October 10th, 2020, 08:28
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I'm late for Charriu's requested turn 50 overview, having just played turn 51, but here's turn 50 nevertheless:
Three cities, three workers, two warriors, and a whole lot of conflicting directions. Two people have sailing and one person has masonry, so the Great Lighthouse is unlikely. On the other hand, Industrious fail gold would be decent. (This works, right?) Cairo's borders have covered the flat tile on the two tile island. Next on my agenda is pissing him off. We'll see if he can beat me to it.
There is no way to peace. Peace is the way.
October 10th, 2020, 08:33
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What do you mean with regards to IND fail gold and this works?
October 10th, 2020, 08:41
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(October 10th, 2020, 08:33)Charriu Wrote: What do you mean with regards to IND fail gold and this works?
Since IND gives bonus hammers, Ind gains equivalent bonus fail gold. I don't think that the game subtracts the Ind bonus before calculating the gold gained.
There is no way to peace. Peace is the way.
October 10th, 2020, 08:50
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You can only do this if someone else builds the wonder. An then it works, yes.
In CTH you cannot make money by putting hammers into the same wonder or national wonder in different cities. You won't get any failgold then, though I don't understand the reason for this change.
October 10th, 2020, 09:33
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Civac is correct. IND failgold works the same if you had a resource for the wonder.
We had that discussion about building the same wonder and generating fail gold in the CtH forum. Or did you miss that?
October 10th, 2020, 11:33
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There was a discussion about this issue, recently. I don't think there was any stringent argument made why this hade to be changed from BTS. But you are right. This is not the place to discuss that.
October 13th, 2020, 16:58
(This post was last modified: October 13th, 2020, 17:01 by naufragar.)
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There is no way to peace. Peace is the way.
October 13th, 2020, 18:11
(This post was last modified: October 13th, 2020, 18:34 by naufragar.)
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Let's focus on moving forward.
I've noted the moves I've made. I've penciled in how I think Scooter will move. It's going to be a very delicate dance. I have to assume Scooter's got more chariots coming. If they arrive within two turns, that's almost certainly the death knell. I'm one turn away from Archery. Too bad.
You see my galley about to land a settler on the island between me and Cairo. Just rotten timing. Now, in the absence of that island, that galley still wouldn't have been a spear. It would've been a granary. Here's the power graph. You see I had about one turn of warning on Scooter's power climb. Impressive speed.
The plan is to blockade Barcelona. If Scooter doesn't bring up any more chariots I might be able to hold my cities. Having to re-mine the desert copper is a real humdinger.
There is no way to peace. Peace is the way.
October 14th, 2020, 05:00
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Your spears seem to be in time though?
October 14th, 2020, 08:02
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(October 14th, 2020, 05:00)civac2 Wrote: Your spears seem to be in time though?
Unfortunately, no. I wasn't clear about turn order. I go first, so Scooter can pillage my copper before the spears complete.
I don't think this is another player's city:
It's not enough that Scooter rolled a start that had multiple floodplains, didn't need a work boat (or 2 in my case), an ancient luxury 4 tiles from his capital, stone 4 tiles from cap, as well as horses at the cap, he also rolled a free city? Blech.
Here were my moves:
Bunch of stuff Scooter could do, so I'm not going to bother talking about all of it. The stream of chariots needs to stop though... 4 would be way too many.
I kept editing my earlier posts, but it'll bother me if I don't say it: I don't like the Civforum approach to the ancient era, in which they give everyone an archer and copper at the cap. I'm therefore hesitant to suggest rules for maps. I do think, however, that map makers should consider the impact that capital horses have, when copper needs to be grabbed by a second city. If I survive this invasion, I will be spending dozens if not hundreds of hours of my life playing a game where my only objective can be "don't be last" and my only reason for playing is my sporting commitment to the other players. I've been through this with PB88, and it is wearying.
In my PB88 thread, I entertained a well-meaning question about what I could've/should've done, asked from the perspective of global lurker knowledge. I don't really feel like humoring that here, so instead of answering "why didn't you build spears earlier " questions, I'll leave you to puzzle out how my build orders should've been different, if at all.
Stonehenge first is a knee-jerk criticism. Without Scooter's capital horses, do I die after going Stonehenge first? Am I in a more defensible position without Stonehenge first, or am I in the same position but with 1 more city and 3 more granaries?
There is no way to peace. Peace is the way.
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