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OSG-35 - Social Distancing

Read briefly, great report. I definitely want to follow this. While the game didn't go so well, my play improved by a level or two. Before I would sometimes win on impossible w/o Kyrub and couldn't win with Kyrub's patch. Now if I roll decent start (not isolated, not two poor planets, no early council loss) I can win on impossible.
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Personally I don't have much interest in playing out the final years of the isolationist empire. Reading Ref's writing about though - that I'm definitely up for lol !

I guess it's time to go check out the new ideas thread...
It may have looked easy, but that is because it was done correctly - Brian Moore
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Some great writing, pity about the game going pear shaped.
Travelling on a mote of dust, suspended in a sunbeam.
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Even if this game doesn't end as well aswas all would like, it was already worth the reading just to learn a bit about crisis management and optimizing resources.

Congratulations to RefSteel!
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What a question. Of course! Let's kick some cyborg ass!
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(May 15th, 2020, 08:44)utwig Wrote: my play improved by a level or two. Before I would sometimes win on impossible w/o Kyrub and couldn't win with Kyrub's patch. Now if I roll decent start (not isolated, not two poor planets, no early council loss) I can win on impossible.

Hey, that's great to hear!

Also:  Many thanks to my fellow players and our lurkers for the compliments!  I really enjoy writing these reports and trying different things.  And then there's the game!

(May 15th, 2020, 15:37)Arnuz Wrote: What a question. Of course!

That's great to hear too!

Quote:Let's kick some cyborg ass!

So ... about that...

Report, part 2:

2480

It's been a year since we lost our Sand Line colony, and I haven't done anything about it.  What can we do about that Tornado doomship?  I mean, apart from noticing some more of them flying around in Meklar space and hoping they don't come our way.  At least the heroic efforts of our pilots out at Waters Edge have bought us a little time to consolidate in peace and quiet, building up factories and research - and planetary shields and at least token missile bases - while we wait for the next wave, but ... the thing is, waiting for the next wave of death all the time is stressful!  I sometimes even think about it when I'm cleaning!  It's the worst.  So I'm going to try something here.  Because if there's one thing those killer machines are not expecting us to do...

...it's to take the offensive!

   

I don't want to give up on the dream of Super Giant Spaceships or the things we can build from their component parts, so it's finally time to retire the last of our old laser fighters, the Mask 3.0s that saved our empire - for a little while - around forty years ago.  There are less than thirty of the little guys left, and they had to go to make room for a special new kind of fighter:  The kind that carries Fusion Bombs into space!  We can't afford many, but we can afford some, right here at our homeworld, and if I remember to change their orders around, we'll even have a few more coming from another world close enough to ... ooooooh!  There's a spare liter bottle of hand sanitizer hidden at the back of the desk drawer here!  What a find!  Best day of the year!

[Twenty minutes of celebration and careful cleaning later...]

So now ... let's see.  I was supposed to remember to do something right?  What was it again?  Something to do with spaceships?  Let's see.  Oh!  Refill the hand soap dispenser by the washstand!  The one that looks just like a spaceship!  Gotta be!

Oh, and there's a Bulrathi fleet about to show up at Waters Edge, but nothing we can't handle.  I had sent the fleet to About Time to start a slow journey back toward home, but I had to send them back again to take care of this.  Maybe we don't even need them all, but better safe than sort of torn to bits and infected with horrible diseases by alien bear creatures, right?


2481

   

Like I said:  Not scary.  It's just like the fleet we beat a couple years ago, only with fewer Teeth.  We don't have as many smallcraft either, and a couple of our Distance missile boats pay the price, burning under stinger fire that probably would have been directed elsewhere otherwise, but I'm okay with that.  Hyper or not, the Distances haven't been much good for a lonnnnnnnnng time anyway.  I mean ... I don't have a perfect grasp of history, but I think when they were first built, they were already obsolete!  Anyway, we've got new ships now!

   

I know, I know:  What good are sixty little fusion bombers going to do against the Meklar menace?  They've got 14 layers of shields at their bases, and super-advanced ECM!  Our ships are too slow to outrun their Merculite missiles, and even with our best battle computer, even if they could empty their entire fusion bomb payloads without once getting hit, all sixty Cleanup 3s combined would probably only take out one Meklar missile base!  So what's the use?

Well, all of that is true.  At the Meklar planets with their Class X Planetary Shields and their Andrium Merculite missile bases, these little guys can't do much of anything.  That's why those planets ... are not where I'm sending these!  It'll take a little while.  But they will get where they are going!  Hopefully.


2482

Pretty peaceful year so far except for the giant warships flying all over space.  I just ignore them.  Only way to stay sane.  And mostly they aren't flying toward our worlds at least!  Mostly!  So I'm working a little on research, already thinking I should actually have been working on it more when I first wandered in here for a look around, but how was I to know I'd get a breather after I took care of those fleets and, you know, the thing at Sand Line that I'm not thinking about at all and not dwelling on and especially not shapeshifting into an undulate just so I have the ideal kind of teeth for grinding over it, no sirree!  But we're starting to make progress.  Just a little at a time, and just starting, and the aliens are probably pulling even further ahead, but it's something at least!

Which has NOTHING TO DO WITH SAND LINE so it's a good thing I'm NOT THINKING ABOUT THAT!!!


2483

Of course, it's possible the Meklar couldn't have heard me thinking anyway.  But I wanted to be completely safe.  You see, I have a little secret:  Their death fleet left the planet as soon as they conquered it to rebase at one of their other worlds.  They'd barely had time to get started after they conquered Sand Line, and the thing about planetary shields and missile bases is that it takes a little while to build them, and until you get the first one up - the first planetary pentashield layeer at least - they don't protect your planet from anything!

   

The other thing about planetary shields and missile bases is that it's way harder to build them when you've just had 13 million assault bots and 72 stolen factories cleaned right off your planet by orbital bombardment!  I was hoping to do more damage, but there's only so much we can do against their basic shielding and ECM technology.

There's only one problem with this ingenious plan - apart from the part where I forgot to build more bombers at Imra to help out ... and apart from the thing where sixty of our bombers with a dozen Disposable Wipe hyper rocket boats for support only managed to take out about a quarter of the conquerors.  But it's a big problem I hadn't even considered, and the problem is this:

   

The Meklar are at war with practically everybody!  But no, I knew that; I just didn't think.  I didn't realize that when we started cleaning up Meklar soldiers, there would be Cats and Bears suddenly trying to talk to me!  They must imagine that having a mutual enemy means I'll be willing to share their unclean and infected thoughts and take in all the memetic equivalents of viruses that are always plunging through them!  The bears were talking about doing something together, and the Cat lady even seemed to want to trade with us!  Or worse:  To agree to trading regularly!  I rejected this idea so fast and so hard that the computer interface practically screamed!  The idea of disease-ridden, intercommunicating cat people swarming all over our spaceports trying to trade with us is too horrible even to contemplate!

Anyway, I think it's okay now.  They finally stopped trying to call me, and I scrubbed the floor really nicely, and now I think all of the calling stuff isn't really my fault:  I think it's just that they noticed us being successful at something when we took our attack to the machines, so they tried to trick me the way these dastardly intercommunicating monsters do to each other all the time!  Take those bears pretending like we're on the same side or something - as if any Darlok can ever be on any side but its own!  Here's their real idea of "together"ness if you wisely ignore their holocalls and just observe their actions:

   

They could have made peace like the cat people did a while ago, but of course they wouldn't do that really!  They want their latest five-cruiser fleet to have another go at Waters Edge instead.  Which, sadly, with all the factories the place still needs to build, is why our main defensive fleet still can't leave.

Oh, but hey, there's some good news coming too, hiding out on the left side of the screen!  Or, maybe instead of "good news" I should say ... a possible opportunity.  I'm always on the look-out for a chance to do some more cleaning!


2484

   

So it might not have been a long respite, but at least I didn't exactly waste it.  Waters Edge is developing nicely, its factories are keeping up with its population, and it's doubled its missile base count without the need for any more emergency spending.  And the only ship type I haven't seen before in this Bulrathi fleet is the colony duo, which isn't scaring anybody:  It's like what a Tooth would be if you took away all its missiles and armor and shields and battle scanner and ECM:  Just a single ion cannon, with a targeting computer we could have built!  I mean, okay, it can colonize dead worlds and fly outside of standard range, and those are its main missions in theory, but as a warship, it ... isn't.  So honestly I could probably have sent most of our ships away and still wiped this fleet clean.

Of course, I can imagine what the bear people must think of me for blowing up their cruisers, especially the poor colony ships!

   

They love me to pieces (unless that's wanting me in pieces; these are Bulrathi, remember) and keep trying to call me, of course!  Because my bombers blew up some more Meklar.  What they don't know is that here at our homeworld we just built a whole lot more!  We're not going to have much of a window - more enemy ships are already on the way - but while we were defending Waters Edge (again) a big Alkari war fleet showed up in the next system over, ignoring the giant "KEEP OUT" sign there!  They met a single Meklar dread in orbit - and both fleets annihilated each other!  That's exactly what I was hoping for (and expecting ever since I saw the ships' flight paths and ETAs) - and preparing for, with the latest set of Cleanup 3s!  Because I know a little secret:  The Meklar haven't owned the Keep Out sign for all that long - and a poor world like that one has a lot of trouble building planetary shields and missile bases quickly.  So far, it still doesn't have any!

Maybe I should be sending some of the new bombers to Sand Line just to help them out a little; I don't know.  Probably that would be a little more prudent.  But right now, I'm not feeling prudent.  I'm feeling like taking all the advantage I can of the little window that's opened at what was once our first interstellar colony!

That ... and I'm taking another risk too, and hoping it pans out.  Scrapping our lone Spray destroyer isn't that big a deal, though it would have been useful for scanning enemy fleets.  But the reason I'm doing it is to make way for a new cruiser design:  The Frostbit 3.  It's an unarmed cruiser - the first we've built in our empire in decades - and its job, if it can do it, will be to secure a certain tundra world for us again, in case - in case - it's possible, even temporarily!


2485

   

The birds tried to call me too, probably to sing the praises of our bombers like the bears.  The Meklar Sand Line colony has almost been completely destroyed - not quite, and they have a new dreadnought design about to arrive there, so I really should have sent more bombers, but almost anyway!  And the Meklar who invaded Keep Out are finally being reminded of the planet's name:  More than half of them got scrubbed away this year, and there should still be time to finish the job!

So there are those alien diplomats, trying over and over again to reach me - the bears keep moving their rotten, stench-belching, tooth-filled mouths every year, for instance, making terrifying sounds in their indecipherable language, probably under the impression that their noise is somehow reassuring!  Everyone at war with us is suddenly no more than wary; the cat people are pretending to be peaceful with their lying cat eyes gleaming, and even the Meklar themselves seem like they're starting to be troubled by the prospect of a war where they don't always win every fight!  All because of a little bombing.  Why, if I were insane and suicidal enough to actually interact with any of them, I'll bet we could end up at peace with practically everybody and get all kinds of - ugh!  I don't even want to think about it!  Trade?  Technological secrets developed by their filthy alien minds?  Treaties where we have to promise things?  I can't even begin to describe all the horrible, disgusting things!  And yet this is the way they live!

... or die.  There are more aliens coming to the doomed Keep Out colony because they apparently can't read.

   

An Alkari twin-colonizer fleet with 85 fighter escorts divided among three different designs will reach the soon-to-be ruins of the Meklar colony at the same time as 23 unescorted robot transports.  So you know what that means: I'll have to make sure to clean out a big old bowl so I can have some popcorn ready!

Annnnnd that's what I have time for tonight! I've actually now played all the way to 2490 (catching up to the proper year after the two short sets that preceded mine) so there's going to be a part 3, though a shorter one. It's late here (though not as horribly late as last night thankfully) so that'll have to wait for tomorrow night. I'll add more in the next post though - including the save for anyone who wants to look around - or for the next player in line!
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Okay, so ... we're still way, way behind, and there are several techs we need before we can...

Okay, no, let me start again.

I wouldn't suggest leaving things from the save as-is; Computers are probably a more important target than weapons (looking for a battle computer after the current ECM project) especially given the Darlok research bonus there, and there might even be something you want to do with our fleet (maybe wait for the report to decide on that though, or at least check out the diplomatic situation more closely).

But the point is, as mentioned, we're pretty backward, and we could use a battle computer and the new drives we're working on and "armor" for miniaturization before we...

Um.

If Arnuz and I are the only ones who want to play on, I'm happy to ping-pong the save between us. But I do really want to play this thing out to a conclusion, even if I finish it on my own, because yes, the Meklar might manage to tear us apart before we can do anything, and yes, we're hopelessly behind, and yes........

But we haven't lost this thing. Not yet. And it is only Possible difficulty. This is a really deep hole we're in, but if the AI leaves us a little more room to squeak by ... we might still have a path to win!


Attached Files
.gam   OSG35-2490.GAM (Size: 57.65 KB / Downloads: 2)
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Just chiming in to say that I'd happily read any number of these wonderful reports, regardless of whether you're winning or being crushed horribly. Thanks Ref for the quarantine entertainment.
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I'm willing to play again - I was not playing those turns well and knew it, and it really felt impossible there. I still don't think we've got much of a chance, but it's possible the Meklar can be contained if they keep on fighting everyone else (and not sending offensive fleets at our real worlds).
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Thanks so much, Bob!  And Cyneheard, I definitely know that feeling.  I still remember the moment during Imperium 13 when my ambassador went diplo on the runaway Sakkra with whom I'd been carefully building up positive relations all game. I literally just walked away from the game for three or four days before I was ready to look at it again!

Here, it was pretty hard to figure out what to even try at the start of this set, and I had the advantage of coming in fresh with no expectations since I knew I might just be fighting a brief losing battle to the end.  Here's hoping the coming turns have a few more positive options and opportunities (like the later turns in my own set) but it's still always possible that the Meklar could just start running over us again.  The only question is if we can find a way out of this hole before that happens!

In the meantime....

Report, part 3:

(OOC Note:  Looking back and checking my screenshots, I see I put the near-destruction of Sand Line and the near-arrival of the new Meklar dread in the 2485 part of the report when it actually happened in 2486.  That's the trouble with writing these after the fact!  I guess CloakyRef was just anticipating or something.  Anyway, here goes!)

2486

Well, the last of Sandline's conquerors are still holding on and about to be reinforced in space by a monster ship of unknown design, but fortunately there's one place where I did send enough bombers!

   

This planet keeps warning the aliens to Keep Out, but it seems they never listen!  The Meklar colony's all cleaned up now, so their transports are dead in space unless the Alkari build them landing strips and open their wings in welcome.  They'll probably build a colony there themselves, and I don't know how many transports they'll be able to shoot down in space; in a couple of years, we'll see who wins and if they fare any better than the last aliens to own the place!

Also, the Official Bulrathi Imperial Cold Caller's possibly-complimentary roars got sent to holomail again, where by "holomail" I obviously mean "immediate deletion," so there's nothing to do for the empire but make sure our infrastructure and research projects are running smoothly and order the main fleet home!  Our main defensive fleet, I mean:  The one that defended Waters Edge so long.  Now that it's back up to 10 bases of its own, with all kinds of advanced ship parts ready in the spaceyards there and at our even-better-defended About Time colony nearby, and no apparently imminent attacks, I felt ready to send them home in stages after they defeated that last Bulrathi a couple of years back:  First to About Time itself, then to the asteroid field at that neutron star nearby, and finally, now, I'm ordering them all the way back to our homeworld in case - just in case - there turns out to be something interesting for them to do at, for instance, Sand Line!  I'll send the main bomber fleet home too of course, since there's nothing more for it to do at Keep Out - at least until the next alien colony is formed!

So much for the empire.  For me, and for this control room, it's time to break out a fresh cannister of anti-bacterial alcohol wipes and start going to town!


2487

So there was one fleet I did not send home last year.  We were so close to getting rid of the Meklar on Sand Line before their dread showed up, I felt like I had to give the secondary bomber fleet there a chance to finish up!  We don't have room for battle scanners on any of these smallcraft, so it's going to be up to me to spot what this ship has got!  So, first, it seems to be moving about as fast as our Disposable Wipe rocket fighters.  I split up my ships, high and low, to see if it'll go after the wrong ones.  No luck there, but I soon find out it does have missiles, but not many, and not fast:  My little Cleanups can outrun them no problem, and safely do.  The Disposable Wipes waste a round of rockets on it too, and obviously I can't tell for sure, but from the damage, I would guess it probably has the Meklar-best Class 4 shields.  So everything at the planet now!  The supership's firing on my Cleanups, first with what look like heavy blast cannons and then with what I think might be hard beams, but that could be a lot worse as far as these smallcraft are concerned, and we bomb the planet, losing ships, but circling around ahead of the missiles, ducking away from the ship, hit it again, and we've lost almost half our little bomber fleet, but one more time before we retreat...

   

...and we got it!  The last of the Meklar conquerors are gone, and the planet is finally clean, in spite of the orbital attack ship!  We even have most of the little fleet intact as it retreats back home!  Most of it.  Barely.

That was great, and now if their ship will just leave - and they won't send any more invincible fleets - we might even have a chance to replace our old lost colony!  Here's hoping!  Or ... dreaming.  Or...

But I do hope so, okay?

Oh, and there's another cold call from another of these disgusting aliens who can't keep their thoughts to themselves.  It's the cat again this time.  Probably cheering us on for wiping out a Meklar colony, or maybe asking us for something unspeakably awful like a pact or an alliance or something.

   

Seriously, who even knows what these aliens are saying?  Thankfully, not me!  Although I think they don't care about this kind of thing unless you kill a lot more Meklar than we did this year, and the others aren't calling me.  And last I heard, she was allied with these other aliens who might be praising us up and down the spacelanes but are also, you know, at war with us officially.  And when I check the control room's Relations Thingy, it looks like ... yup.  That wasn't a compliment after all.  She was declaring war on me.

Just one thing I can do about that, as far as I can see.  Good thing I've got my stockpile of paper towels and window-cleaner handy!


2488

Well, it's been a busy year keeping up with all our projects and experimental shapeshifting into different types of things with wings, but I feel like I can finally relax a little bit.  And I get to clean out that big old bowl I used to hold the popcorn!  No way was I going to forget about that!

   

The Alkari built their base and then their fighters shot down all the Meklar transports, and that was really fun to watch on the big screen!  But it gets better!  I'm going to have to keep that mixing bowl nice and clean, because there's a Silicoid Barracuda destroyer coming in to try scouting the place in a couple of years - and then two of those Bulrathi Grizzlies we had to keep blowing up due the year after that!  Should be exciting!  But one nice thing:  That past tense I used is appropriate!  At least for now:  Smurch gallumphed and growled and roared over to the holocomm unit again, and when I picked the thing where we don't change anything we're doing but he goes away as soon as possible, thankfully meaning immediately...

   

...it turned out that for once instead of pretending he liked us while simultaneously launching war fleets our way, he was actually making peace!  We'll see how long that lasts, but at least he doesn't seem to be allied with the cat people anymore.

Oh, yeah - and one more thing:  Of course the remnants of the Sand Line attack fleet is on their way home, and the main defense fleet is still on their way here too, but the Frostbit 3 is still sitting up in orbit, ready to make a run at Sand Line for us!  It just ... won't is all.  Not this year, at least - or next year too or ... well, after that we'll have to see.  No reason really.  It's just ... the problem is...

Well, I got cold feet, let's say.  Of course, I've been working on those airborne shapechanging routines, so I could just do without the feet, knowing how cold Sand Line is at any time of day, except really the actual problem is...

   

...um, the two other Meklar dreadnoughts, including a Tornado, due to arrive there in the next three years.

But other than that, things are great, and I've finally settled on a prehistoric dragonfly more than half a meter across!  That way, I can hold the scrub brush in my mouth and finally give the ceiling of this place the close attention it needs!


2489

Again this year!  It's as if - conveniently right after convincing Cat Lady to go from Peaceful feelings to total war with me - these aliens who were so delighted with us for cleaning up lots of Meklar suddenly realized, "Oh, wait!  Maybe we shouldn't be at war with them anymore then!"  I seriously don't understand how these brain-dead aliens manage to find their vacuum cleaners when they roll out of bed in the morning, never mind their feather dusters!

Anyway, my first thought when I saw the option to get bird peace was, "These guys own Keep Out!  That's ours!  What if we want to bomb it before the peace expires and everything?  Shouldn't we stay at war??"

   

Luckily though, my next thought was, "Nah."  So we're officially at peace with everybody except the hapless, goofy kitties and the murderous, unbeatable machines!  We'll see how long that lasts, but that's way more peace than we had when I wandered in here!  Yay for me!  Some of our research is starting to mature too, finally, and we're better defended than we were, and we have more factories!  We've got lots and lots of ship parts scattered all over the empire, especially at About Time that we can turn into almost an instant fleet if we need to, or when we ever have good ships we can make.  Maybe what this empire needed was just a really dedicated custodian for a while!

Hahahahahahaha no.  What this empire needed and still needs was and is for the Meklar to refrain from sending their unkillable shield-busting dreadnoughts to our worlds!  But if that keeps up - for example if they stay distracted by Sand Line and Keep Out and their billion other enemies - we might have a chance to do something, actually!  Too bad I didn't spend more on research; I just didn't know it would be a possibility!


2490

I think I hear footsteps in the corridor, so I'd better get out of here.  Back to full-time cleaning then!  Sounds good to me!  Pretty soon, if it's what I think, we'll have a real Acting Emperor!  Can't possibly happen too soon for me!  And there's one parting gift the empire gave to me that I'll treasure in memory all the time I'm making sure the doorknobs are squeaky clean:

   

We've got Fusion Beams for our ships - really nothing for our fighters, but maybe someday, with enough miniaturization - and now Omega bombs to wreck bases!  Even Meklar bases will go down to these if we can just get enough ships close enough with good enough targeting to hit the things!  And much as I love the ideal of Megabolt Cannons, which wouldn't advance anything, and great as Phasors are in their way, and ... the less said, the better, maybe, about Tachyon Beams ... I got to set us up for the dream of a future when our bases aren't helpless against real shields:  When we'll have the choice of our Scatter Packs to wreck big stacks of little fighters - or Pulson Missiles to hit and kill the big defense-heavy threats as they come in!  If we just have time - if we just have time - well ... I can dream.

And I can clean!

Ohhhhhhhhhhhhhhhh there's nothing like the feeling
Of a scrubbing and a cleaning
All the live-long day!
Yes it really is appealing
Like a nightengale a'preening
What can I say?
First you sanitize and clean it
Then you wax it and you seal it
Shining like a ray!
And you scrub it like you mean it
'Til it's perfect and you feel it
Carry you ... carry you ... aaaawaaaaaaaaayyyyyyyyyyyy!!!
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