Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

Create an account  

 
Caster of Magic Release thread : latest version 6.06!

No, monsters can only appear from lairs, nodes, towers. However Nagas aren't the only thing that can move on water, about half the monsters in the game fly.

No, monsters can't conquer a node. Might be an interesting feature for CoM II to consider.
Reply

One idea I had for Tiny and maybe Small maps is to add more single-square nodes and towers. They wouldn't add to the number of potential city sites, but would add more lairs (and roving monsters). Just an idea.
Reply

"monsters can only appear from lairs, nodes, towers"
Why not from caves, dungeons, keeps, ruins, and temples?

When my enemy unit was confused and I killed it with Zombies it did not rise as undead. I also killed my possessed unit this way. Also did not rise as undead. I am fine with this. Is this the rule? If so, adding it to the spell text or create undead text would be good.

I was able to summon 6 zombies in addition to my 9 units on the battle field. I controlled 15 units in same time. Probably the confused water elemental made it possible.
Reply

Quote:Why not from caves, dungeons, keeps, ruins, and temples?
Omg you didn't seriously think I'm going to type all of that?
"lairs" refers to all type of encounter zones on this forum 95% of the time.

Quote:When my enemy unit was confused and I killed it with Zombies it did not rise as undead. I also killed my possessed unit this way. Also did not rise as undead. I am fine with this. Is this the rule? If so, adding it to the spell text or create undead text would be good.
Units that becomes irrecoverable dead cannot raise or turn to a zombie. This is a global game rule.

Quote:I was able to summon 6 zombies in addition to my 9 units on the battle field. I controlled 15 units in same time. Probably the confused water elemental made it possible.

Yes, that's a known unfixable bug. If the battlefield reaches 18 units total the game will crash so don't do it.
Reply

Empty Dwarven outpost:

Enemy mage established a Dwarven outpost on my territory. I attacked it with Alana the Bard. There was one dwarf unit inside. Both she and I began casting siphon life and drain life, hoping that the dwarves turn into undead. Nope. Dwarves disappeared and I'm stuck with an empty outpost now. :D
   
Reply

I can only assume you didn't win the battle but retreated because the enemy summoned something and you didn't kill it. You don't get undead if you don't win the battle.
Reply

Indeed. I have experienced similar issues with life draining. In my case, it was using items with "Vampiric, life-draining" power. Somehow, the enemies killed by such hero never seem to come back to life as my undead, despite the fact that they probably should according to the power's description.


BTW, creatures with Supernatural require me to have 240 Casting skill or more, right? Or does that apply only to units killed by death magic spells?
Reply

Quote:Indeed. I have experienced similar issues with life draining. In my case, it was using items with "Vampiric, life-draining" power. Somehow, the enemies killed by such hero never seem to come back to life as my undead, despite the fact that they probably should according to the power's description.
Probably more than 50% of the damage was from the hero's melee attack.

Quote:BTW, creatures with Supernatural require me to have 240 Casting skill or more, right?
Correct.
Reply

(May 28th, 2020, 06:17)Seravy Wrote: I can only assume you didn't win the battle but retreated because the enemy summoned something and you didn't kill it. You don't get undead if you don't win the battle.

Probably the enemy wizard cast something I don't remember. Now there flies a purple flag of the enemy wizard on top of the outpost with no one inside. I guess that one is stuck this way until monsters raid it.

BTW on raids: I saw twice so far, one enemy wizard raided + banished by monsters and he had to cast the Spell of Return. :D That was cool!
Reply

How do revolting raiders and monsters gone wild choose where to go? They seem to prefer to attack weaker defended cities even if further away from them. Or do they prefer to attack the human player instead of the AI? Do they intentionally attack weak armies walking on the map too?

Is there move cheat in this game, such as AI units move faster than by rules or teleport on global map, etc.?

Do AI players know where my capital is from beginning? Do they know my defenders all the time without scouting? Do neutrals know each city's defenders? AI seem to know where my nagas and lizards are on water, so they find them and attack them without scouting.

What other rules are there where AI plays by different rules than human player?

What happens if I surround a node with units? Can they spawn into a battle? Or they never spawn from there? Or spawn to 2 tiles away from node?
Reply



Forum Jump: