2360 state of the world:
Duralloy has come in, so we start a LR Dead (3t) out of Hope. Order up some scout 2s from Love to fan out from soon-to-be Respect.
Send scout 2s to the un-guarded hostile worlds, just on general principles (ESPECIALLY with the Sakkra around).
Go tech-shopping. Bulrathi don’t want anything.
2362: Try again (tech bars had moved). Bulrathi still don’t want anything.
2363: NPG researched. Start Merculite Missiles.
Bulrathi pick up Berel to the far NE. Still don’t want to trade.
2365:
Big developments.
#1: Toxic comes in. I balance research and start Radiated.
#2: Bulrathi declare Erratic War. I decide to build four Toxic colony ships first, then will likely have Hope and Love build some NPG fighters for Respect. Definitely gambling slightly that they don't want to push over a new world they probably can't settle immediately, but I think that's a pretty safe risk to take.
2366:
Found Respect.
Vote comes in. Sakkra vs. Meklar.
Meklar get: 6 (self), 3 (Humans), 1 (Bulrathi).
Sakkra get: 7 (self), 3 (Mrrshan), and 5 (Us) – since we know they’re nearby.
Of course the moment we settle Respect, we get contact with the Meklar and NOT the Sakkra.
Time to make a tech trade happen. Our options:
Decide to go with Range 6. Have to trade them Toxic for it, which I definitely don’t want to do.
Here’s their worlds, they've expanded pretty well:
2367: Humans met due to having Range 6 now. They’re in 4 worlds, definitely recommend trading with them first if possible. Sign a minimum (45BC) trade deal with them. They’re Pacifistic Diplomats, so you may want to increase that to the maximum. Meklars are Erratic Industrialists. First colony ship complete from Kholdan (spent some of the reserves to shave a turn).
2368: Rest of the colony ships are deployed. I design some NPG fighters and begin churning them out of Hope and Love.
2369: Meklar also declare war. Guess we’ll be building NPG fighters for the foreseeable future for Respect.
2370:
Settle Joy (Size 10 UR), Gratitude (Size 10) and Unity (Size 35 Rich).
This gives us contact with the Sakkra and the Mrrshans.
I have NOT, repeat NOT, set transports. Scouts are aimed outward. The last colony is 2t out (I thought it was worth losing 2t for that one to get Unity 1t sooner, since Unity is a front-line world and this is Impossible and there are Sakkra.
Tao to the far east is Radiated (25 Rich), and we’re researching Radiated, so that’s a stroke of luck.
Map:
Power Bars:
Someone has to have a deal for us, right?
Good luck! We've got one more world to settle for sure, and we'll see if the scouts are kind enough to find anything else we can settle. For trades, I have no idea, but the Humans seem the least-scary of our possible opponents, although the Mrrshans are obviously weak too. There's a vote in 5t, but we're currently #3 in pop (we do need some better IT though, so keep that in mind when trading).