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Civ AI Survivor: Season Five
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Hopefully should be fixed now. Some of the leader previews were written by Ghostpants and the text formatting evidently was a bit off when I copied it from his document. Saving the webpage file in ANSI instead of Unicode text format seems to solve the issue.
(July 18th, 2020, 07:31)Sullla Wrote: Hopefully should be fixed now. Some of the leader previews were written by Ghostpants and the text formatting evidently was a bit off when I copied it from his document. Saving the webpage file in ANSI instead of Unicode text format seems to solve the issue. Perfect! Appreciate it.
Since Bismark picked up a point from a kill in his game, and Washington grabbed second place in his game, I went backed and checked and the only civs currently sitting on zero points (all currently eliminated from season 5) are Frederick, Hatshepsut, Sitting Bull and Victoria. After 5 seasons we can definitively say these are some pretty miserable leaders. Bismark, Montezuma and Churchill are all currently sitting on one point, so they're not really much better.
I find that kinda weird as whenever i played single player, Frederick always seemed to be one of the front runners ( on monarch ).. hmm
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48. (July 18th, 2020, 19:17)superdeath Wrote: I find that kinda weird as whenever i played single player, Frederick always seemed to be one of the front runners ( on monarch ).. hmm Yeah, of those four all but SB generally do well in my SP games, but those are below Deity, don't use Aggressive AI, and I generally start or attract enough wars to draw aggro away from them so they can merrily tech away in peace. They're miserably bad at defending themselves, and not quite specialized enough to get away with it, unlike Gandhi. SB is just terrible, though. Lousy traits, an indecisive personality, a UU which actively sabotages him, and a UB which only prolongs his suffering.
Okay I updated an old doc I had made last season with the current season's results, along with something that I hadn't included last time: peace weight. And damn is that a good indicator of whether an AI is crummy or not. In fact, the thing those 4 'loser' AI have in common is high peaceweight:
It gets more exacerbated when you compare the AIs by faction. And even more so when you remove the completely insane 0 peaceweight leaders from the evil faction (since they truly are unique AI - Temujin, Alexander, Shaka, Ragnar, Montezuma, etc. are difficult to compare to even the +1 peaceweight AIs like Sury, Mao, or Kublai.) The two outliers here are Gandhi (a very hit or miss leader) and Mansa Musa (who has been a dud this season and last). Remove them and the high peaceweight leaders look even worse. I think we all knew this, but it really is just a classic case of not building any units and getting rolled by a neighbor (which will typically be an 'evil' leader with a high unit build tendency. Making the outcome pretty one sided). I would like to go back and add a 'deaths' counter next to the 'kills' counter because you could very easily correlate how many times a leader has been killed with their peace weight. There's also the issue of just how many low peaceweight leaders there are in the game. There's just more of them than there are high peaceweight leaders, so the likelyhood of getting a game that has 4 Evil leaders, 2 Neutral leaders, and then 2 Good leaders is just gonna be high, and the Good leaders are always going to be outnumbered.
Just finished watching Game 8, and boy was that an interesting one! I'm very proud of my successful Cyrus as FTD pick, although boy did he play that start badly.
The playoff round looks like it will be some interesting matchups - since so many of the big leaders were eliminated opening round, we don't exactly have the most impressive-looking fields. Game One's best leaders are Pacal and Charlemange, and I think some of both's past successes have been pretty flukey. Game Two does have both Willem and JC, but the other three leaders there now have had pretty mediocre performances in the past on the whole (although I personally am a big Asoka fan). Game Three again has both Gandhi and HC, but the other three have not been reliably successful at all. None of the Wildcard leaders look that great to me. In fact, currently we have a grand total of just six former finalists in the playoff round out of eighteen total! That could get as high as eight depending on how the Wildcard game shakes out. We could definitely have an interesting championship field this season...
Writeup for Game Eight posted to the website: http://www.sullla.com/Civ4/civ4survivor5-8.html
This was another report put together by Eauxps I. Fourgott so please give all credit to him. He's put together half of the reports thus far for Season Five; if anyone wants to volunteer to write up a future game, feel free to let me know. (July 18th, 2020, 20:28)Borsche Wrote: There's also the issue of just how many low peaceweight leaders there are in the game. This. Very much. The AIs are of course balanced around the presence of a human player. High peace weight leaders are supposed to be the player's natural "allies", while low peace weights are the "enemies". So it stands to reason there should be more "enemies", with the player balancing things out. Remove the player... and the balance tilts towards the low peace weights. Which is an issue if we're trying to determine the "best" AI. Less of an issue if we're looking for the "highest threat" AI. Hatty played a pretty strong game, fending off both Napoleon and Shaka, and she was in a position to conquer either of them. She just threw her game away by suiciding against the guy who'd been able to grow even stronger while she shielded him. And was it last year, or the year before, that she held off a 2v1 then 3v1 for ages ? Not too crummy IMO. But as a player, if you draw Hatty as a neighbour, you're gonna be pretty happy about it. So not a "bad" AI, but a low threat one : her position at the bottom of the list then makes perfect sense. |