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OSG-36 Over-Friendly Bugs

And Part 2:

2398

I am Klackon.  I am a student of Kholdan and of Ursa as well as of Empathy, Joy, Respect, and Generosity, for I am a student of planetology.  For long years, I have sought to learn more:  How to live on such worlds as Tao Prime, at a green star at the far edge of the galaxy.  My first chance of a breakthrough was slight, but it has grown with my knowledge and studies, and according to my calculations*, the cumulative chance that I would solve the question by the time the Sakkra colony ship took control of Generosity's orbit last year was nearly 50%, though the chances have been much lower - perhaps one in five at best, since my research had to bow to other priorities - in any single year.  Among those priorities were the new Stinger 3.0 NPG fighters, named to confuse my enemies, and definitely not just because any monkey person looking at a computer screen was thinking too much about bugs to remember that stinger missiles are a thing - and indeed a thing that others of me are actively though slowly researching!  These new fighters have been built in just the past year with the battle computers generously provided by my Meklar friends, for duties near the galactic core, from fiery Joy and Unity, leaving their spaceyards empty of parts so that even with contributions from the interstellar treasury, I will not see the ship I most long for until the turn of the century.  But at least I now know it is possible:  The breakthrough has at last been achieved!

   

With the means of controlling radiated environments safely in pincer, I felt ecological restoration techniques held a certain attraction, as it still costs two billion credits a year just to clean up industrial waste for every five factories on every Klackon world.  I will not pursue such work though - not now, at least.  I have hope that this may be improved at least a little bit without my research, and in any case, pursuing it would delay my progress in true planetology.  Considering the desperate need for more Klackons on the ground around the galaxy, it might well have been a better choice to learn the secrets of cloning, but I am content with the natural process of birth from hive mothers' eggs, and after all, I am a student of planets, not of new gestation techniques.  So instead, I am seeking means now of terraforming - or where necessary creating - the very air I breathe, to enable more of me to live, and hive mothers to more rapidly breed, on such now-hostile worlds as Generosity and Life, Unity and Kulthos, and even the Tao Prime colony-to-be!

   

Soon enough, there will be more planets for me to study:  The fighter fleet at Ursa has completed its vital mission of reminding the Bulrathi fleets to honor their treaty and turn away and reminding the millions of bears on transports that like all expendable members of a hive, they must die to honor and serve that same strategic choice, and to aid them in accomplishing this if needed.  The new Stinger 3.0 but-actually-not-with-missiles fighter fleet from Joy has just arrived at Love via relocation orders, and another fleet is also at last complete at Unity.  All three groups will converge with the fleet now stationed at Talas in two years time on the same target, within reach of each, at the same time that more than one hundred million of me arrive in transports from all over space!  Other transports, now passing close to Talas, are bound for Empathy, and others still are passing a parsec or two from Sol on the way to Generosity, but the reason the fleet at Talas is about to be free to leave is the other set of transports that is not passing Talas.  In fact, it is just now finished consolidating in the system from various smaller groups sent from other worlds, and arriving there to greet the monkey people there and give me a chance to study another new type of world:  To learn if I can how Talas came to be mired in mineral poverty!

   

At least there was something to be learned from the planet's ruined defensive bases and its many factories:  The Class 4 deflector shields that some of me reverse-engineered there will help protect missile bases and mean the new Soldier 3.0 is already obsolete.  I had hoped for more - I might even have learned the humans' ecologica restoration techniques, which would have delighted me! - but at least the plan for Uxmai didn't foolishly rely on finding their advanced engines among the ruins here, much though that would have improved the new fighter fleets.  Of course the old ones are busy too, not only at Ursa and preparing to visit Uxmai, but down at Generosity, where nearly a hundred of the oldest surviving sublight drive ships in our empire chased the Sakkra colony ship away - just a year too late to keep them from sending transports that way.  They won't be joining everything at Uxmai at the turn of the century, since the Sakkra need to be repelled - but apart from them, as far as the fleet, it really will be everything!


2400

I am Klackon.  I am the OSG, called 36 for my completeness:  Square of the sides of every cell in a hive.  I am my hive queens, mothers to all.  I am my drones, my scouts, and my soldiers.  I am my workers and students and every pilot in my fleet.  I feel the loss of every life that is of me, the fall of every ruined factory.

   

Last year, when Sakkra transports came with lizard soldiers licking their sharp-edged teeth, prepared to take by force the colony of Generosity, I met them in space with 90 neutron pellet fighters and stopped them dead.  Last year, when monkeys dressed in cardboard suits with flashing lights and metallic paint destroyed one of my homeworld factories, I was not deceived.  Who would do such a thing but the people who are at war with me?  What purpose to wreck a solitary factory among my many hundreds across space unless in an attempt to distract me, to sow the seeds of war between me and those with whom I am at peace?  When another group of saboteurs destroyed five factories this year at Kindness and cleanly escaped, leaving no trace of who they were, again I was not deceived.  So I fight on, but only against those who truly are not friends to me.  And feeling the deaths of all who are of me, I nevertheless have more than a hundred million on their way to learn from the monkeys what they will not in friendship teach.

   

Here is what we are facing, guarding the skies of Uxmai above their missile bases.  Against the fleets we had just a decade ago, these numbers, with their impressive maneuverability and especially the many Warships' gatling lasers would have been too much to face.  Now from the factories of the humans themselves at Talas we have learned build ships that can ignore gatling lasers entirely and virtually ignore the rest of the excrement in their fleet.  We have not done so yet, and our bombers are not as many as they should be to face the planet's bases - fewer still as they take hits and I feel their death-pains - but we have enough firepower now, with strong enough computers, to overcome and defeat both their bases and their fleets.

   

The shielded heavy laser Destroyers are next to burn as the Soldier 3.0 destroys the last of their Warships in passing, ignoring the Escort cruiser because in spite of its speed, it is basically incapable of actually doing anything, and that is all before the feeble remnants of the human starfleet retreat.  Even after removing the last of their bases, at great cost to our ships, I had to suffer the deaths of several more of my pilots - but it is nothing to what the humans lost, and nothing to the suffering to come.

Two more fighter pilots lose their life in defense of Gratitude, destroying a Sakkra Juggernaut that must have been sent from far away just before I established my colony.  It had only titanium armor, and was armed with what looked like neutron blasters and heavy blast cannons, plus I think another kind - maybe ion? - of heavy beam.  Whatever it was, none of it was aimed with any kind of accuracy.

But that is not the suffering of which I spoke.  I will spare you the tale of that suffering:  More than a hundred lives lost in a battle for Uxmai's surface, exactly a third of them mine - though a few of those were peaceful deaths, cannibalizations when I found I had sent a few more than needed, since the planet would not support quite as many of me as remained after human resistance was vanquished.  

   

In spite of everything, we still have not learned the secrets of the powerful human engines, but at least we did learn some of their secrets:  A battle computer still more advanced than the gift of the Meklar, improvements at last to our ecological restoration techniques, the worthless anti-missile rockets that helped with ECM to make their Escort cruiser incapable of mounting any kind of weapon or useful system, and another form of Human shield technology:  A defensive device known as a repulsor beam.

I barely have time to process the pain and loss of my millions, and to understand the spoils of my hard-won victory before the next and greatest urgency:  the High Council meets again, and Saurak of the Sakkra is pitted against me.

   

TX-1138 opens the voting with the seven votes of its machine collective, casting them for me; then Saurak proclaims that all the near-billion Sakkra support Saurak's own bid to be High Master of the galaxy.  To its ten votes - nearly a veto, but not quite - Johann III adds the Humans' one, and the Mrrshans too contribute three after Monch of the Bulrathi contributes his lone vote to me.  Almost holding a veto of my own, matching Saurak with ten votes to my name, I abstain from the voting - but it doesn't bring an end to the year's diplomacy.

   

Perhaps I should again have rejected Johann III when he came to me with a plea for peace.  Yet when he did so years ago, merely jumping on the bandwagon with the Meklar and Bulrathi, it was a cheap trick, seeking a means of destroying transports I already had in space without fear that they would be supported, and blaming the resulting fighting on me.  This time, there is no such opportunity for him, reduced to his homeworld alone - for the Sakkra in the meantime have taken control of the colony beyond that he used to hold.  Thanks to the engines his people use, he still may be a threat, but more than anything else, I seek friendship - so I wish to give him an opportunity at last to prove friendly.  So I accept and welcome this peace.

So I close the scentgland of the 24th century, ready to open the 25th in this ever-more-crowded galaxy.

   

I am Klackon. I am my homeworld with all its moons, and Kholdan with all its planets. I am Klackon. I am becoming the whole of the galaxy, with all of its stars gently glinting. I am Klackon, together, alone.

Won't you be friends with me?
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So I did a better job of leaving things sort of orderly this time - just one smallish group of transports in space, due to reach Generosity next turn, with plenty of room - but on the other hand, very few of our planets have made it back to full population after the invasions. (Several even have idle factories - but that will change in spades as soon as IRC3 comes in, and it's well into the percentages!) I was also sorry I had to make the decision in the interturn about peace with the humans. My feeling in the end was this: They're down to just their homeworld (had I realized they'd lose their fourth world to the Sakkra back when I was preparing to invade Talas, I might have left that for them instead as a Poor world zoo) so if you do want to finish what I started, you'll be taking a huge diplo penalty, so if our reputation gets trashed into the bargain, that won't make things that much worse. I'd love to get their drives, whether by espionage (we could use more computer tech) or pointy stick or trade. (They might trade fusion if we have something they want enough, but they won't trade impulse since it's their best tech in the field; obviously I haven't checked with them either way!) Other options include peaceful consolidation with our newly-expanded empire and about-to-be IRC3, or another invasion of somebody different. Some notes then:

- We have peace treaties with the Bulrathi and Meklar, both started in the interturn leading to 2394. And, as mentioned, with the Humans, started just this last interturn.

- In case it's useful for deciding whom you want to ask about tech trades first, we have relatively recent spy reports on each of our rivals except the kitties. I think only the human report is completely up to date, but the others are relatively close.

- We have a few hundred BC of reserves available; I haven't spent any this turn, although there might be a small amount of leftover surplus from last turn at Joy or something.

- I haven't ordered any transports for this interturn, and the only fleet I ordered anywhere is the LR Radiated colship being sent to its destination. You can veto that if you want to for some reason; I note that the Sakkra do have Controlled Radiated technology.

- I wouldn't actually leave the sliders as I left them if I were playing on from here, but I'll note that the only planets that aren't fully terraformed are Uxmai (just conquered) and Generosity (pretty new). Uxmai can add 20 more max pop, Generosity can add 9, and I've set each of them to take care of that, assuming no major changes in the annual budget (like huge trade agreements).

- I'm probably missing something, but I'm also not worried. Have fun!

Roster:

- Arnuz
- RefSteel - just played
- SpaceOWL - UP!
- Bionic Commando - on deck
- Cyneheard
- shallow_thought

The save is attached!


Attached Files
.gam   OSG-36-2400.GAM (Size: 57.65 KB / Downloads: 2)
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Lovely update, grats for blending my RP ideas with yours much much better than I could!

The game itself is turning out to be rather easy...

In before I jinx ourselves X-D
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GOT IT. I'll try to complete my turnset by tomorrow.

Looking briefly at the save, I am not so sure which path to take. I don't feel like wiping out the Humans now. I might just get factories done after IRC3 hits and consolidate the empire while setting up to go for the Mrrrshans next.
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OK guys I decided to write a partial report because I would like to hear your opinion before I take a decision.

Starting the turnset with a review on the Diplomatic situation:
- Sakkra and Mrrshan are allied, Meklar and Bulrathi are allied.
- Sakkra and Mrrshan at war with Meklar, Bulrathi and Humans.
- We have a NAP with the Sakkra, and peace treaties with Meklar, Bulrathi and Humans.
- We have 275 BC trade with Cats, 115 with the Sakkra, 140 with Meklar and 25 with the Bears.
- Sakkra are second in pop, Meklar are third.

So our likely targets are the cats or the lizards. But we would have to break a treaty and lose the trade. 
Well, I’m not moving on anybody right now, but will do preparations for my successor to do it. 
I’ll increase spying on the Mrrshans to 3 ticks and keep 1 tick on all others to have up-to-date reports.

And before we really begin…it's time for friendship!!
I dial the Humans and I’m happy they are more friendly than the grumpy Bears were my last turnset!! 
They offer me Gatling Lasers or Tundra! I take the Gatlings (for the miniaturization) and happily give them IIT8. 

   

Too bad Sean Connery shut his eyes when I took the picture.

OK now checking the planets:
-         many planets are a few factories away from getting maxed, let’s do it now before IRC3 hits and increase the cost.
-         Talas is poor, but we took it with almost 100 factories, that’s good! I’m reffiting them and making some more while they’re cheap. After IRC3 it will do research and grow pop for future invasions.
-         Generosity is terraforming before it has factories (it has only one now). I'd rather build more factories now, (also with reserve pumping). Terraforming can wait to be done later.
-         Also boosting Empathy with reserves this turn.

I design a new ship to scan/scout the Cats: should have named it Lunette 3.0, it looks like one. So funny lol

   

I can’t tell if the Human fleet is going to Uxmai or leaving, but if they sued for peace it will not engage. I’ll move the fleet to Generosity (which is more exposed), but just in case I’ll leave the old NPGs behind and move them only next turn.

OK! Looking good! Next turn!

2401
Nothing happens. IRC3 didn’t hit nor did Zortium. That Human fleet just goes back to Sol.
A Meklar fleet (1 huge, 1 large) seems to be heading to the Sakkra colony of Rayden, just 2 parsecs from Generosity. If they glass it, we could quickly make a ColShip at Unity and try to sneak in.

Fresh spy report on the Mrrshans:

   

Some weapon techs that can be of use for us. Bases have Hyper-X and class 3 shields …not so scary. Sending the scanner to the closest colony to check on their ship designs.

Slight adjustments for tech spending. Zortrium has 25% odds to hit and IRC3 will have 50% – c’mon RNG don’t disappoint me…

2402

IRC3 hits! ECM III and Improved scanners next. I go with the scanners. Zortrium didn’t hit.
OH NO! An evil comet threatens our western colony of Kulthos (BTW why does it have this unhappy name?). 7 years before it hits.

   

To address the comet, I will make Stingers 3.0 at Kulthos (17 per year with reserve spending) and make two batches at Kholdan / Kindness / Peace (some 50/y, 3 turns away). So, in 4 turns we will have some 150 fighters there, that should be enough. Could have more of the cheapest NPG design (without BC2), but they will be less useful after the comet is destroyed.

Other planets will start on the third layer of factories. Life and Talas will sustain research. I’ll let Ursa research too: as it will soon seed pop to the Radiated new colony, it doesn’t need much more factories. This way I can have maximum bonus on FF / Planetology and 32% odds for Zortrium.

Wait a second...is that a Sakkra fleet going for the poor Talas?? In violation of our NAP? I didn’t notice it last turn and I don’t see where else it could be going. 

   

Not taking any chances there – I’ll pump reserves to rich Unity and reloc a batch of 47 NPGs. This will delay maxing IRC3 in the rich world. I’m sending the second Scan 3.0 there too, to scan the Juggernauts if they really engage us.

That Meklar fleet just vanished. Now the Humans are heading south to Rayden with a fleet. I’ll grab some popcorn.

2403

The Sakkra do strike at Talas! They shot me as I approach, taking 3 of our fighters, but then they miss all their shots the next turns. With 5 rounds of NPG they’re down. Need to watch out for those dirty backstabbers. 

   

The Juggernaut design is not so scary. Our Scan 3.0 will now leave to check Mrrshan colony of Rana.

Scan 3.0 arrives on Mrrshan colony of Seidon. From there it will go to the white star in the south.

   
   

Zortrium hits! 

   

Between Exoskeleton and RW40%, I go for the gropo tech: even if we already have Battle Suits, we also have RW80% + IER3. RW40% is quite expensive (15k RP) and will reduce cleanup by -50%. Enhanced Eco would do pretty much the same (-40% cleanup) for less than half the RPs. We also have Advanced Eco in our tree. We better go for the +10 combat bonus to help with the invasions.

Our colony ship is due at the Radiated star next year. Now I see the Sakkra have Control Radiated and sent a colony ship there as well. We will need defenses there. Ursa makes some 20 Stingers and reloc to Respect so they can depart next turn. Even in this case it will take 3 more turns for the fleet to arrive – I hope that will be OK as the Sakkra seem to be still at warp 1.

The Humans got have space superiority over Rayden. Well-deserved you crazy frogs!

Now I am here wondering if it’s worth to send the fleet there to scout the planet even risking actually breaking the NAP we have. If Rayden is a nice world, it might very well become our next target. Although Galos is also a VERY juicy planet (that they took away from us BTW), farther away from Sakkra core planets, and has 13 Hyper-V bases with 7 points of shielding. 

Looking at the Status reports, I think we could take these two of the Sakkra worlds (maybe even three, depending on the size of Ukko) without getting the Meklars against us for the next vote. And as they have wars with half the galaxy, this move (combined to a Mrrshan glassing / pop reducing campaign) could be our way to victory in 2425.

Well, giving that prospect, I’m in for it! I’m sending the fleet, and also the bombers, as I think the missile bases could still be there even with an enemy AI fleet in orbit.

2404

Battle at Rayden with… the Sakkra!!! (and NOT the Humans – did the fleet leave due to the peace treaty?) 
No bases there, just some Goblin fighter (1 laser + stabilizer), probably produced this turn or just arrived. But they retreat.

Please say hello to our new hive at the east. 

   

Wow, rich planets... With reserve spending, Serenity will already have its first factory on turn #1!! Seeding 20 pop from Ursa (5t), RELOCing new fighters (3t) and sending the 20 at Respect (3t) to defend it. I give it 100 BC of reserves to be used in the next turns.

Some adjusting at the sliders. Joy (our UR) is maxed again and feeding reserves. Rich Unity will finish this turn. Cease fighter production for the comets at Kholdan and Peace. We will have 135 fighters at Kulthos next year. Life, Talas and Gratitude keep research bonus going.
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Now the question I have in mind is: do we take Rayden now?

This is the centerfield situation and Sakkra fleet at Ukko.

   

Rayden is not as juicy a planet as Galos, but it’s not bad at all: Terran 95, 56 pop and 96 factories. There are 3 more Juggernauts are to just about to arrive there. 

2 Juggernauts close to Empathy will find 120 NPGs and a missile base there if they dare to engage.

The Meklar also have a fleet with 2 huges heading SW at warp 1, probably going to Rayden as well. It shouldn’t be a problem for us if the peace treaty is still valid when they arrive. But there is a risk. 

Troops from Uxmai and Talas would take 3 turns, from Empathy 2t, and from Generosity 1t. 
Uxmai could grow +9 pop this turn with full ECO spending. Talas could grow +8. Empathy could crow +8 (that's surprising for a Toxic!)
We could have a base in Generosity within 2y. 

   

Also, good thing, we have 1-turn ETA between Talas/Empathy and Rayden/Generosity.  so our fleet could run and cover (at some risk of simultaneous attacks)… 

I have also used Colony ship slot to create a new Large cruiser, with top-of-the-shelf BC3 and shield 4, plus 5 heavy ion cannons:

   

Costs 810 BC. Unity has 205 free production, so if I could get 50 more BC (by scrapping a missile base or two at Hope which is now backline and unthreatened), with double production we can have the first ready at Talas this very turn. From there it can get to the front in 2 more turns.

We have +10 gropo (+5 if they have Hand Lasers, I can't see). So we can expect 60:40 kill ratio on the ground. If we consider the crazy breeders would get +5pop per turn that would be 75 of them when the first wave hits, so we need 50 troops. Maybe 60 to be safe. Could also make send two consecutive waves and hit in 3 and 4 years. 

From the Diplomatic point of view, it's the right move to take us to victory in 2425 (see comments on the previous post). But not so much risk of political backfire. 

Well... I think there is the risk of a counterattack, I'm not the best military player around but I think we can do it. I would recommend we attack.

What do you think, should I pull the trigger now?

I'll take a break now and come back by the evening (in about 8h) to see your comments... I'll resume play and finish the turns tomorrow.

(actually, I do have two more questions:
1. should I cancel the NAP if I do attack?
2. how can I reduce the size of the pictures in the report??)
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(June 16th, 2020, 10:07)SpaceOW Wrote: OH NO! An evil comet threatens our western colony of Kulthos (BTW why does it have this unhappy name?).

Because I turned away from the game to record the true name of "Snuggles" in my notes and then didn't actually type it when I turned back to the game alright .
It may have looked easy, but that is because it was done correctly - Brian Moore
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(June 16th, 2020, 10:45)shallow_thought Wrote:
(June 16th, 2020, 10:07)SpaceOW Wrote: OH NO! An evil comet threatens our western colony of Kulthos (BTW why does it have this unhappy name?).

Because I turned away from the game to record the true name of "Snuggles" in my notes and then didn't actually type it when I turned back to the game alright .

That's OK... I almost messed up with Serenity renaming as well, when I hit alt+TAB to make the screenshot the game confirmed. Fortunately I had already typed in the new name.
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I think being a little aggressive is fine here. We’re in very good shape, I don’t think it’s seriously overextending us, and if it is, so be it, we get to have some fun putting the pieces back together. With this kind of empire, we can survive a lot of mistakes and I don’t think this is a mistake.
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(June 15th, 2020, 07:54)Arnuz Wrote: Lovely update, grats for blending my RP ideas with yours

Thanks, Arnuz! I really enjoyed your report (as perhaps you could tell!) and just now realized I never said so explicitly! I've been increasingly swamped lately by work-related stuff (I'm rather lucky to have work-related stuff to swamp me in the current socioeconomic climate, especially since I kind of love my job, but it does eat into my time for these forums and games!) and that trend looks like it'll be continuing.

Space Owl, thanks for checking in! I agree with Cyneheard: Do what you think would be most fun, and don't be afraid to put us in a risky situation (I know: Easy for me to say when I'm five players away!) - that's part of the fun of a Succession Game ... and besides, we're the bugs! We can handle it!

(I don't know if the game thinks breaking a NAP formally is any more dastardly than breaking it in force; I woiuld say do what you like with it though. I'm not too concerned about our diplomacy!)

[EDIT: As for reducing picture size, I use a couple of image editing programs - usually GIMP for my MoO reports because it gives me options for things like semi-transparent overlays of one image on another, but for simple stuff like scaling an image down, you can use a basic program like Paint - just open the image in the program, find the option to "resize" or "strech/skew" or whatever, and adjust to whatever size or percentage-of-original-size you want, then save.]
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