Turn 42
Pingala has established in Oliliagath, bringing my science to 13.7
![Icon_Science Icon_Science](https://www.realmsbeyond.net/forums/images/smilies/Civ6Icons/Icon_Science.png)
. Units move in their respective directions, not finding much. Here is what it looks like at the end of the turn...
I looked to see if Ichabod had any horses or iron hooked up yet and didn't see any but did notice he has whales hooked up, so that answers the rejection of the deal a few turns ago. He also finished a civic and earned 3 era points (close barb camp?). Kaiser also finsihed a civic, CMF grew and gained a couple of era points, and suboptimal also grew a pop. Haven't noticed any population decreases, so either they are hiding it or focusing on districts right now. I expect some new cities soon.
(July 19th, 2020, 13:12)NobleZarkon Wrote: Good progress and interesting to see your medium term plans.
I had a little time tonight, so here you go...
Midterm Plan
Expansion
As soon as I chop out the Ancestral Hall, I am going to have Gondor build 4 settlers and Osiliagath build 1. First settler, out of Gondor, will go to Moria location. Second, out of Osgiliath, will go to Rohan location. Third will go to Rivendell and fifth will go to Erebor. For the fifth, ideally it will go northeast of Gondor, north of the sea of Galilee , unless it is complete crap. Then it will go west to either seal the pass by Fez or on the coast to get a city with a Cothon established over there.
city builds
Moria will immediately start on a Cothon, walls, and a lighthouse. Rohan will buy its second ring horses and start a monument then work on walls, aqueduct, industrial zone, and maybe an encampment. Rivendell will start a monument while the builder moves to chop the jungle on the campus location and then work on the +6
![Icon_Science Icon_Science](https://www.realmsbeyond.net/forums/images/smilies/Civ6Icons/Icon_Science.png)
campus. They will also get an encampment on the desert hill in between the 3 mountains to lock the eastern approach. Erebor will start a monument and then work on an aqueduct and industrial zone when available. As for the fifth city, I want to find a decent location with a spot for a Cothon.
Techs/Research
As I have stated before, after Celestial Navigation, I want to bring everything current available down to 1-turn left and then put research into Shipbuilding as I wait for the Era to end. I also want to hold off on too many eurekas until I can get the +10% to boosts for techs Golden Age dedication. That way I can get a lot of techs with the 20% discount for ancient era stuff and overflow my way to Apprenticeship. At turn 60, I should be able to 1-turn Pottery, Irrigation, Writing, Archery, Masonry, Bronze Working, Wheel, Iron Working, Horseback Riding, and Currency. That will be 10 turns and 10 techs plus I will probably be able to finish Ship Building some time in there with the boost, so 11 techs in 10 turns. After that, ideally I want to finish Engineering and Construction then stay on the top of the tech tree and shoot for Industrialism before cleaning up the bottom of the tech tree. There is a lot of useful stuff on the top, including Caravels, Frigates, Shipyards, Factories, and Universities.
Civics
Once Political Philosophy completes, I will grab Mysticism and Military Tradition until focusing on the top half of the tree until I grab Exploration. It has most everything I need in the immediate future. Military Training for the +30%
![Icon_Production Icon_Production](https://www.realmsbeyond.net/forums/images/smilies/Civ6Icons/Icon_Production.png)
for harbors and buildings. Naval Tradition for the Harbors adjacency doubling card. Feudalism for teh builder's card. And Mercenaries for cheaper upgrades. I am not going to have a bunch of campuses right away and am going to rely on bonus science from my harbors from Golden Ages to keep relevant in science, so no need to rush the bottom of the tree. Getting Exploration will also let me skip Divine Right and Reformed Church if I want.
War or Peace
I am pretty sure I still have the reputation as a builder and have the issue of always thinking I need one more thing before I can attack but I think PBEM15 showed me that early aggression helped win me that game. I was able to open up large swaths of land to settle and really out expanded my opponents. While it took another 100 turns, that game was really won when I defeated CFCJesterfool. That being said, I don't know if that will work in this game. I have really been struggling with deciding if I need to prepare for war after my initial expansion or continue to improve my civilization and create an industrial powerhouse that could have twice the cities in half the time as my opponents.
I know the benefits of taking out an opponent early but there are also drawbacks. Look at the last PBEM (17), where suboptimal pushed all his chips in trying to take out pindicator and ended up in an endless war that took both of them out of contention. My thoughts are why attack a neighbor unless you run out of decent land to expand into. That is what basically happened in PBEM15. I had 3 good city spots but then CFCJesterfool settled towards me and it looked like I was going to be trapped on my little outcropping of land, so I made the decision to attack. It also helped that I had an awesome unique unit and bonuses with surprise wars. If I didn't attack, I would have been limited in the number of cities I could have founded.
In this game, all I am seeing many reasons not to go to war. The include:
(1) There is lots of room to expand and I have a civilization that can expand quickly.
(2) I have a lot to build to get my civilization rolling, 5 settlers, 2 more trade routes, a bunch of archers, etc. Then I will hit Aqueducts and Industrial Zones and will want to get those up and running. With all the changes to IZs, I don't think we, as a group, have fulling investigated the impacts of them. I mean, I could get some +9
![Icon_Production Icon_Production](https://www.realmsbeyond.net/forums/images/smilies/Civ6Icons/Icon_Production.png)
or +10
![Icon_Production Icon_Production](https://www.realmsbeyond.net/forums/images/smilies/Civ6Icons/Icon_Production.png)
IZs going that will turn into +18
![Icon_Production Icon_Production](https://www.realmsbeyond.net/forums/images/smilies/Civ6Icons/Icon_Production.png)
/+20
![Icon_Production Icon_Production](https://www.realmsbeyond.net/forums/images/smilies/Civ6Icons/Icon_Production.png)
with the doubling card. Then add in power plants to double them again and add in the workshop and factories. That would be like +50 to +60
![Icon_Production Icon_Production](https://www.realmsbeyond.net/forums/images/smilies/Civ6Icons/Icon_Production.png)
IZs. It doesn't matter that the land is flat as hell, you can get some stuff built with IZs like that. Then, in my case, add the top promotion for Magnus that lets multiple factories apply to the city and you can get another 18-24
![Icon_Production Icon_Production](https://www.realmsbeyond.net/forums/images/smilies/Civ6Icons/Icon_Production.png)
. Fully promote him with Black Marketeer and you can build endless units, requiring only 15% of the resources. That would be 1-turning Frigates for 3 niter a shot. Getting to this point as fast as possible could lead to being able to quickly build an unstoppable army with long lines of reinforcements.
(3) There is really rough terrain between me and Brazil. Unless there is nice flat and open land in the fog between us, it will take some time to move units down to him. Alternatively, it might be easier to attack Egypt to my east but not sure yet of the terrain. Also, he is leading the game, so not sure what I will face when I might be ready for an attack. There is still some possibility here and need more information.
(4) I don't really want this game to end too early. I would like to see some more later game action with some later era units.
(5) By the time I have my 5 new cities founded and build an army, the next military tech will be on the field and I won't have an advantage. Might be better to expand and improve to get an edge on tech (this is a big one).
I am not saying an early war is out of the picture but there are some compelling arguments against it. I don't want to hung up on a military plan and get bogged down because of it, like suboptimal in PBEM17. The game is still early and events might change my mind. Ichabod could send a pink dot city provoking me into a war. Kaiser could be running a farmers gambit and be easy pickings. Either of them could have an aggressive neighbor and there may be an opportunity to jump in on something else. One of them can start looking at me as a juicy target and start something. I do plan to be flexible but I am thinking the best plan forward for the medium term is to improve and expand and try to gain an edge.
So that is roughly my thoughts/plans so far. Let me know if you agree or if I have a little too much builderitus. An early war would be fun and interesting but I think a Renaissance War might be better with Muskets, Cuirassiers, and Frigates.