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(May 30th, 2020, 15:48)Kaiser Wrote: {...}
Due to uncovering more tiles, I tend to prefer scouting b and will likely settle 1 (SIP) but we have to wait for the save to turn around to decide this finally.
@Ioan: let me know your steam name so we can discuss while playing the turn tomorrow (if you are available on Sunday)
Little scouting + SIP ( more likely ) sounds like the best option for me too.
Something which I don't get - why not building a Scout? Are barbarians settings off?
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Our turn is there, so far I have no wy of contacting you outside this forum, Ioan, so hopefully you see this message soon. I would like to play todays turn in the early afternoon so feel free to get in touch. I also PM you my Steam name so you can add me to your friendslist.
Here is the appeal view, I have left everyting unmoved for the moment.
Here is the appeal reference:
Appeal value by default is 0, which is then modified by the terrain type, features, and improvements in surrounding tiles as follows: - +4 if adjacent to Uluru.
- +2 for each adjacent Pairidaeza, Ice Hockey Rink, City Park, Sphinx or Natural Wonder (other than Uluru).
- +1 for each adjacent Golf Course, Château, Nazca Line, Holy Site, Theater Square, Entertainment Complex, Water Park, or wonder.
- +1 for each adjacent Mountain, Coast, Woods, or Oasis.
- +1 if the tile is next to a River or Lake.
- -1 for each adjacent barbarian outpost, Mine, Quarry, Oil Well, Offshore Oil Rig, Airstrip, Industrial Zone, Encampment, Aerodrome, or Spaceport.
- -1 for each adjacent Rainforest, Marsh, or Floodplain.
- -1 for each adjacent pillaged tile.
- Mountains have a base Appeal of Breathtaking (4), which is unaffected by surrounding features.
All Appeal modifiers are cumulative
We need to look at the individual tiles values to guess features on covered tiles before moving the Warrior.
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Would you hope for something specific to delay the settling and to move warrior SW? For me this looks like a pretty decent location for our first city - good production, more likely a boosted Campus-location.
Not sure about Holy Site but I'm not sure if this is relevant in a MP game anyway
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No I was mostly listing the options while there were still few.
I actually prefer moving the Warrior NW - NW and SIP at the moment. Appealgazing doesnt show anythin particular either besides at least one more floodplain in the North and potentially a forest on the Campus location or the tile next to it.
I tried to figure out a rough map for such a 5 player game but believe it has to look a bit different as I feel the tundra near starts have only direction to expand to. That said I feel for us the NW direction to be more attractive as well but the Southern Jungle might offer some expansion options which can delay need for improvements (PHJBanana is a particular frequent and strong tile).
I think moving the Warrior NW will uncover the most tiles but also likely to an open area as it looks like we started just north of the equatorial jungle.
We should probably aim heading West afterwards as we are on the East coast and we need to figure out the lay of the land. However there could be City states to the North as I believe they are likely placed in or near tundra regions.
I actually think that our 2nd city might go somewhere to the North to make use of the assumed river delta for districts (sharing this with the capital). If the others have similar starting postions then the map looks likely like this.
The starts look to be different:
- Woden
- 4 Era points (I hope he found a 2nd continent and not a natural wonder and settled on a disaster tile, this means he already has the Inspiration for Foreign Trade) Check here
- Suboptimal
- 1 Era point (I believe he settled on a disaster tile)
- Chevalier Mal Fet
- Ichabod
It looks like everybody is sorted based on the first letter of the leader (Dido, Eleanore, Pedro, Wilfried Laurier,) If we settle we should be first in all categories for the end of this turn
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I think we are on the same page for the opening move so went ahead and played it.
We also got the foreign trade Inspiration right away I was wondering where the new continent is and ...
It could be that the map looks like this
and Woden is somewhere near that border I drew. From the look it would also be likely that there is at least another continent on this Pangea.
This is an outlook on the North, the landmass seems to continue in a NW direction supporting my rough shape above.
This example would take full benefit from Iteru for all GP neighboring districts, however I question if we can get enough food for our captial when building like this.
We have a +4 Campus spot near the reefs, this should probably be a priority to place down.
I selected AH and a Builder to execute the opining as discussed above, I think we will farm one wheat and leave the other open for a Sphinx, what do you think?
Maybe we use the last charge to open the Campus spot and get our 2nd Builder (we want anyways for the Sphinx).
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Hm it seems it is not the alphabetical order of the leaders but something else. Maybe backwards player names? Does any lurker know how this order is created?
(Right now it is Woden, Suboptimal, Kaiser, Ichabod, CMF)
Due to working a culture tile we lead the culture column, I guess the others also have 5 yield tiles to work so either +1 or +1 over us. We will be able to see this in 4 turns (5 tile), 5 turns (4 tile), 6 turns (3 tile)
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I think tie-break sorting is turn order or backwards turn order.
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(June 1st, 2020, 06:00)Ioan76 Wrote: (May 30th, 2020, 15:48)Kaiser Wrote: {...}
Due to uncovering more tiles, I tend to prefer scouting b and will likely settle 1 (SIP) but we have to wait for the save to turn around to decide this finally.
@Ioan: let me know your steam name so we can discuss while playing the turn tomorrow (if you are available on Sunday)
Little scouting + SIP ( more likely ) sounds like the best option for me too.
Something which I don't get - why not building a Scout? Are barbarians settings off?
A scout is an option but I seem to tend against it as there are no goody huts, so the main purpose would be to find city states.
Last game I made an argument for preferring other useful units instead, for example a Warrior, which can actively help defending against barbarians. While this worked out nicely for me early game (playing as Gorgo, getting some early culture) it resulted in me missing some first to meet boni for city states. Overall I performed quite poorly that game, so we should look out for lessons learned
My main position right now is Builder (for PHSheeppasture, PWheatfarm, ?? (maybe PHMine)) into Settler into something useful.
If we choose a Scout we need to bring back our Warrior due to barbs, if we choose a Warrior we can circle our first Warrior a little farther outside to get a better understanding of our surroundings. I dislike Scouts as they loose usefulness later in the game.
(June 1st, 2020, 08:40)Cornflakes Wrote: I think tie-break sorting is turn order or backwards turn order.
Then I should be either last or first, the only working explanation I have right now is Player names backwards, which seems to be very weird
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What about tie-break by score first, then backwards player order?
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By looking at the yield values, I think your "wheat" tiles are on normal plain not flood plain (no super Sphinx unfortunatly) ?
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