May 16th, 2020, 15:45
(This post was last modified: May 16th, 2020, 15:45 by Charriu.)
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All the doors that I ever build were only virtual.  Great work.
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(May 16th, 2020, 07:58)Ruff_Hi Wrote: Three cities growing next turn ... and I will finish Masonry. Score should jump 3 x 6 + 8 = 26 pts. Edit: or is it 3 x 8 + 6 = 30pts?
Wrong! +31 pts.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.
(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
May 17th, 2020, 08:45
(This post was last modified: May 17th, 2020, 11:15 by Ruff_Hi.)
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Another peace offer from SD. No. Didn't bother offering cease fire this time.
Rice farmed at Calli-something VII, road next turn. I got my axes a little out of wack ... the Axe (7XP) is heading down to a future galley ride to Barb city and, hopefully, 3XPs. The other Axe near CP is heading to Call-VII. I have finished roading the horses and will pull back both worker and axe (axe to plains forest). I will then accept peace from SD (if he offers it again).
You have to love a city that grows to size 4 and then 5 the very next turn. There is 50 hammers that I can put to good use.
(2202)
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.
(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
May 17th, 2020, 11:17
(This post was last modified: May 17th, 2020, 11:20 by Ruff_Hi.)
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SD played his turn while I was walking the dogs ... will log in and check on diplo screen. Also want to check the power chart.
Edit: another peace deal ... will offer it after I move my worker away. No big jump in SD power.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.
(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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Barb city has grown to size two. Time to get a unit over there to take it.
Capital has 12h into a galley, will add another 9 this turn. So ... beginning of next turn, it will be on 21h. Then I can add 20 (chop) and 50 (double whip) and a turn of reduced production (less population) for a total of ~95 ... nice overflow into a settler.
Moved worker at CP to rice (farm). Move axe back to his lookout (forest hill).
(2280)
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.
(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
May 18th, 2020, 12:17
(This post was last modified: May 18th, 2020, 12:17 by Ruff_Hi.)
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Just looking at EP spend ... SD is close to having tech visibility on me.
Google says tech visibility is 75% of (100 + my EP spend on SD ... which is 66) = 75 + 49.5 = 124.5
SD has 122 EPs on me. The little beaker will light up on Espionage screen when he gets over that threshold.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.
(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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(May 18th, 2020, 11:02)Ruff_Hi Wrote: Capital has 12h into a galley, will add another 9 this turn. So ... beginning of next turn, it will be on 21h. Then I can add 20 (chop) and 50 (double whip) and a turn of reduced production (less population) for a total of ~95 ... nice overflow into a settler.
I was planning on sleeping in this morning. Just rolled over and thought about this game ... only to realize that if I let another 9h go into that galley, it would be at 21h and only require a single person whip (30h). Jumped up, logged in and whipped it this turn.
Why did I think it would be a 2-whip situation next turn? Well, apart from a brain fart ... take a look at the above pic ... see that little yellow mark between the (5) and the 2 ... that is a whip indicator. It is suppose to show the production threshold for 2whip. It is wrong! It looks to be at the 25h stage ... so is it averaging 50h between 2 citizens ... 25h each?
BUG!!!!
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(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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Once again it proves valuable to have one of the original BUG developers here. I honestly didn't know about the yellow mark so far. I will look into this more closely. Could be that RtRs 30/20/20 whip split messes with this indicator.
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(May 19th, 2020, 06:27)Charriu Wrote: Could be that RtRs 30/20/20 whip split messes with this indicator.
My thinking exactly!
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.
(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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