Let's explain my approach to this Advanced Start first. To keep you from having to scroll, here's my original screenshot:
![[Image: NqmBiKs.jpg]](https://i.imgur.com/NqmBiKs.jpg)
One of the things I noticed quickly was this river and how easily it connects cities. This was a big part of why I locked in Protective, which naturally meant Wang Kon because Financial seemed great here too. My thinking was that more cities were best here, even if it meant for some awkward worker micro. I created a rough sandbox for myself, and I went about testing some starts. This wasn't exactly hardcore testing. I would just play 40ish turns very quickly and casually and count up the stuff I had at the end. I made that post originally about how the 5 cities plan was awful, but that was before I played it out. In reality, I discovered it actually was one of the best openings, but the slow early tech pace made it really awkward and inflexible. It also required planting an east city that was kind of trash without knowing what's in the fog, and therefore it contributed nothing to the snowball except being a drag on finances, and it was more worker turns (and needed Wheel, which took forever) in order to connect it to the capital and benefit from the trade routes.
So I went about testing a bunch of plans. I tried some where I bought techs, and these were mostly bad. I tried one where I started in Slavery on T0 by purchasing Bronze Working, and this was actually terrible. I tried one where I bought just 2 cities and invested the rest in pop, workers, and Hunting, and it was pretty good, but not quite the best.
![Click to resize (Javascript)](https://i.imgur.com/SidguqB.jpg)
The one I kept coming back to was not this 5-city start, but one in which I removed the eastern city of Nanjing, and spent the 100g it saved on a work boat + worker, and banked the 10g for teching Fishing. The work boat sits idle for 3-4T, but it's still worth it because it's difficult to build one up there. It was by far the best plan, and I could get a 5th city, 2 additional settlers, 5 granaries, a Monument, and a whole bunch of cottages (along with sufficient military) by T37-40ish, and that's without being particularly careful. We have a winner right? I tried some variations with population points due to the fact that buying them fills the foodbox halfway, but it didn't quite work out for me. I was very committed to this 4 city plan. Until today when I logged in.
Turn 0
![Click to resize (Javascript)](https://i.imgur.com/p8LdeqG.jpg)
There's a fish! This changes a lot. In all of my test runs, I waited a long time for Mysticism, so I never popped the borders in this city. I can't afford to wait 30+ turns to unlock a 5/0/3 tile, when one of the pain points was passing the corn back and forth between the first two cities. Paying for culture is just 25g, so it's not bad, but in my 4 city scenario it would require skipping the WB or something else, so it was back to the drawing board. Plus, I'd want a second WB in this scenario probably. I didn't get a screenshot of it, but upon settling my northern coastal city, I found another surprise in the fog. All in all, this meant I pivoted pretty drastically.
![Click to resize (Javascript)](https://i.imgur.com/TJR1OTW.jpg)
A sheep! I bought a culture pop up here too, which sucked, but I felt I had to. All in all, I ended up purchasing 3 cities, 2 work boats, 1 farm, 1 population point, and a warrior. Guangzhou struggled to get going a bit for me as a city and had limited snowball impact, but the sheep changes that drastically. I briefly considered skipping the warrior and using the gold to speed early tech, but I need the warrior too much given that I also planned to start with a triple worker opening.
![Click to resize (Javascript)](https://i.imgur.com/XD0wnJI.jpg)
And here's how we look on T0. I think I can get Fishing in 3T rather than 4T with some micro. This turn, Guangzhou misses on the 2c trade routes because it's not connected upon planting, but next turn it'll pick it up. It's worth it, because as soon as I get that, I'll have two fishing nets, and then I'll really be off.
![Click to resize (Javascript)](https://i.imgur.com/c0sodz3.jpg)
Nobody bought a third population point yet.
![Click to resize (Javascript)](https://i.imgur.com/AmRGejY.jpg)
This is after myself, Commodore, Cornflakes, and AutomatedTeller have played. I'll try to discern other people's starts a bit more later. I'm a bit confused because Commodore's point changes on PBSpy are a bit nonsensical, but I think he and I bought 3 cities, while the other two players bought 2 and got pop instead.
Oh yeah, one more crucial piece of info - commerce gained above replacement for T0. I'll try to keep the running tabulation.
FIN: 0
PRO: 3
![[Image: NqmBiKs.jpg]](https://i.imgur.com/NqmBiKs.jpg)
One of the things I noticed quickly was this river and how easily it connects cities. This was a big part of why I locked in Protective, which naturally meant Wang Kon because Financial seemed great here too. My thinking was that more cities were best here, even if it meant for some awkward worker micro. I created a rough sandbox for myself, and I went about testing some starts. This wasn't exactly hardcore testing. I would just play 40ish turns very quickly and casually and count up the stuff I had at the end. I made that post originally about how the 5 cities plan was awful, but that was before I played it out. In reality, I discovered it actually was one of the best openings, but the slow early tech pace made it really awkward and inflexible. It also required planting an east city that was kind of trash without knowing what's in the fog, and therefore it contributed nothing to the snowball except being a drag on finances, and it was more worker turns (and needed Wheel, which took forever) in order to connect it to the capital and benefit from the trade routes.
So I went about testing a bunch of plans. I tried some where I bought techs, and these were mostly bad. I tried one where I started in Slavery on T0 by purchasing Bronze Working, and this was actually terrible. I tried one where I bought just 2 cities and invested the rest in pop, workers, and Hunting, and it was pretty good, but not quite the best.
![Click to resize (Javascript)](https://i.imgur.com/SidguqB.jpg)
The one I kept coming back to was not this 5-city start, but one in which I removed the eastern city of Nanjing, and spent the 100g it saved on a work boat + worker, and banked the 10g for teching Fishing. The work boat sits idle for 3-4T, but it's still worth it because it's difficult to build one up there. It was by far the best plan, and I could get a 5th city, 2 additional settlers, 5 granaries, a Monument, and a whole bunch of cottages (along with sufficient military) by T37-40ish, and that's without being particularly careful. We have a winner right? I tried some variations with population points due to the fact that buying them fills the foodbox halfway, but it didn't quite work out for me. I was very committed to this 4 city plan. Until today when I logged in.
Turn 0
![Click to resize (Javascript)](https://i.imgur.com/p8LdeqG.jpg)
There's a fish! This changes a lot. In all of my test runs, I waited a long time for Mysticism, so I never popped the borders in this city. I can't afford to wait 30+ turns to unlock a 5/0/3 tile, when one of the pain points was passing the corn back and forth between the first two cities. Paying for culture is just 25g, so it's not bad, but in my 4 city scenario it would require skipping the WB or something else, so it was back to the drawing board. Plus, I'd want a second WB in this scenario probably. I didn't get a screenshot of it, but upon settling my northern coastal city, I found another surprise in the fog. All in all, this meant I pivoted pretty drastically.
![Click to resize (Javascript)](https://i.imgur.com/TJR1OTW.jpg)
A sheep! I bought a culture pop up here too, which sucked, but I felt I had to. All in all, I ended up purchasing 3 cities, 2 work boats, 1 farm, 1 population point, and a warrior. Guangzhou struggled to get going a bit for me as a city and had limited snowball impact, but the sheep changes that drastically. I briefly considered skipping the warrior and using the gold to speed early tech, but I need the warrior too much given that I also planned to start with a triple worker opening.
![Click to resize (Javascript)](https://i.imgur.com/XD0wnJI.jpg)
And here's how we look on T0. I think I can get Fishing in 3T rather than 4T with some micro. This turn, Guangzhou misses on the 2c trade routes because it's not connected upon planting, but next turn it'll pick it up. It's worth it, because as soon as I get that, I'll have two fishing nets, and then I'll really be off.
![Click to resize (Javascript)](https://i.imgur.com/c0sodz3.jpg)
Nobody bought a third population point yet.
![Click to resize (Javascript)](https://i.imgur.com/AmRGejY.jpg)
This is after myself, Commodore, Cornflakes, and AutomatedTeller have played. I'll try to discern other people's starts a bit more later. I'm a bit confused because Commodore's point changes on PBSpy are a bit nonsensical, but I think he and I bought 3 cities, while the other two players bought 2 and got pop instead.
Oh yeah, one more crucial piece of info - commerce gained above replacement for T0. I'll try to keep the running tabulation.
FIN: 0
PRO: 3