October 25th, 2020, 20:22
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(October 25th, 2020, 20:18)Amicalola Wrote: When (ish) would you be expecting to finish the map up?
Once i have the # of players set, and the map settings they wish to play on ( or better yet.... what they WONT play on ) id have the map done in... 48hrs from that point. Roughly?
"Superdeath seems to have acquired a rep for aggression somehow. ![[Image: noidea.gif]](https://www.realmsbeyond.net/forums/images/smilies/noidea.gif) In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
October 25th, 2020, 20:30
(This post was last modified: October 25th, 2020, 20:32 by Amicalola.)
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Yeah alright, I'm in. PB51 reunion grows in strength (Do I even count? ![shakehead shakehead](https://www.realmsbeyond.net/forums/images/smilies/shakehead.gif) ).
Preferred size is about medium sized, something like 100-20 tiles per player. No serious issue with smaller though, it's just a preference.
Ded-lurkers always welcome, but not necessary.
October 25th, 2020, 21:09
(This post was last modified: October 25th, 2020, 22:40 by El Grillo.)
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Is there room for one more PB51 returnee?
EDIT:
Strong preferences:
- tighter map
- cylindrical or toroidal wrap
- standard/monarch settings
- less lush than PB53
- no tech trading/events/vassals/events
Weaker preferences:
- not snake pick, perhaps random draw with reroll?
- no city trading
- barbs on
- revised war weariness on
- revised inflation off
October 25th, 2020, 21:18
Posts: 8,692
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Joined: Oct 2017
Im stopping signups when i get up wends morning. Please have your map settings/preference posted by then, and then debate amongst yourselves on what you can live with map wise. Ill make it as soon as that is complete.
"Superdeath seems to have acquired a rep for aggression somehow. ![[Image: noidea.gif]](https://www.realmsbeyond.net/forums/images/smilies/noidea.gif) In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
October 25th, 2020, 23:56
Posts: 6,878
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Joined: Nov 2019
Because this is a game I'm in you get this weird thing called a spreadsheet to vote in / put thoughts in rather than an endless string of forum posts.
https://docs.google.com/spreadsheets/d/1...edit#gid=0
2 of my votes explained.
1) barb luck sucks in a game your going to spend months on and I'm not a fan of the free win fix for settlers in CtH. I think we are all just used to this being the default setting, but you can vote no barbs!
2) I didn't think I would like no score, but not seeing my opponents whips and them not seeing mine ect I think is just way better, so I added a column to vote for that.
If anyone else thinks of things to vote on let me know. Yes I purposefully took the column for increased inflation off of there and hope no one brings it up.
October 26th, 2020, 00:15
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Love the spreadsheet idea, filled in
October 26th, 2020, 00:18
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Thanks for taking the initiative with the spreadsheet, filled in my preferences as well.
October 26th, 2020, 00:20
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I just copied from PB52 and PB54 and made some minor changes.
Sigh why barbs people.
October 26th, 2020, 00:43
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I find managing barbs to be an interesting part of the early game, especially with the CtH mechanic which lets you use Settlers to consistently clear them. Without barbs you also devalue Hunting, remove the possibility of accumulating Heroic Epic experience, and remove the tradeoff between fogbusting and saving gold on unit supply expense. Barb city RNG is still pretty unsatisfying, and barb Galleys probably should just not exist, but animals and roaming units are fine in my opinion.
October 26th, 2020, 00:45
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(October 26th, 2020, 00:43)El Grillo Wrote: I find managing barbs to be an interesting part of the early game, especially with the CtH mechanic which lets you use Settlers to consistently clear them. Without barbs you also devalue Hunting, remove the possibility of accumulating Heroic Epic experience, and remove the tradeoff between fogbusting and saving gold on unit supply expense. Barb city RNG is still pretty unsatisfying, and barb Galleys probably should just not exist, but animals and roaming units are fine in my opinion.
Pretty much sums up my thoughts exactly. I'd love to see a future CtH options for 'No Barb Galleys' (seriously, has anyone ever enjoyed that?)
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