Edit: Here's the poll for those who can't be arsed to read the whole thread: https://docs.google.com/forms/d/e/1FAIpQ...sp=sf_link
Original post:
With Krill gone the driving force behind RtR has stopped driving. When He left He was pretty happy with the state the mod was in, but are you?
Charriu is very kindly maintaining things, but rightly doesn't want to be in charge of the vision, so I thought we could have a poll to figure out just what the community wants from the final version of RtR. But to decide what should be in the poll I wanted to know what items in the changelog annoy you, are unnecessary or unbalanced, AND what your proposed solution would be. I've listed a few complaints I make and have read others making:
- Unpillagable villages and towns (
)
- Inca/India cheap granaries (why are the best buildings in the game 3/4 price?)
- 5 turn peace treaties (surely ceasefires do this job already?)
- Privateers need Optics/Paper (seems fine really
)
- Xbows have collateral and require construction (can we put them back to normal?)
- Ocean is sloooooow (I'm actually surprisingly okay with this)
- Galleys with 2xp are too quick (give them nav2 instead of nav1?)
I'm sure there are others that I've missed. Let us know what they are - no gripe too small! Once we have a good list I'll make a poll.
Edit: More things:
- SotL have collateral but are vulnerable to privateers (I quite like this, but it comes under "silly navy")
- Towns act as forts for boats and air units
- Lighthouse, Harbor, Customshouse, Drydock, Moai give XP to boats
- New Naval flanking, drill and sentry and changes to base promotions and movement of boats
- Barb animals get bonus vs melee but never beat scouts (I like this one!)
- Trebuchet on Machinery, not Engineering (I like this one too!)
- Barracks giving culture
- Temple requires Meditation not Priesthood
Supplementary question:
The next pitboss game I play will probably be:
- RtR
- Close To Home
- BTS
- I don't [have time to] play pitboss
- Other (text)
Original post:
With Krill gone the driving force behind RtR has stopped driving. When He left He was pretty happy with the state the mod was in, but are you?
Charriu is very kindly maintaining things, but rightly doesn't want to be in charge of the vision, so I thought we could have a poll to figure out just what the community wants from the final version of RtR. But to decide what should be in the poll I wanted to know what items in the changelog annoy you, are unnecessary or unbalanced, AND what your proposed solution would be. I've listed a few complaints I make and have read others making:
- Unpillagable villages and towns (
![rant rant](https://www.realmsbeyond.net/forums/images/smilies/rant.gif)
- Inca/India cheap granaries (why are the best buildings in the game 3/4 price?)
- 5 turn peace treaties (surely ceasefires do this job already?)
- Privateers need Optics/Paper (seems fine really
![pirate pirate](https://www.realmsbeyond.net/forums/images/smilies/pirate.gif)
- Xbows have collateral and require construction (can we put them back to normal?)
- Ocean is sloooooow (I'm actually surprisingly okay with this)
- Galleys with 2xp are too quick (give them nav2 instead of nav1?)
I'm sure there are others that I've missed. Let us know what they are - no gripe too small! Once we have a good list I'll make a poll.
Edit: More things:
- SotL have collateral but are vulnerable to privateers (I quite like this, but it comes under "silly navy")
- Towns act as forts for boats and air units
- Lighthouse, Harbor, Customshouse, Drydock, Moai give XP to boats
- New Naval flanking, drill and sentry and changes to base promotions and movement of boats
- Barb animals get bonus vs melee but never beat scouts (I like this one!)
- Trebuchet on Machinery, not Engineering (I like this one too!)
- Barracks giving culture
- Temple requires Meditation not Priesthood
Supplementary question:
The next pitboss game I play will probably be:
- RtR
- Close To Home
- BTS
- I don't [have time to] play pitboss
- Other (text)
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld