Turn 197 - 1370 AD
Some notes:
1. I knew that we would get that crab tile!

See the screenshot below. Due to the way culture mechanics work, Dantski will have a tough time reclaiming that tile!
2. By Port Natal, why did you put a worker on a jungle rather than on the forest south of it? Usually going on forests first is best since they give you chops and production earlier is usually more valuable than production later. I assume, though, that we'll be cottaging, right?
3. By Rillanon's dyes - you doubled up a worker pair, but that left one worker idle, so I canceled the group so that one worker who still had movement points could start a road.
4. Workers by Carse on the mine - road, then finish plantation/road sugar plantation right? Then afterwards, 2 workers can mine Carse's other hills. I don't think we need a road on Carse's second mine, though, since one is best considering the circumstances.
5. Queg - I'm not sure if this was the plan (worker at size 11 next turn?) so in order for this to work I was forced to move a tile from the plains hill to a coast so that the city would grow next turn (it still finishes the longbowman with 10 turns of overflow, though).
6. Rolan - Oxford University next turn, right?

Stardock - Globe Theatre next turn.