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Small/tight always-war Civ 4 game

(July 1st, 2020, 09:50)Cornflakes Wrote: Great turn pace on the last 397 turns lol

QOTM!
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I'm somewhat disappointed that it stopped at 500 and didn't continue :P
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Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

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If no objections... Ill just call myself the winner for that. AMERICA.. FUCK YEAH.

Anyway, unless Ramk/Charriu/ect want to dive into the code to find out why this happened, ill attempt to reload to Scooters... Recovery save? I have an idea to avoid it from happening if the game just goes CRAZY.. Ill login while Scooter kills me. So that i properly get... killed? Idk. I have the day off today so buzz me if im needed to reload/ect.
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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Please do wait with reloading. Ramk might want to look into the logs first.
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Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

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Yeah, I suspect this would just happen again if they don't look into this a bit closer.
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Because this only happened in the turn SD died and because other players in other PBs were killed without that glitch, I have the suspicion that it is caused by an elimination during an 'Always War' game.
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Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

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(July 1st, 2020, 10:40)Charriu Wrote: Because this only happened in the turn SD died and because other players in other PBs were killed without that glitch, I have the suspicion that it is caused by an elimination during an 'Always War' game.

Have any of those happened in a sequential game where the person dying is first in the turn order? I would guess that's more likely to be the culprit than AW specifically.
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Best wait for Ramk.
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Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

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Well, that had to be superdeath's spirit. Now we found out why nobody ever had play sequential PBs wink
I will investigate it now.
Probably I (or Charriu) had to add an extra check where the game decides if every player got finished their turns.
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(July 1st, 2020, 10:54)Ramkhamhaeng Wrote: Well, that had to be superdeath spirit. Now we found out why nobody ever had play sequential PBs wink
I will investigate it now.
Probably I (or Charriu) had to add an extra check where the game decides if every player got finished their turns.

innocent
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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