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OSG-35 - Social Distancing

(May 7th, 2020, 14:12)Arnuz Wrote: Do you go by memory for the gun size or is there a resource out there with lists?

Here's a spreadsheet that helps do ship design. I can't claim credit for it, but can't find the originator. I did add the "Tech editor" sheet which you can use to get your tech levels quickly by putting an 'x' into the techs you have..


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.xlsx   moo ship design v7.xlsx (Size: 48.2 KB / Downloads: 2)
Quote:Get the heck out of here, you nerd!

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Got it, will play tonight
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My turnset passed without major events. There were some brushes with Meklar, Alkari and Bears. Meklar offered peace and trade which we naturally rejected. We discovered Energy Pulsar and I selected Fusion drives.


2450
There is a Meklar fleet incoming
   
Class V planetary shield, Fusion beam, and +40T are more useful than other techs
Nazin builds masks
Reserves to Keep Out
Gion builds base
About time builds base

2451
Battle with Alkari at About Time, we loose 1 base to nuclear missiles salvo
   
About TIme and Waters Edge go back to Science, Nazin goes to building bases

2452
News: Fleet Strenght
Nazin builds 2 bases / turn
Gion and Shelter go on reserve
Fleet from Keep Out goes to Nazin

2453
Gion and Shelter go back on science, Nazin can build 3 bases for a total of 23

2454
Battle at Nazin with Meklar
Masks avoid missiles while we pounce with planet and Distance
We loose single Mask 2.0 while Meklar retreat
   
Gion goes on bases
Imra goes on reserves
Fleet goes to Keep Out

2455
Meklars offer Peace which we accept
   
Battle with Alkari at Keep Out, our Masks 2.0 get hit with Warp dissipator so we loose a few
   
Battle at Gion no loss, 3 bases deal with them
   

2456
Another battle with Alkari at Keep Out, we loose Masks 2.0 to heavy laser but bases and rest of fleet is intact

2457

Meklars offer trade of 75BC, we reject

More Alkari incoming to Gion

2458
Battle with bears at Waters Edge
   
We discover Energy Pulsar
I go for Impulse drives as we have enough Range and feed everything with only 1 tick in other techs

2459

Fusion and Planetology are close


How do you design ships once you have fusion beams? Dreadnoughts? Medium destroyers?

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.gam   OSG35-2460.GAM (Size: 57.65 KB / Downloads: 1)
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(May 8th, 2020, 18:21)utwig Wrote: How do you design ships once you have fusion beams? Dreadnoughts? Medium destroyers?

Sounds like we're stabilizing, then!

My default is basically always Dreadnoughts no matter what so I know I'm biased. That's going to be skewed this time by the fact that our miniaturization is going to be much worse than usual because we haven't filled out the tech tree by stealing everyone else's garbage techs.

I tend to find that it's usually best to either go Huge or Small - but if the Meklar have Scatter V or especially VII there's no way Small will work well.

I'll be able to play tomorrow. Feel free to chime in with thoughts on what's next, but it sounds like another 10 quiet builder turns. I'm expecting to look at design options when I get the save, but will probably not start on the fleets. Impulse is going to be vitally important to any fleet we build, and Omega V is essential to actually invading.

A random note from the thread:
I've not found ARS to be that relevant, but that may be because I tend to not strike early when it might make a difference - I'm either destroying the enemy in 2-3t or I'm not close to winning, so in either event ARS isn't worth the space it takes up. Huge Bombers without ARS can still decimate a world in time (and 40 Hercular bases will outrace ARS anyway). Or I've got High Energy Focus and I can usually dance away from any enemy ships anyway.
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Errr ... utwig, it looks like you accidentally played from the 2450 save from the end of shallow_thought's set instead of the 2460 one from the end Arnuz's set. Did you want to have a go at the 2460 save instead so you can pass it on to Cyneheard in 2470, or do you not have time to play and report another set right now?

Quote:How do you design ships once you have fusion beams? Dreadnoughts? Medium destroyers?

Depends on need (i.e. what we're facing from the enemy) but if we have the time and production to build Fusion dreads, those are tremendously effective, even with just Class 3 shields, Duralloy armor, and no ARS. We could use a better battle computer, especially for hunting Alkari, but it still might be worthwhile. The main problem with a dread is just that we may not have the luxury of time to build one - and if we do, we might be better off getting more tech that would make one obsolete.

(May 7th, 2020, 15:18)Bionic Commando Wrote: Here's a spreadsheet that helps do ship design. I can't claim credit for it, but can't find the originator. I did add the "Tech editor" sheet which you can use to get your tech levels quickly by putting an 'x' into the techs you have..

Hey, cool; that sounds like a good update! And the originator is sargon0 - he hasn't been around these parts in years, but he contributed a huge amount to our knowledge of the game, and also to variant-building tools (like means of editing tech trees, galaxy maps, and leader traits blindly so you can do it without spoiler information). The existence of 1oom was possible (or at least more-possible) in part because of his meticulous save-file mapping too, and when he was still playing, he was one of the most-skilled Orion players I've ever seen.
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Also: My apologies for my sporadic-at-best posts. Having caught up, I loved the in-character intro and outro for shallow_thought's report about the delightfully huggable Mr. Bear with his ENORMOUS SHARP ROBOT-SLASHING CLAWS, imaginary or not! Good report by Arnuz too, and great turns by both of you! It's starting to feel like we might be able to come back and win this game - if we can survive the 2475 election, at least!

(And utwig's turns looked pretty good too, except for the part where they appear to have been played from the wrong save!)
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Yes I took the wrong save, I'll play the correct save
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2460
I measure 50bc to terraform all planets but Keep Out in single turn for added production and ability to feed reserves.
And reshufle some techs
   
   

There is a Meklar fleet incoming
   

2461
Battle at Sand Line without any losses
   
Planets terraform, send extra pop to Nazin from Keep Out

2462
Alkari incoming to Gion
Feed extra reserves to Gion

2463
Battle with Meklar at Sand Line, they are routed we loose a few masks to their Devastator

2464
We are close to planetary shields so I readjust it has a chance to pop.


2465
Alkari do not attack Gion but retreat

2466
Terraforming +40 discovered I pick radiated for the rich world
   

2467
I see Meklar coming towards Keep Out so I start relocating fleets and building bases
   

2468 Meklar attack Keep Out, their Devastator has repulsor so our fighters cannot hurt him, it's also too strong for our missiles.


2469
We discover Plantery Shield V.
   


Keep Out gets bombarded. I feel it's better to end my set a turn early since Cyneheard will have to organize defence and whatever I do will probably not play well in his strategy. I haven't terraformed Imra and Nazin yet so you can build reserves.
   

2469 Save
.gam   OSG35-2469.GAM (Size: 57.65 KB / Downloads: 2)
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(May 8th, 2020, 20:40)Cyneheard Wrote: A random note from the thread:
I've not found ARS to be that relevant, but that may be because I tend to not strike early when it might make a difference - I'm either destroying the enemy in 2-3t or I'm not close to winning, so in either event ARS isn't worth the space it takes up. Huge Bombers without ARS can still decimate a world in time (and 40 Hercular bases will outrace ARS anyway). Or I've got High Energy Focus and I can usually dance away from any enemy ships anyway.

Usually in my games it's the ships that are the problem so a huge dreadnought with long beams and ARS is what I use for ship to ship, especially against small-ship fleets. Also at some point I only build dreadnoughts and while beams take down bases slowly, ARS helps so dreadnoughts can chip away with beams.
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Oof - I feel for those Keep Outians! We knew the Meks were going to build a more-modern ship eventually of course. Good job defending as long as you could! Did the Devastator get redesigned with the same name and graphics in the time between the first battle at Sand Line and the last battle at Keep Out?

Roster:
- Ianus - (skipped until we hear from you; I hope everything's okay!)
- shallow_thought
- Arnuz
- utwig - just played
- Cyneheard - UP! and facing both an invasion and an election!
- RefSteel - on deck
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