Pseudo-edit: I wrote all this before seeing your post. Sorry you're not able to connect, and thanks anyway for even being willing to step in!
The turn pace is incredible. Here is the report for turn 59.
The stack of units near Scooter's League of Legends is three workers and a chariot. They just finished chopping a forest. My warrior fought back heroically and damaged Scooter's chariot more than he should have, but I couldn't take advantage of that.
I made the following moves in response [edit: and then drew in lines for future moves]. I didn't realize how quickly the turn was going to turn around, so I marked up the pic with how I thought Scooter would move and how I'd ask civac2 to move in response when we got the save on turn 60.
(The galley is going to blockade Scooter's capital so he can't get a boat out without rolling against my galley. I have no idea what Scooter's teching. Once he gets Sailing, my copper is equidistant between him and me. I'll say that another way: after he gets Sailing, a unit from my capital takes two turns to get to my copper, while a unit from his capital takes two turns to get to my copper. Put another way, my copper is closer to Scooter than Vanrober's copper is to Vanrober. A cause for some trepidation.)
Since I got to play turn 60, we get to see how wrong I was:
Turns out, not very wrong at all. Scooter used the chariot by League to kill my scout rather than advance. Very ok with me. We should note that Scooter's chop + whip of that city probably means we're getting two chariots from there on consecutive turns. I'm seen 5 chariots and I'm sure there will be more. Stonehenge was 120 hammers; 80h for me. On the one hand, boy, I sure hope that Scooter can get some value out of his chariots. On the other hand, I sure hope he gets nothing out of his chariots.
If you're still willing, civac2, and if you can find a way to connect, here are some suggested moves. White and Black are two different scenarios.
In the white scenario, Scooter tries to take Seville. (Zulan's combat simulator tells me that he has between a 20-25% chance to succeed. Nothing to be done about those odds.) I expect him to retreat the chariot, in which case the warrior first goes to check for a hidden galley. If there are none, the spear traps the chariot and the worker starts to mine the copper. The archer should probably hedge our bets and stay in the middle between Madrid and Barcelona.
The white line of play doesn't really scare me. We've got less than a 25% chance to lose a city. So be it. The black line of play is much scarier. In this line of play, Scooter realizes that he doesn't like his odds on Seville and decides to focus on Madrid. One chariot (with two more right on its tail) come from League and the other units prepare. If neither of the chariots near Seville advance on Seville and if a chariot appears from League, we have to make the conservative plays and let Scooter's northern chariot live to cause trouble. The silver lining is that we can move the garrison of Seville and the worker to the horse to start pasturing. (It has to be both archers (the current one and the one about to complete), since Scooter could be sneaky and try to sneak a chariot through the Spooky Forest.)
Build orders are simple. Archers everywhere and whip when you can. Madrid can whip its archer next turn.
This was a weird mix of report + guidelines. If you're able to sub, thank you very, very much. I'll try to check the forums when I can, but that will be intermittent.
P.S. Is your name an Alpha Centauri reference?
There is no way to peace. Peace is the way.