Things to consider with Advanced Start:
) but IND has a couple additional hidden buffs in CTH [same as RtR]: (1) much cheaper Metal Casting means IND forges are easier to unlock, and (2) reduced Marble/Stone boost increases relative IND boost. On a tight map IND also has additional value because once the land runs out, expansion has to go vertical.
Why not Lincoln (CHA/PHI) when I favored him so strongly in PB50? Primarily because I think CHA is a tier above the rest of the traits thanks to Colosseum XP: 2-promo units of all types easy in the early mid-game, and 3-promo mounted with Vassalage. That +1XP combined with the CHA discount puts both over the break point. Here in CTH the Colosseum doesn't provide XP and I think that CHA is back in line with the rest of the traits.
Current civ thoughts, considering IND/PHI trait combo which I've basically locked in:
- Hammers/Commerce are valued 1:1 with with starting budget, food less (33 gold/pop). After game start food > hammers > commerce. Therefore tech purchases would seem to be the least efficient way to spend the starting budget ... except that tech is required for the worker to build improvements and usually there is 12 turns to research the first tech while the worker is building, then another 5 to research the 2nd tech while the worker is improving the first food resource.
- I really REALLY want a grain start so as not to spend half of the discretionary budget purchasing Animal Husbandry in order for the purchased worker to improve the food.
- Starting techs aren't as important since necessary food tech can be insta-purchased. Expensive starting techs are free budget money compared to cheaper starting techs ... as long as they are desired near term anyway.
- Religion could be founded by purchasing Polytheism or Meditation ... at the risk of someone else trying the same and losing a coinflip
- Only 2 units can be purchased for each city. If 2 cities then worker + scout + warrior? ... if terrain has only one good city site then a couple pop could be purchased with improvements for them to work.
- What does a purchased worker do? Improve the food, then chop. But depending on starting techs the entire budget may get blown on worker techs. Maybe instead purchase improvements and a couple pop directly and still build a worker while teching?
- Is granary purchase worthwhile? Would require Wheel + Agriculture + Pottery which is basically all the discretionary budget. But this gets the snowball rolling.
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Why not Lincoln (CHA/PHI) when I favored him so strongly in PB50? Primarily because I think CHA is a tier above the rest of the traits thanks to Colosseum XP: 2-promo units of all types easy in the early mid-game, and 3-promo mounted with Vassalage. That +1XP combined with the CHA discount puts both over the break point. Here in CTH the Colosseum doesn't provide XP and I think that CHA is back in line with the rest of the traits.
Current civ thoughts, considering IND/PHI trait combo which I've basically locked in:
- India - take Polytheism to start? Fast workers want lots of flatland forests to chop early. Highest tech-cost combo, and gets Myst +1 commerce on palace from T0. Downside is without agriculture resource the budget probably can't afford Polytheism. Actually Polytheism probably isn't the best use of budget. Why risk coinflipping someone for the religion when I can just get started teching towards a religion of my choice T1, after it's revealed whether any religions were taken at the start.
- Russia - Play the long game. Feudalism beeline is also on the path to Paper > Education which could be bulbed efficiently with GScientists, for PHI-boosted University UB. Free 9 beakers per turn with Representation + Library + University. Also quickly unlock and build Oxford. But will the game be competitive this long?
- Zulu - Put some deterrence behind my wonder-grabbing leader ... psychological deterrence if nothing else. I played Zulu in my first ever pitboss (PB9) so there's some nostalgic value as well. Actually I could take that same combo since I rolled Huayna Capac as well.
- Babylon - I just played a superior version of Babylon (twice
). Only thing going for Babylon here is the city acting as a source of fresh water boosts Serfdom farms in territory without rivers. Otherwise need Civil Service to spread farms.
- Dutch - No change from base. Levee is late. East Indiaman could be PHI-bulbed early-ish. Would that be decisive? Probably not.