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[pb46 spoilers] Hitru lurks again

(April 28th, 2020, 12:39)Charriu Wrote:
(April 28th, 2020, 12:19)pindicator Wrote: Great job and great thread Old Harry & Hitru.  I loved the naming scheme and Charriu's explanations of the files along the way.  (Especially that Krill buff ... should have known!)

I'm a bit disappointed that I didn't found enough time for the naming scheme. But then again with so many cities on this map we would have run into problems anyway. Can't really start naming cities "City", "Unit" or "Building".

Ha! I don't think we were expecting to settle even half of the 75 we ended up with!
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I have just read your thread as, well, PB 43 and PB 46 finished basically at the same time. Good game and congratulations on another strong performance. I must say that you`re starting to move into the top tier (yes, the one with mackoti). It takes a lot of effort to keep control of 75 cities. You know you have a big Empire when Steam Power reveals a double digit of Coal resources!

From what I`ve read here it looks to me that Rusten underestimated just how much damage your Commandos could do and perhaps he should have gone for naval techs instead of racing to Assembly Line. Anyway, how do you rate going for Physics vs. going for Infantry on a general basis?

What do you see as the most important trait of someone playing competitive MP civ 4?

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Oh, and as Sullla is about to start another season of AI survivor - which AI most closely resembles your play style? popcorn
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Thanks for the compliment!

The empire was indeed huge, it was starting to be pretty annoying to micro even at the crude level. I did play SP on huge marathon so I'm used to big empires but this was pretty big even compared to those.

I don't think Rusten really needed to get naval tech faster, but he definitely should have (as he himself said) built more iron clads (we were prepared to face those in big numbers and had huge amount of ships+ airships that would have helped a lot, but we would not have complete naval dominance that we had now). Even with infantry it gets hard to defend vs commando cav (that we were building at around rate of 4 in 5 turns) if you don't have any vision on which ports we threathen etc (he would have got airships of his own soonish though).

Going for physics vs AL is not that much infantry vs airships but factories vs everything else. We went airships first as we got GS that secured us 4man GA early (that we would have started next turn), as airships really help a lot in this kind of war where we are not planning to fight stack vs stack but hit where enemy is weak and burn stuff, and as we really needed communism Gspy for GA purposes so we were going to that direction in any case. In general I usually prefer going for assembly line for factories first (and if you get good window to attack with infantry that's also great, but cannons+ experienced cav are not completely horrible in fight vs infantry).

For the most important trait: First of all you need lots of skill. You should have at least resonable micro skills not to be left behind in first 80 turns. Then you need skill to plan for right tech path and for the correct macro decisions. And you need to eat someone at some point (probably multiple times), so you need to have at least resonable sense of warfare. But the fact that you need skill to be good at something is pretty given.

What is sometime overlooked is that you need endurance. The game is long and you have to keep making right decisions for a long time to improve your position. Also things will keep going sideways and you have to bounce back (in pb42 it would have been easy to give up after we scouted our start and compared to what Krill etc had, or after Krill attacked us with knights and we were sure that we are both going down. Or in this gameafter we lost city to barb with around 2% odds etc). And in later stages of the game the turns can be pretty long smile. I'm pretty competetive person and I like to win, so that's where the endurance comes for me.

As for AI best resembling our play style I'm honestly not sure ( I have played K-mod for really long time and it changes AI behavious quite a lot). But it would be balanced/opportunistic type of leader who wants to eat enemy civs in cost effecient manner after getting the necessary lead for that through fast expansion and good micro.
Completed: pb38, pb40, pb41, pb42, pb46 and pb49
Playing: pbem78
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Hitru = Cathy?
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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