(June 12th, 2020, 11:37)NobleZarkon Wrote: At least neither Barb scout has seen your capital!
I don't think I have to worry about those 2 scouts. I expect the eastern scout to retreat since I attacked it and the western scout will probably head west and run into La Venta. Also, I am pretty sure I can take care of the camp quickly since it is located on flat ground. My only real concern would be a flood that kills my warrior. If one does become alert, I can always kick out a slinger after the settler.
Strategy Update
Basic strategy is get a 2nd settler out, then build an army and some infrastructure while waiting to get some Cothons built and the Ancestral Hall. Once the AH is built, spam settlers until "my" area is full.
How do I do that?
Pantheon
I am pretty sure I am going to take Fertile Rites as a pantheon. I don't see much use of either of the cultural pantheons. One sheep and probably one horse somewhere near doesn't scream a need for the +1
on pastures and I don't see an plantation tiles for the +1
. No camps and no telling how many strategic resources around for those pantheons. +1
to fishing boats could be useful but I won't be working those tiles until my cities grow larger. I plan on focusing on my gold economy instead of the faith economy, so no need for the holy site buffs. Not a lot of breathtaking tiles and no real way to improve appeal until later in the game. An any other pantheons just aren't that great.
Overall, I think a builder now and +10% growth for all my cities is best. I will be pushing out a bunch of settlers once I get a Cothon and Ancestral Hall down and it would be nice to speed their growth.
Tech
Tech-wise, since I am going for the builder pantheon, he will need something to do. I am researching Animal Husbandry (T16) for the pasture on the sheep, then he can farm the wheat, and then he will need to hang around a few turns so he can quarry the stone. So, the next tech will be mining (T24) then go Sailing->Astrology->Celestial Navigation. After those are complete, pick up Archery, Wheel, Pottery, Bronze Working before heading to Apprenticeship to unlock Industrial Zones. Probably will need Engineering for some Aqueducts.
Civics
Civic-wise, Code of Laws finishes next turn, then I will research Foreign Trade for the +100%
for boats. After FT, I am thinking Mysticism for the envoy into Bologna and +2
. I could wait to build the Government plaza but think that will take too long. I am also considering delaying PP until the era change to save the era points. I should have no trouble with a golden age. I will get 2 points for first pantheon, 3 points for the barb camp, 4 points for the unique boat, 4 points for Cothon. Plenty for a golden age.
Anyways, after Foreign Trade, go Mysticism->Craftsmanship->Early Empire->State Workforce->Military Tradition-> Political Philosophy. after PP head towards Military Training to get the +30%
to Harbors and Encampments.
Government and Governors
First government will be Oligarchy, so I can chop out the Ancestral Hall and get the legacy card, then probably switch to Autocracy so I can build ships and units while running the maintenance card.
As for Governors, I was thinking Magnus 1st to get him place but I am not going to chop or build settlers for a while. First 2 titles will go into Pingala (take the science promotion) then the title from the Government Plaza will go into Magnus and take the promotion to not lose a population with a settler when the AH is complete.
Pingala will go into the 2nd city, which should have a high population with all those wheat tiles and possible flood yield increases. He will probably live there the whole game. I am even thinking about the Hanging Gardens or Great Bath to help increasing housing. Magnus will go to capital and not leave until I fill the map with cities. With a Cothon, the HS, and Settler card, I will have +150% to settlers and should be able 5 turn them and 1-turn chop a few for fast expansion. So once I start building settlers, I should be able to get 4 or 5 out in 10-12 turns plus another one from my second city. Add in La Venta and I should be at 10 cities before T80. Depending how much room I have, I might be able to continue pushing settlers out until the land around me is full.
I will add more on the next turn report and cover city development, scouting paths, and how I plan on keeping relevant in science without any early Campuses.