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Random questions

(April 17th, 2020, 21:22)massone Wrote:
(April 17th, 2020, 21:08)prokolyo Wrote: More random questions...

When you cast in combat not on your plain, does the range always count as 3x?

Regarding my previous question about the Syphon Life staff, in combat the other wizard summoned wild boars, I one-shot them with Syphon Life, but I didn't get undead boars after the battle... Why so?

Also noticed something strange. In my current game, I went to Myrror, scouted most of it, but have seen not one adamantium or mithril tile! There are some crystals, gems, etc, but not adamantium or mithril... Looks like there is only one mitril ore on the entire map, and that's shared between my second and third city on Arcanus smile

Range is always 3x on the other plane unless it's a Tower.

Actually, just having a battle on a tower, and it's 3x. And the tower is very close to my capital.

Edit: However, the battle is shown on the Myrror side of the tower. They attacked me from the Myrror side. Maybe that's why?
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[Image: SUW7RbX.jpg]
So the enemy has 76 units there. Mostly unicorns, war mammoths, war trolls, magicians. They've been sitting on this island forever. They attack one of my cities once in awhile, loose (because of my good garrisons), then move around some, and generally do nothing. Even more come. There are two open towers on the island, and I'm attacking his cities on the other side pretty hard. Why this behaviour? Why doesn't the AI attack me really hard, several stacks in the same turn, or just withdraw to help out his other cities? Seems like a huge waste of a ton of good units...
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The AI cannot attack unless it has the stronger stack, so as long as your garrisons are all powerful, it won't be able to attack.
The AI can only use the tower when the other plane has the majority of enemy cities globally. (or, in some cases, if the enemy fortress is on the other plane)
The AI should mark the continent as having no targets and go elsewhere using ships but you might have already destroyed those so they are stuck waiting for the ships that are never coming.
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Looking at the map, it appears that the Myrran wizard sent a large invasion force to Arcanus through the two open towers on that island. They would never have had any ships in the first place in Arcanus, so they certainly can't leave the island by water, and unless the wizard is a Sorcery wizard, they will never be able to build transports on Arcanus. Prokolyo's question is why don't they either continue attacking his three cities on the island, or retreat through the tower back to their home plane, where ALL of the wizard's cities are, and where they're being attacked?

This isn't a bug, but it's probably something that should be altered in AI behaviour. They really need some way of doing multiple stack attacks on potential targets, or to move field units to back to defensive positions/re-organize stacks if they can't win.
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(April 18th, 2020, 08:53)Seravy Wrote: The AI cannot attack unless it has the stronger stack, so as long as your garrisons are all powerful, it won't be able to attack.
The AI can only use the tower when the other plane has the majority of enemy cities globally. (or, in some cases, if the enemy fortress is on the other plane)
The AI should mark the continent as having no targets and go elsewhere using ships but you might have already destroyed those so they are stuck waiting for the ships that are never coming.

(April 18th, 2020, 11:17)massone Wrote: Looking at the map, it appears that the Myrran wizard sent a large invasion force to Arcanus through the two open towers on that island. They would never have had any ships in the first place in Arcanus, so they certainly can't leave the island by water, and unless the wizard is a Sorcery wizard, they will never be able to build transports on Arcanus. Prokolyo's question is why don't they either continue attacking his three cities on the island, or retreat through the tower back to their home plane, where ALL of the wizard's cities are, and where they're being attacked?

This isn't a bug, but it's probably something that should be altered in AI behaviour. They really need some way of doing multiple stack attacks on potential targets, or to move field units to back to defensive positions/re-organize stacks if they can't win.

@Seravy I see. So if say, I take out 1-2 units from any of those three cities so the AI decide that the garrison is weaker, they will start attacking again?
I think that's something of a design flaw, no? Aren't there plenty of cases when traveling through the tower in the other direction is beneficial? For example, when your capital is under attack. Case in point my case.
This sounds almost poetic smile "And he was waiting for the ships, that'd never come..." I actually didn't. He didn't have any cities on Arcanus where to produce ships. He just conquered one fully developed one, so maybe the ships are to be expected soon...

@massone Precisely. Yeah, the wizard is 7/1 life/nature, so no flight, floating islands, etc. And yes, I razed his capital, and took 2 other cities right on the other side of the island, so the prudent thing for him to do would be to retreat if he thinks he couldn't take on any of my 3 cities, and reinforce his core position. Especially that his core position is very, very close. In his defense, maybe he thought that his cities were well guarded - I took/razed them at GREAT losses. Either way, even if that were true, once he saw his core position was failing, he should take these forces back. I mean, for the current state of affairs, the units he has on my island are a very formidable force which even if it's not enough to hurt my cities properly, it is well sufficient to reinforce his core and at the least slow down my advance dramatically... But the AI is just an AI, so this may be something too much for it to grasp...
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Flying Fortress - can this be used only on the capital city where the fortress is, or on any city??
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(April 18th, 2020, 13:18)prokolyo Wrote: Flying Fortress - can this be used only on the capital city where the fortress is, or on any city??

Any of the wizard's cities.
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(April 18th, 2020, 13:44)Fringe Wrote:
(April 18th, 2020, 13:18)prokolyo Wrote: Flying Fortress - can this be used only on the capital city where the fortress is, or on any city??

Any of the wizard's cities.

Oh. I've made a terrible mistake then smile I thought it only referred to the fortress/capital city...
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Does nightshade need a shrine or sages guild in order to prevent curses (as per MoM wiki)?
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Neither. It needs an Alchemist's Guild.
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