As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

Create an account  

 
A new mod enters the ring - Introducing "Close to Home"

I it is only for aesthetic reasons I don't really agree with it.

The issue with the culture graph seems to be it trying to draw tens of thousands of lines which takes forever. You can wait it out. Maybe the problem disappears with better hardware. I'd guess that in MP the culture differences do not grow to such a point that this crops up there so it likely doesn't matter.
Reply

You misunderstand the use of the word aesthetics in Cyneheard's post (I'm assuming you aren't a native speaker). He means that it is an aesthetic judgment that it is a bug fix rather than a balance change. As in, whether you consider it to be a bug fix or balance change is a difference in aesthetics. He's not saying that the change itself is just for aesthetics, which it clearly isn't since it is a material change.

As for the change itself, I have personally considered intentionally building failgold for a wonder that I was planning to complete in a different city before but ultimately ended up not doing it. I believe it has been done on occasion. I don't think it is a big exploit and I think it's fine to remove it and also fine to keep it.
Reply

(September 13th, 2020, 22:26)NobleHelium Wrote: I was chatting with Scooter and had the idea to give AGG a discount on upgrading units.  How much?  I don't know.

Wanted to bump this. I thought this was pretty interesting if we're still entertaining possible buffs for Agg that are good thematically. To me, one of the problems Aggressive has is that it gets this killer army of really strong well-promoted units... and then it just obsoletes. Upgrading units is really expensive in this game, and it takes special circumstances for it to be worth it. Aggressive might be a candidate for getting a discount on upgrades, as it allows the Aggressive player to carry forward parts of their army if they're willing to invest their gold into it.


Now, how much of a discount - that's way harder to say. I feel like barring any other changes it would need to be something drastic (approaching 50% maybe), but it's really hard to guesstimate what kind of impact that would have. Would be really easy for it to either be utterly broken or nearly useless.
Reply

(September 16th, 2020, 13:38)scooter Wrote:
(September 13th, 2020, 22:26)NobleHelium Wrote: I was chatting with Scooter and had the idea to give AGG a discount on upgrading units.  How much?  I don't know.

Wanted to bump this. I thought this was pretty interesting if we're still entertaining possible buffs for Agg that are good thematically. To me, one of the problems Aggressive has is that it gets this killer army of really strong well-promoted units... and then it just obsoletes. Upgrading units is really expensive in this game, and it takes special circumstances for it to be worth it. Aggressive might be a candidate for getting a discount on upgrades, as it allows the Aggressive player to carry forward parts of their army if they're willing to invest their gold into it.


Now, how much of a discount - that's way harder to say. I feel like barring any other changes it would need to be something drastic (approaching 50% maybe), but it's really hard to guesstimate what kind of impact that would have. Would be really easy for it to either be utterly broken or nearly useless.

I could see that possibly working, but it's also such a weird use case. I think you're right, that it is something that is either broken or useless. Take a 30% discount - that might make it better for a few emergency upgrades, but probably doesn't open up a mass-upgrading strategy.

A different idea that could open up some tactical options: Start with March as well as Combat I. I'm not sure it really changes the equation much. I'm afraid of giving a second "real" promotion like Combat II or City Raider I (and Drill encroaches on Protective).
Reply

March is REALLY good. I would be super afraid of giving mass March to anything. I would take March over C2 or CR1 any day.
Reply

I don't understand the use cases where March would be very valuable.
Reply

Any case where you're attacking someone in their territory really
Suffer Game Sicko
Dodo Tier Player
Reply

(September 16th, 2020, 14:41)Cyneheard Wrote:
(September 16th, 2020, 13:38)scooter Wrote:
(September 13th, 2020, 22:26)NobleHelium Wrote: I was chatting with Scooter and had the idea to give AGG a discount on upgrading units.  How much?  I don't know.

Wanted to bump this. I thought this was pretty interesting if we're still entertaining possible buffs for Agg that are good thematically. To me, one of the problems Aggressive has is that it gets this killer army of really strong well-promoted units... and then it just obsoletes. Upgrading units is really expensive in this game, and it takes special circumstances for it to be worth it. Aggressive might be a candidate for getting a discount on upgrades, as it allows the Aggressive player to carry forward parts of their army if they're willing to invest their gold into it.


Now, how much of a discount - that's way harder to say. I feel like barring any other changes it would need to be something drastic (approaching 50% maybe), but it's really hard to guesstimate what kind of impact that would have. Would be really easy for it to either be utterly broken or nearly useless.

I could see that possibly working, but it's also such a weird use case. I think you're right, that it is something that is either broken or useless. Take a 30% discount - that might make it better for a few emergency upgrades, but probably doesn't open up a mass-upgrading strategy.

A different idea that could open up some tactical options: Start with March as well as Combat I. I'm not sure it really changes the equation much. I'm afraid of giving a second "real" promotion like Combat II or City Raider I (and Drill encroaches on Protective).

Crazy idea, but what if the upgrade cost reduces with every promotion by a little bit?
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

Buy me a coffee
Reply

I think that has a greater potential to be useless or completely broken than a static reduction? It sounds cool but I don't see how it would work out better.
Reply

Another thing that I'm thinking about for AGG is to give AGG a promotion for siege units, so either one of these:

Barrage I
City Raider I
Drill I

To have an impact it would have to be either City Raider or Barrage.
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

Buy me a coffee
Reply



Forum Jump: