The battle of Whole Florensis will go down in the PB49 history books as the decisive turning point in the Babylonian/Japanese war. Finally after centuries of unjust oppression, pillaging, and burning by the Japanese, the Babylonians have avenged their fallen comrades and routed the Japanese samurai. Not even the lore of their artists, so recently spreading mass propaganda throughout our rightful territory, could sway the battle in their favor. Our victorious army chants BURN, BURN, BURN away the the propaganda centered in Whole Florensis.
Start of turn ... similar to the screenshot from last turn but included for completeness:
I have 9 catapults and 32 hitters (several badly wounded from Commodore's sortie last turn). Commodore has 17 defenders, including 11 samurai of which over half are promoted with Maneuver. I thought long and hard and decided to go all in. Overall I was banking on getting the Samurai down to 7/8 or less. That would give me barely-to-mildly positive odds on each individual attack, and with the larger army I would be able to mop up. I used 3 Accuracy cats to remove the remaining defenses and then sent all 6 remaining catapults to their death. I got in a couple hits on the top defender and spread around the collateral pretty well, and most were between 6.5-7. It helped that Commodore didn't have catapults to soak up collateral hits, but the drill promotions softened the hits against the samurai. Here is the battle log after sacrificing the cats:
C3/Shock knight vs. Samurai 74% ... loss
4hp remaining!
C3/Shock knight vs. War Elephant 82% ... WIN
C3/Shock knight vs. Samurai 82% ... WIN
C2/Shock crossbow vs. Samurai 68% ... WIN
C1/Shock crossbow vs. Samurai 71% ... WIN
C1/Shock knight vs. Samurai 71% ... WIN
C3 knight vs. Samurai 72% ... Loss
5hp remaining!
C1/Shock crossbow vs. crossbow 49% ... loss
C1/Shock crossbow vs. Samurai 80% ... loss
C1 crossbow vs. Samurai 51% ... WIN!
C1/Shock crossbow vs. catapult 74% ... WIN
C2 knight vs. Samurai 68% ... WIN
C1/medic crossbow vs. Samurai 52% ... loss
CG2 crossbow vs. Samurai 53% ... loss
CG2 crossbow vs. swordsman 88% ... WIN
C3/shock HA vs. spear 71% (5% withdraw) ... loss
Overall that is about as average a result as I could get, except that the losses were generally some of my most valuable units (2 knights, medic, 4-promo HA), From here it was just cleanup of the above losses, all >98%. Captured and razed
I decided to raze so that I wouldn't face the massive artist bomb cultural borders if Commodore ever re-captured.
Behind the city there were two Samurai which I thought I could clean up at decent odds on flat land rather than waiting until they were fortified in a city ...
C3/shock knight vs. samurai 89% ... LOSS
C2/Flanking2 HA vs. samurai 61% combined win/withdraw ... LOSS
C2/shock HA vs. samurai 91% ... win, but barely! Just 10hp remaining
C2 WE vs. samurai 80% LOSS
Wow these were some lousy dice rolls here at the end. Another WE cleans up. At this point I only have 1 4.5/10 knight left available and no targets to attack. I move the sentry chariot forward and then pause for a very long time to consider my end of turn troop placements. The power ratio is up to 1.5 so Commodore is gassed. I need to press forward with all speed and do whatever damage I can before Commodore can rebuild.
I returned the favor to Commodore for the empty-galleys-in-the-backlines maneuver that he pulled on me during his attack. I sent 2 galleys escorted by 3 triremes, but only 2 units loaded on the galleys. This turn I dropped off the two units (8xp HA + C2/amphibious WE) behind Called Ryukyuan. I didn't know that other city was there until I landed, my purpose was to distract reinforcements from CR. I moved all of my surviving mounted units forward to where they could hit CR next turn. Most of my units are heavily damaged but I don't see how Commodore can save CR. I'll promote one off my victorious units to medic and heal there in my culture for a turn or two before advancing on Clovis Pinacle. It's size 1 so can't put out much more. If I can raze that newly-revealed city that would be a huge huge win. But at minimum I'll force more whipping in a GA and will be able to acquire the entire Carthaginian peninsula and probably the island north. That will put me at higher city count than Commodore and give me enough land to at least have a shot at consolidating and getting a viable economy and manufacturing base to challenge Fintourist. That's all the land I wanted anyway before Commodore's fruitless attack.