into the mod for new players. Interestingly this puts me in a similar position as T-Hawk back in the original development thread, who also disagreed with changes, but was happy to code changes in. Therefore if I would take over RtR I would probably leave it as it is and rather start a new mod closer to BtS, but only if there is interest in playing a mod closer to BtS.
With all these informations I want to return to you to start this discussion about the future of RtR. As you can see I started a poll with this thread because I want to know what the community as a whole thinks about RtR.
As some of you may know Krill has quitted in PB46 and hasn't returned to these realms since the 10th of February. In his last post he wrote about quitting:
(February 8th, 2020, 05:16)Krill Wrote: ... but the reality is I needed a temporary sub in about 3 weeks anyway, for a period of up to 2 weeks and it's fairer to have a permanent sub.
According to his last post I would have expected him to return around the 16th of March, but he didn't. He also didn't replay to any of my PMs. He also never contacted me about quitting RtR or RB at all, in fact I even developed some stuff he asked me about during his absence. There were also some players who raised concerns about RtRs development both here in the forum and in PMs to me. This leaves the question of what to do with RtR in the future. But first let me quickly share what definitly will happen with RtR:
- I will merge my BUG implementation with the core RtR project unifying the mod back into one version
- The minor changes Krill asked me about will be merged into the mod. Don't worry about them, they are absolutely minor changes regarding late era starts.
- I will add the three missing trait-combos/leaders discussed here: Vote here for new leaders
Krill started this mod back in 2010 together with Cyneheard. Their goal at first was to rebalance some broken stuff in BtS, but this quickly moved on to more changes. I started a discussion with Krill via PM about the mods direction, as I thought, we are going to far. The mission goal as Krill stated to me in a PM is and was:
(February 8th, 2020, 05:16)Krill Wrote: The whole mod idea came about from a series of chats between Cyneheard and myself in August and September 2010 and then we went at it properly after Civ 5 was a bust.
My belief is that this means there is no objective measurement against which to measure the objectives achieved since that point. OTOH, I have been working to the following objective since PB37 ended, and we ran the test mod in PB42. That new mission statement is defined below:
"The aim of the RtR mod is to provide a new ruleset that allows games started with a reasonable number of players on an appropriate map size to reach a game defined victory condition".
Reasonable number of players on an appropriate map size is dependant upon, but not only to the recommended number of layers for a map size, and number of tiles per player. In game victory conditions defined as Conquest, Domination, Science and Culture victory conditions.
By this metric there isn't a "Too much". Whether that is a good mission statement is another question: I accept that many people focus on minimum changes.
Reading back through the old development thread here, I noticed that we lost quite a few players with more and more changes in RtR. Lastly I also want to share Krill's thoughts about the mod from his last post:
(February 8th, 2020, 05:16)Krill Wrote: Also, I'm done with RtR mod at this point, at least after I do a final update. There's no way to test the next level of changes without problems with map generation and relative player skill being solved and that's beyond me to fix.
I myself got into the RtR project back in 2019 and initially wanted to just add BUG to RtR. Krill also asked me to add some changes inside the DLL, as you may know. The way I see it we had the following roles:
Krill was the lead and in charge of the overall direction of RtR and balancing
I just add BUG and help with changes to the DLL
I already mentioned that I think the changes in RtR stray to far from the original BtS. My fear is that we loose players with more changes and it is harder to get into the mod for new players. Interestingly this puts me in a similar position as T-Hawk back in the original development thread, who also disagreed with changes, but was happy to code changes in. Therefore if I would take over RtR I would probably leave it as it is and rather start a new mod closer to BtS, but only if there is interest in playing a mod closer to BtS.
With all these informations I want to return to you to start this discussion about the future of RtR. As you can see I started a poll with this thread because I want to know what the community as a whole thinks about RtR.
Mods: RtR CtH
Pitboss: PB39, PB40, PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer
Buy me a coffee
Pitboss: PB39, PB40, PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer
Buy me a coffee