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[SPOILERS] Cornflakes PB53

Here we go again! Let’s see how we can exploit Charriu’s mod to squeeze out a victory scared

Great Person Log:
#1: Merchant T62 > Trade Mission for 1300 gold (-150g toll to scooter)
#2: Engineer T73 > Rush Mausoleum of Mausolus wonder
#3: Engineer T85 > Bulb Engineering for 1070 beakers (860 raw beakers)
Music Artist > T93 Golden Age #1
#4: Merchant T95 > Trade mission for 1300 gold
#5: Scientist T96 > Bulb Philosophy
#6: Merchant T100 > Trade Mission for 1500 gold
#7: Scientist T102 > bulb Education (1750 beakers)
#8: Scientist T104 > GA #2
#9: Artist T104 > GA #2

Wonder Log (end of turn dates):
T54: Colossus AND Great Lighthouse
T70: Pyramids
T73: Mausoleum of Mausolus
T92: Great Library
T101: National Epic
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I can guarantee you that it is possible to win in my mod. rolf
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

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Final Advanced Start selection (based on 500 point budget), screenshot in spoiler below.
  • 2 cities (200)
  • 2 pop (66), 1 at each city
  • Mining (62) + Hunting (50)
  • Border pop (25)
  • Fish nets (30) + Deer camp (24) + Ivory camp (24)
  • Scout (15)
  • Remaining budget: 4
   
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Changelog also lists garden as +1 Health but it's not showing in Civilopedia.
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Thanks for the bug report. Should you choose Babylon I will provide an update before the game starts.

EDIT: This means trust the changelog with Babylon.
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

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So the civ/leader picks ... lurkers/Charriu, please correct me if I made a mistake on something while looking these up:

Civs
  • Indian (Mysticism/Mining) - Fast worker [2 move + mobility] / Mausoleum [unchanged from base]
  • Russian (Hunting/Mining) - Cossack [unchanged] / Research Institute [University +1 scientist]
  • Zulu (Agriculture/Hunting) - Ikhanda [unchanged] / Impi [-mobility]
  • Babylonian (Wheel/Agriculture) - Bowman [unchanged] / Garden [city acts as source of fresh water]
  • Dutch (Fishing/Agriculture) - East Indiaman [unchanged] / Levee [unchanged]

Leaders
  • Augustus (IMP/IND)
  • Huayna Capac (FIN/IND)
  • Lincoln (CHA/PHI)
  • Pericles (CRE/PHI)
  • Gilgamesh (CRE/PRO)
  • Sitting Bull (PRO/PHI)
  • Ramesses (SPI/IND)
  • Nebuchadnezzar (IND/PHI)
I rolled 4 IND and 4 PHI, does this mean I should take the IND/PHI combination? But seriously, that combo looks nuts for a small map. IND will help pile rocks for the Pyramids, to then supercharge the specialists who are working on research bulbs. In PB50, bulbs were important to both Scooter and I as PHI leaders. Scooter gave up a lot to unlock Pyramids quickly. With IND I would have the option to land via traditional production building, or boosted forge > PHI bulb. Also potential to Oracle > Feudalism as in PB50 neenerneener

Initial impression on what is the most broken/overpowered in CTH
  • Mechanics change: Serfdom is the super-civic with free hammers on farms, in addition to the watermill hammers from RtR. How to exploit? Unlock Feudalism ASAP. Bonus, Vassalage for 2-promo units. Possibly SPI to swap civics? PHI to hire specialists with the farm food!
  • Leaders/traits - No single trait appears to be a tier above/below the rest. However Nebuchadnezzar's IND/PHI combo looks nuts, especially in an accelerated start game where weakness slower starting traits is reduced. How to exploit? Pick Nebuchadnezzar!
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- The Indian Fast worker also costs 70 instead of 60
- The Russian Reserach Institue is only 1 free scientist, just clarifying

Otherwise thanks for the feedback. I will definitely have another look at Serfdom for future versions
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

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Let’s see how Serfdom works in practice. But to me Ind/PHI > Pyramids > Feudalism seems like a path to victory.

Edit: Build Pyramids with hammers, use the engineer to bulb Machinery bulb, use 2nd engineer (helped by IND forge) for Feudalism bulb? Skip math to leave the bulb path open.
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That's certainly intersting to see if it works.
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

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Then Oracle > Guilds after bulbing Feudalism  mischief
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