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Caster of Magic II Bug Reports!

In a peace treaty, Ariel proposed to me a "207" spell.
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Cast tree of knowledge causes "range check error".


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.zip   1.zip (Size: 136.62 KB / Downloads: 1)
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2020-08-10
-Fixed bug : Diplomacy text shows spell ID instead of spell name
-Fixed bug : Tree of Knowledge causes a crash
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Can you check if priests can purifiy the corruption?


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.zip   1.zip (Size: 146.23 KB / Downloads: 1)
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(August 10th, 2020, 04:35)Cruel100 Wrote: Can you check if priests can purifiy the corruption?

Fixed and reuploaded.
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*Magicians can purify now too.
*Purifies demands more to 5 turns to complete or never complete.
*supply commander - help text missing.
*Ariel continually asks me to make peace and declares war on 1 or 2 turns consecutively.
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Save file?

I looked but couldn't see anything wrong with the purify or peace treaty code.
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Updated :
Quote:2020-08-11
-Fixed bug : Starting settlers don't have magic weapons even if Alchemy retort was picked.
-Fixed bug : River center tile is wrong on horizontal and vertical rivers.
-Fixed bug : Neutrals cause range check error on the Info button again
-Fixed bug : Meld and Purify are available if the unit has no movement points
-New feature : The surveyor shows tiles that cannot have a city built in a darker color
-Added hero levelup music
-Fixed bug : Game displays "select a target for X spell" for untargeted spells if casting is suspended by a different game window (like hero levels)
-Added random events to Info button (placeholder icons)
-Fixed bug : Nature conjunction affects normal units
-Fixed bug : Holy Weapon does not add melee hit chance
-Fixed bug : Movement on land tiles is interrupted randomly because hovering variable doesn't default to false.
-Fixed bug : AI offers spell the player already has for Peace Treaty
-Fixed bug : AI doesn't check "already offered spell" conditions for Peace Treaty
-Added Phoenix overland summoning image posted by Slingers
-City will no longer remove rivers during combat.
-The AI will prioritize moving the unit on the city gate first
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(August 10th, 2020, 21:18)Seravy Wrote: Save file?

I looked but couldn't see anything wrong with the purify or peace treaty code.

It was the same as the previous one. I will check again.
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The Spell selection for Custom Wizards does not work properly. Only 1 sometimes 2 Realms open for Spell selection. The Spellbook later contains default spells for the others. This part might still be under construction.
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