Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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Mr. Cairo PB 53 [Spoilers]

Well, that went better than I ever expected. Somehow my sims tend to end up being worse than the actual outcome most of the time for some reason.
Anyway, here's the fight:


Didn't lose a singe Ballistaphant, and he's down to 2 Knights. At that point it was his Drill 1, Shock Cats defending. I had 2 C2 Pikes I could have used, but I didn't want to risk them at only 68% odds. I'd rather use the Pikes to cover my stack.

Using my GG to get a free upgrade (from a Warrior no less) and paying for a Spear->Pike upgrade I managed to get 6 Pikes to cover my BEs, and well promoted ones too:



Of course, this is only a temporary victory. Those Knights will be replaced by Janissaries, which are much much better. Without Gunpowder tech I can't get Pinch, so I'm going to have to rely of Cats and BEs, which can only work for so long considering the difference in city count.

Nevertheless, it's making things interesting. And it's fun.
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Good job!
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First of all, what the fuck is this Cornflakes?

Give cities back to TBS for peace, but then also sign peace with Scooter? I guess that's good for me because Scooter is likely to attack Commodore now (he gave me a bunch of resources so I don't think he's going to try and split me with Comm). Also, Cornflakes asked me for 100 gold. Not in exchange for 10 gold/turn or anything like that, just a straight up demand for 100 gold. Why would I, right now, give Cornflakes gold?

Especially since TBS, is going to be attacking me soon:


I have a galley in Pretzel Logic with a Chariot in it. If there's more Knights here next turn and TBS hasn't reinforced Sicca, it's gone. If I'm going to die, I might as well do as much damage as possible before I go.

I've moved some units that are useless against Janissaries in that direction as well, enough to hold out long enough for my main stack to get down there if need be. Deacon Blues is my most important city right now, I'd rather fight for it than Peg.

Also, putting it out there now. I'd vote "no" for cities in peace deals in the future.

Edit: I decided to test the waters some by offering Iron-Iron to TBS. He may very well offer it back and still attack me, but then at least everyone will know he's an honourless blaggard.
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Well, TBS has pulled his units back to a more central location. Didn't respond to my Iron-Iron, but I decided not to antagonise him.

On the Commodore front, things went quite well this turn. I was thinking of attacking Josie this turn, in my sims it looked ok, but not necessarily a resounding success, but I was afraid he'd get more reinforcements of Janissaries and I'd lose my chance. However, some good luck at sea has prevented that from happening:

The first Trireme battle was a coin flip, and I only had ~33% odds on the first Galley-Galley battle, but Comm's final galley was already injured so I figured I could hurt the healthy one and kill the injured one. In the end I killed them all.

However, I paid for that good luck with a mistake on my part. I decided to use that GG to get the next promo for some of my units, but I miscounted them and there were 11 in the stack instead of 10:

The Catapult was there so it could heal. I had planned to get enough xp to get 4 BEs to 10/10, the injured mace to 11/10 so it could heal, and the other Mace to 5 xp so it could get CR2, and the Warrior would get 2xp so it could take CR1 and upgrade to a Mace for free. The other BEs there would get to 9/10.

But I miscounted, so the uninjured Mace, the Cat, and the Warrior only got 1 xp each. Which means instead of a CR3, a CR2, and a CR1 Mace I have a CR3 and a CR1 Mace. I'll just try and keep the maces back when I attack so they can survive and get the xp needed.

CR is a very powerful promo even on the defensive. Comm's army is strong against mine, but it's slow and in hostile culture. It has to sit in cities it captures, which is where City Raider Maces are useful. BE's are still my main unit, they have the same strength as Maces and are cheaper. They'll be very useful if TBS attacks since his army is mainly Knights. If his stack parks outside of one of my cities I can attack with BE's out of it and just kill the Knights.
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Damn, according to PBSpy TBS took a city off of me. I can only assume it was Dirty Work, my island city, since he didn't have units in range for Deacon Blues.

That's annoying, I could have razed Sicca this turn, and that's probably how he got to the city (unload Knights in Sicca attack overland). Next time I wont be so cautious.
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(October 2nd, 2020, 21:17)Mr. Cairo Wrote: Also, putting it out there now. I'd vote "no" for cities in peace deals in the future.

OK, nevermind, I love cities in peace deals now:

So this is obviously great for Commodore as well as me, since I was going to retake Josie this turn or the next and Commodore would have lost a lot of units in it.

It's great for me because I get to go after TBS with everything. I decided to give TBS an out however and offered peace in exchange for Dirty Work. He has some forces attacking overland, but if they keep going this turn I'll be able to kill them quite easily. I doubt he'd do that now that I'm at peace with Commodore, but I can dream. If he comes back with an offer of White Peace, well, no. I think I can take control of the seas there (Cornflakes did not that long ago so hopefully TBS doesn't have many boats) which would let me retake Dirty Work and take Sicca.

If he accepts that I'll probably go and attack Scooter to my north and try and take that city then offer peace. That would give me a decent base for a continuation of the war with TBS against his orphaned city up there. I figure if Commodore and Scooter start to fight to the death, then Cornflakes is more likely to go after Scooter instead of TBS when those peace treaties end, which just leaves me and TBS to fight it out.
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Would you play on a future superdeath made map, Yes or No?
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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(October 5th, 2020, 18:05)superdeath Wrote: Would you play on a future superdeath made map, Yes or No?

I would love the map if it were more balanced. The more I see of everyone else's starting "continent" the more I realise I was given the short end of the stick. I think something as simple and ensuring similar numbers of workable land tiles would have made this map a lot better in my eyes.
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Ill make sure to work on that for next time
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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So when peace broke out I abandoned my plans to attack Scooter for that one city. But now it looks like the dogpile i very real, even TBS is getting in on it, moving his army through Cornflakes' land (and now mine for some reason) to get to Scooter.




I will have to watch very carefully, there may be an opportunity to do some hurt, most likely on TBS, but I don't really have the units. I could possibly just kill all his Knights at some point, if his stack of wellies and cats isn't around to intervene.
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