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[Game Thread] WW49: Wizards and Werewolves

"Alright, guys. Twelve seems like way too many for a game, but we'll give it a try."
Welcome to Werewolf 49, where you are all a party of twelve fateful D&D players. All seems to be well in your nice big game, but when a thirteenth person came by with an Artificer who had rolled all 18's, you realize that not everyone is going to be content to be a mere Player. Yes, among you are some vile Munchkins, who you must drive away from your table before they connive to kill off your own characters and embark on a game of raw murder-hobo lust.

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Standard RB Werewolf Rules:
  1. Days are 48 hours long. Nights are 24 hours long.
  2. Days and nights end at 1200 CDT/1700 UTC. The forum clock is used as the official clock. Votes and actions posted at xx:59 count, votes and actions posted at xx:00 do not.
  3. Posting is not allowed after the day and night deadlines until the GM has posted a phase resolution.
  4. In the event of extended forum downtime, downtime that occurs in close proximity of the deadline, or some other event that disrupts the game, the day may be extended 24 hours at the GM's discretion.
  5. During the day each player may cast one vote for someone to be lynched. You may change your vote as many times as you like before the end of the day. Players may also vote for "no lynch" and if "no lynch" receives a plurality there won't be a lynch.
  6. Votes must be posted in red text or they will not count. Votes with spelling errors of names do count so long as it's unambiguous in the GM's opinion whom is being voted for. Votes embedded in quotes do not count.
  7. The player with most lynch votes at the end of the day is lynched and eliminated from the game. Tiebreaks: see section below.
  8. Night actions have been preassigned a priority order.
  9. Anyone failing to vote for 2 consecutive game days or 3 days total will be mod killed and removed from the game with a loss.
  10. Dead players may make one posthumous post that doesn't reveal in-game information or contribute to discussion.
  11. Forum profile camping is not allowed.
  12. To prevent confusion that may arise in the case of cross posting, posts may not be edited for any reason.
  13. Players may not communicate with other players about the game outside the thread via PM, email, chat, quicktopics etc. unless told otherwise.
  14. Players must check their PMs and make sure they're alive each game day before posting.
  15. If the game reaches a stalemate situation, the game is a draw.
  16. Directly quoting role PMs or other communication from the GM is prohibited unless otherwise specified. Screenshots of the same are also prohibited.
  17. Breaking rules will result in penalties ranging from warnings to loss of abilities to being mod killed, depending on the severity of the infraction and the GM's discretion.
Additional Special Rules:
  • At the end of each day phase a single-use item will drop; this is a one-time use special ability the party votes on who to assign.
  • During the night the votes for item recipient are cast in Green. The item goes to the top surviving vote-getter at the end of the night phase.
  • Items single-use and are used at night along with active role powers.
  • DEAD PARTY MEMBERS ARE NOT TO ENTER THE LURKER THREAD UPON DEATH. THERE WILL BE A SEPARATE DEAD-ONLY GRAVEYARD THREAD FOR LYNCH AND NIGHTKILL VICTIMS


Player status:

Players: (12 alive)
  • Rowain alias Barbarian
  • Lewwyn alias Bard
  • Pindicator alias Cleric
  • Tarkeel alias Druid
  • Novice alias Fighter
  • AdrienIer alias Monk
  • Gazglum alias Paladin
  • Dark Savant alias Ranger
  • Serdoa alias Rogue
  • Thrawn alias Sorcerer
  • Superdeath alias Warlock
  • Warrior Knight alias Wizard


Additional Role Standards:
  • Unless your role PM says otherwise, you may not target yourself with your own actions.
  • Unless your role PM says otherwise, if you have the ability to conduct two different night actions, you can only select a single action each night.
  • You may use your role and an item at the same time at night.

Night Actions & Reveal Policy

Night Action Resolution will be based off of these Natural Action Resolution rules with some modifications.
If your action doesn't need to return information you won't receive a PM telling you whether it was successful or not.
If your action returns information but fails due to interference of other roles, you will just receive a "no result".
When a player is eliminated, their alignment and role title will be made public.
EVEN IF KILLED, YOU WILL RECEIVE YOUR NIGHT ACTION RESULT.

This is a semi-open setup: There are 8 Players, 3 Munchkins, and 1 Grognard
Win conditions:
Player: You win when there are no longer any threats to the Players and there is at least one Player alive.
Munchkin: You win if at least one Munchkin is alive and all other players are dead (or if nothing can prevent the same.

Tiebreaks
If there are only 2 players left and no Day powers apply, the day result will automatically be a no lynch and tiebreak mechanisms will not come into play.
If votes are tied at the end of day or night the resultant lynch or item assignment will be handled by a pair of d20 rolls: The higher roll gets lynched or assigned the item.



Result Posts:
Day 1
Night 1
Day 2
Night 2
Day 3


Results sheet: https://docs.google.com/spreadsheets/d/1...7162#gid=0
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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You all stare at the mass of dead goblins.

“Well, great job guys. Maybe next time you’ll let them get a single round in? Look, I’m not sure which ones of you built steamrollers, but we’re not going to keep playing if this keeps up. Figure out who’s breaking things for everybody here while I roll on this loot table." 

Day 1 begins
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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Well well well, isn't Rowain a little too unhinged ? Those barbarians need to do some meditation or we won't be at peace !
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[Image: homm3-gelu.jpg?raw=1]

Gelu, ranger-captain of the Erathian forest guard, speaking.

You would not ordinarily think of a barbarian as a power-hungry munchkin.  The barbarians of our world have historically fought simply to rule themselves, against the wizard-lords of what is now Bracada.

That has lately changed, with the barbarian Kilgor and his family seeking to expand their rule, and stopping at nothing to get their hands on the apocalyptically powerful Sword of Frost.

(and barbarians have fantastic primary and secondary skill selection ...)

Barbarian (Rowain), perhaps you aren't as much of a threat as all of these full spellcasters, but I'm concerned ... and I'd like to know whether I can trust you with loot or not.
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(October 24th, 2020, 11:59)AdrienIer Wrote: Well well well, isn't Rowain a little too unhinged ? Those barbarians need to do some meditation or we won't be at peace !

What you mean meditation? Rage is all thats needed - Rage and a nice Axe. Those stinky Goblins not worth my Time. They should train a bit so killing them is more fun.


@Galu as long as there is enough gold for a long visit in the house of pleasure we have no problem. Don't need no sword only wine Weib und Gesang.
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Our party all around,
a mess upon the ground.
The loot flows free
we all agree...
But is there one who takes a share 
that feels a mite unfair?
Serdoa friend, your pockets bulge,
is there something you will divulge?
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Perhaps the goblin dead because of your singing rolf
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But troubles aways come from casters. Der warlock named Superdeath is very suspect.
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(October 24th, 2020, 12:23)Rowain Wrote: Perhaps the goblin dead because of your singing  rolf

Hark is that the tone of jealousy that flutters on your breath?
Your muscles hard as steel and your weapon just as sharp
But my voice brings laughter, joy and tears to a merry hearth.
It's power rises above your brawn, bolstered by my harp!
Ah yes the goblins have surely perished as soon as cried out,
My song has stoked their fear of us and sent them in a rout!
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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(October 24th, 2020, 11:57)Commodore Wrote: You all stare at the mass of dead goblins.

“Well, great job guys. Maybe next time you’ll let them get a single round in? Look, I’m not sure which ones of you built steamrollers, but we’re not going to keep playing if this keeps up. Figure out who’s breaking things for everybody here while I roll on this loot table." 

Have you seen my collection of weapons? I'm happy to take responsibility, if killing is a sin then I guess I'm bad.

The Barbarian should be man enough to do the same, instead of blaming some wimpy bard and slinking away to the house of pleasure.
I have to run.
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