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[SPOILERS] TheArchduke keeps the Spice flowing as Persia

Turn 11 and 12

I continue our exploration efforts during turn 11 and turn 12. With a better info of our immediate vicinity, I can more accurately plan ahead for the future.

Also I am quite unsure how to proceed with exploration efforts and need to gather my thoughts. (Not ours, I continue to write as though I have a lurker, I do not have one this time around)

   

   

First off, exploration and warriors:

My current plan was for the western warrior to swing roughly SE and circle back to escort the settler to his new location of Carthag. Problem is that I have not encountered a CS or even a sign of a fellow player.
There is a good point to be made for the western warrior to continue to push roughly SW, as the coast indicates that the coast will run roughly SW as well, and thus I will somewhen encounter something! The question is where are the damn CS? South? This would suggest that my circle back is the right play, though I would love to eureka writing and thus I need a contact.

The eastern warrior encounters a barb camp which should be cleared with prejudice. I will let him cross the river to scout a bit more and then enter a forest right in time for a discipline fueled attack on the camp. Hopefully the scout which showed up south is not of this camp. Another point for the western warrior to be sent SW though.

Our immeadite vicinity is incredibly lush, this map has clearly been handcrafted, with no tundra or desert in sight so far. To better illustrate my exploration thoughts an overview of the map. Also a probe I did not miss any settlervision indications or even loyalty pressure. Huh. The terrain is rough though as the map is lush, which does not lend itself to a rush at all.

   

Maybe I should get a quick scout after the settler and before the builder? I need my 2 warriors for barb control.

Military considerations:

Which with few exceptions every player seems to ignore at their peril. If I would settle Cala City first, I could establish a brutal defense line with few ressources. As my Japan game showed you should always expect a rush. Well a turn 60-70 rush. I think all out crazy rushes seem to be a TheArchduke Trademark.

   
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Settlements

Eastern Settlements

   

I like those two positions I really do, and they are compact and defensive but slow starters.

Western Settlements

   

In contrast, the first ring tile yields are much better, although the distances are a bit of an issue. But we do get a 2nd caravan and better roads as Persia, so I lean towards those two at the moment.

The south needs to be explored though, as settling west does not help us in the longterm landgrab.
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I am lurking but for obvious reasons hold back with questions and advice.

How are you liking the map so far?

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i will ded lurk mate.

That rice city is excellent. need to buy the spices if you don't settle the rice but you have to buy the campus site if you do.

barbs may be your biggest issue here that is hotting up.
The man in black fled across the desert, and the gunslinger followed.
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Also following but spoiled ....
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(September 17th, 2020, 04:23)Kaiser Wrote: I am lurking but for obvious reasons hold back with questions and advice.

How are you liking the map so far?

Quite a bit. More lush terrain means more fairness overall. The CS is a nice touch, I assume everyone has one in its backyard.
Which also means with 5 players probably a symetric map with an island or mountains enabling private CS. Am I about right?

Which irks me that I did not explore stupidly north. I could have had that mil CS on turn 3? mischief

(September 18th, 2020, 07:44)roland of gilead Wrote: i will ded lurk mate.

That rice city is excellent. need to buy the spices if you don't settle the rice but you have to buy the campus site if you do.

barbs may be your biggest issue here that is hotting up.

Yeah, getting a warrior escort with those barbs around and the added productivity of the mil CS is an issue. I am not seeing any better city location then Carthag.

(September 18th, 2020, 09:33)Jabah Wrote: Also following but spoiled ....

Good to have you!
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Turn 14 and 15

I had a busy weekend, so I need to summarize after the fact.

   

I hit a lucky break as the barb camp lures me north and I discover a CS. Clearly handcrafted, this is the weirdest CS I have ever seen.
Just look at the cliffs, they scream, do not conquer me. In time for our warrior we will have discipline next turn.

   

This map is clearly completely handcrafted or heavily edited. At least the CS points heavily towards that. Just a quick overview.

   

Unlucky Roll on the barb.

   

Nothing in the west. I slightly turn around and worry that I will be too late to escort my now faster building settler.
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Turn 16

Turns are getting more interesting.

I encounter Chevalier of the Zulu. Updating my loyalty map immediately.
My info so far. I have to assume the Zulu met 2 CS, a cultural and a religious one, which is quite strong. Which means Chevalier is already off to a good start. The probability of a midgame attack by the Zulu is quite high. I have to adjust plans accordingly.
Probably a bought tile judging from the money.

   

Possible capital location.

   

A bit better roll against the bars. I could take care of the camp in 3 turns and then rush that warrior over to the settler. I consider building a 3rd warrior before the settler. It is a 4 turn delay, but this could be an issue.
Mining is a priority as well for establishing a possible campus in a good location.

Hmm, do I delay my 2nd city and push for Carthag, or put it east where my warrior can quickly protect it and get a 2nd settler for Carthag?
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Initial tiles are a lot worse in the east. With the snowball effect that's significant

Maybe a slinger could get it there a turn faster?
The man in black fled across the desert, and the gunslinger followed.
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(September 20th, 2020, 08:09)roland of gilead Wrote: Initial tiles are a lot worse in the east. With the snowball effect that's significant

Maybe a slinger could get it there a turn faster?

I kinda agree.

I pause the settler for a third warrior.

My reasoning is the following.

- A warrior can take care of the camp alone.
- I want to continue scouting and Chevalier is blocking my way east of all things.
- Thus I want to go SE and swing around and keep exploring.
- My eastern warrior is busy.
- The eastern site is subpar.
- I want to buy a caravan ASAP and it needs protection.

Probably a bad move.

Turn 17

   
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