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Small/tight always-war Civ 4 game

(June 23rd, 2020, 10:41)Ramkhamhaeng Wrote:
(June 11th, 2020, 09:02)scooter Wrote: Feel your pain. I really wish there was a way to get PBSpy sequential turn notifications working, because my only solution to this has been to keep the page open in a tab on my phone 24/7 and refresh it periodically.

I pushed an update of PBSpy to Zulan. If this works you will find a dropdown list where you can select between mails on new turns or the 'finish turn event' of a player.
This should give you the opportunity to use the mail notification in this game, too.

Oh that sounds great. Funny enough, I actually found myself looking through the codebase on github a few days ago looking to see if there was a simple way to do it. Looked like the actual game hooks didn't exist for something like that. I'll definitely keep an eye out for this update going live. Thanks!
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Looks like I also don't need to add anything to RtR and CtH for this, right Ramk?
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

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(June 23rd, 2020, 13:05)Charriu Wrote: Looks like I also don't need to add anything to RtR and CtH for this, right Ramk?

Yes, the code changes are made in PBSpy itself, but not the mods.

(June 23rd, 2020, 12:11)scooter Wrote: Oh that sounds great. Funny enough, I actually found myself looking through the codebase on github a few days ago looking to see if there was a simple way to do it. Looked like the actual game hooks didn't exist for something like that.

Take into account that the game servers not know which (ingame) player is related to a user on the webfrontend. smile This made some things difficult, but I do not want interleave both programs too much.
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Turn notifications by player ending turns is live! And it works!
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Confirmed that this worked perfectly for me too. Thanks, Ramkhamhaeng!
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First off, GG Superdeath!


However, we have a huge problem. The game is hardcore glitching out. Upon pressing enter, the game started skipping every single turn and is still doing so. It's advancing the game 1 turn every second. I've never seen this before. Check Civstats, and you'll see what I mean. Any idea what's going on?
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First RB game to go to Time Victory?
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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(July 1st, 2020, 09:12)Commodore Wrote: First RB game to go to Time Victory?

Congrats to Cornflakes? crazyeye


To be clear, upon pressing enter, I noticed the "Game autosaved" message was appearing over and over, and the turn number in the top-right corner was steadily advancing. However, production/tech/etc was not being completed. It was just starting a new turn over and over. Literally never seen that before.
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For what it's worth, the next person in the turn order was Superdeath. Is it possible this is some sort of bug related to sequential turns passing on to a dead player?
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Great turn pace on the last 397 turns lol
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